Samantha Dujuan
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英语 Full professional proficiency
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日语 Limited working proficiency
Topline Score
Bio
Credentials
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Project Management Professional (PMP)®
Project Management InstituteSep, 2018- Nov, 2024
Experience
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PopCap Games
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United States
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Computer Games
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1 - 100 Employee
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Jun 2014 - Present
Managing all the 3rd party support projects' production-Outsourcing Partner developing and relative working kit releasing-Pipe line + Schedule laying out for outsourcing projects and internal support projects (Coding, Art, Loc, Test, Sound, Font)-3rd-party developing and production supervising for the products on Mobile platform.Game version Submission and Release progress management- iOS game builds submit to Apple management- Google Play Android game builds submit to Google Play management- Channel Patner's Android game builds submit support Show less
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Oct 2011 - Jun 2014
Managing all the 3rd party support projects' production-Outsourcing Partner developing and relative working kit releasing-Pipe line + Schedule laying out for outsourcing projects and internal support projects (Coding, Art, Loc, Test)-3rd-party developing and production supervising for the products on Mobile, TV, Tablet, Web platform.-Developing solution and HR relocating and negotiating-Game Version/ Source delivery controlling (Mobile, TV, Tablet, Web platform)-Business support with distribution Partner (payment, sales report, cost report) Show less
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Nov 2007 - Oct 2011
Producer for the projects, creating a completely developing process, training a core project coordinator for holding the whole project to run smoothly, then shift to next project.Communicating with other office for updating schedules, new solutions, technic, set up a good talking channel between Shanghai, Dublin and SeattleMain projects: Show less
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RealNetworks
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United States
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Software Development
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300 - 400 Employee
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Product Manager
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Mar 2006 - Feb 2008
《Magic Academy》and <> Online Casual Game for Real Game Hall: 11 months 1. Contractor develope and track version update, estimate game play, master the developing direction with my team for High-Quality Game 2. Coordinate with Real Tech. team for doing the adjustment to the database on the server, preparing all the materials for launch 3. Making English Version for Real Game Hall American <<25 games localization of Real Arcade>> planting in Real China Download login Platform: 4 months 1. PC games of Real Arcade localized are planted into Real China Download login platform. 2. Game process modified and adding Chinese Local Online AD System. 3. Coordinate 4 parties (4 different technologies integrated) to develop together, ensure the platform functions designed to be released completely. <> (POPCAP) localized in New Union Module login platform: 9 months 1. Cooperate with POPCAP for Feeding Frenzy carry in Real China Download Game Login Platform. Coordinate game design for Feeding Frenzy Online Version. 2. Base the requirements from POPCAP to finish design of New Union Module Login Platform, and release it with my tech. team to execute the business case. <>MMO Casual Community Game: 18 months (Close test end, Opening test began) 1. SWOT for the game concept. 2. Design checking and discuss with contractor to improve the quality, developing supervise to the Art &TD structure. 3. Draft commercial introduction of Real Pets for BD team and join the meetings with ISP game carriers. 4. Organize close test, managing the game launch. Set up the CS working process from player feedback to version updating. 5. Submit relative report about player number online, online time and other data. 6. One server running, without marketing budget, 1000-800 players online for 4-5hrs/day. Average players online are 600-350. The average playing time is 6hrs and got good feedback because of the play pattern, contents and fresh features. Show less
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ShanDa Interactive Entertainment Ltd.
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United States
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Technology, Information and Internet
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100 - 200 Employee
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Lead Game Designer
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Mar 2004 - Mar 2006
Design &Creation of Game Structure. Organize my team doing the detail-design and executing to each module. Do the project working coordination and schedule. Responsible to make design rule & standard for program & graphic. Responsible to testing, QA supervisor. Master the game developing rule and adjustment. Achievements: 《Magic Land》Projects: 18 months 1.I began this MMORPG Game in 27th,May 2004,and took my team to re-building all the game structure, making new developing plan. 2.We finished basic developing in 6 months. 3.Production Department entered project in Jan.2005. Started design for the balance design for economic and fighting. 4.Public testing is on 29th, April, more than 100,000 players online after 2 weeks. 5.The Best history point--115,000p online. 6.Started payment-service in Sept., max players online -more than 50,000. 《3G'hero》Projects: 1.5 months 1.1st, Oct.-15th, Nov., I entered this projects to carry on the last version- Fighting General . 2.R&S the developing procedure and design concept for casual game online. 3.Executive for green-hand 4 training levels: Quality adjustment and logic analysis. 《The World of Legend》Projects: 2 months 1.In the 15th, Nov, entered the biggest MMORPG project, learning marketing and gm etc. 2.Associate with the events online designer, assistant to do the 3 events design and executing. Show less
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Ubisoft
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France
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Computer Games
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700 & Above Employee
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Level Designer
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Jul 1999 - Mar 2002
Executing the design contents with our team, and coordinate with other teams. During integrating the data, make necessary modifications cooperating with partners. Communicating with different technical member to solve the problems. Working Range: •Scenario Logic Design •Game Play System Design •Mock Up Design by 3DMAX •Animation Check •Combat &Shooting Action List •Actor Design &Edit •Shoot Action AI System &Symbol Solution •Level Design by 3DMAX, Storyboard •Way Path Edit •Map Sector Edit •Camera Group Design 1999.07-2000.08 PS 3D AVG 2000.04-2000.10 PC 2D RPG 2000.08-2001.09 PS 3D Combo ACT 2001-10-2002.02 PS2 3D ACT Show less
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Education
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Tongji University
Bachelor, International Construction