Sam Martens

Graphics Programmer at Bethesda Game Studios
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Contact Information
Location
CA
Languages
  • Ukrainian Native or bilingual proficiency
  • English Full professional proficiency

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Experience

    • United States
    • Computer Games
    • 300 - 400 Employee
    • Graphics Programmer
      • Jun 2022 - Present
    • Canada
    • Computer Games
    • 200 - 300 Employee
    • Graphics Programmer
      • Mar 2020 - Jun 2022

      Projects: Halo Infinite, Minecraft - Profiling and optimizing rendering - Refactoring existing rendering systems to improve functionality and performance - Participating in code reviews and providing constructive feedback on how to develop and improve processes, tools, and workflows - Coordinating with leads to ensure the smooth roll-out of new graphical features Projects: Halo Infinite, Minecraft - Profiling and optimizing rendering - Refactoring existing rendering systems to improve functionality and performance - Participating in code reviews and providing constructive feedback on how to develop and improve processes, tools, and workflows - Coordinating with leads to ensure the smooth roll-out of new graphical features

    • Canada
    • Computer Games
    • 1 - 100 Employee
    • Game Programmer
      • Apr 2018 - Mar 2020

      Project: Neverwinter Nights Enhanced Edition - Developed new rendering engine based on OpenGL API - Implemented various graphical features: cascade shadow maps, point light shadow maps, True Type Fonts rendering and etc. - Optimized the renderer, which allowed it to run much faster - Updated UI so it would be suitable for mobile devices. Project: Neverwinter Nights Enhanced Edition - Developed new rendering engine based on OpenGL API - Implemented various graphical features: cascade shadow maps, point light shadow maps, True Type Fonts rendering and etc. - Optimized the renderer, which allowed it to run much faster - Updated UI so it would be suitable for mobile devices.

    • Canada
    • Software Development
    • 1 - 100 Employee
    • Embedded Systems Developer
      • May 2017 - Apr 2018

      - Development of CAN BUS diagnostic software - Development of auto steering system - Reverse engineering of CAN BUS applications - Development of CAN BUS diagnostic software - Development of auto steering system - Reverse engineering of CAN BUS applications

    • Ukraine
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • C++ developer
      • Feb 2016 - Jul 2016

      Development of application for rendering 3D models on Android platform. Development of application for rendering 3D models on Android platform.

    • United Kingdom
    • Software Development
    • Python/Django developer
      • Jul 2015 - Jan 2016

      Development of social network for businessmen via Django framework. Development of social network for businessmen via Django framework.

Education

  • Northern Alberta Institute of Technology
    Computer Engineering Technology
    2016 - 2018
  • Prydniprovs’k State Academy of Civil Engineering and Architecture
    Bachelor's degree, Faculty of Industrial and Civil Engineering
    2010 - 2014

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