Sagar Dighe

Associate Rendering Engineer at Next Level Games
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Contact Information
us****@****om
(386) 825-5501
Location
Vancouver, British Columbia, Canada, CA

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5.0

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I was pleased to manage and supervise Sagar during his internship at Next Level Games. During his internship Sagar showed that he is a highly skilled engineer and a great team player with solid cross-discipline skills. For example, he was tasked with implementing a novel rendering technique and successfully produced a high-quality C++ and shader implementation of that technique in our engine and produced authoring tools for the art team. I can recommend Sagar for any similar role without hesitation - he is a sensible and highly skilled person and I am sure that he will be an invaluable asset to any team.

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Experience

    • Canada
    • Computer Games
    • 1 - 100 Employee
    • Associate Rendering Engineer
      • Jul 2022 - Present

    • Canada
    • Computer Games
    • 1 - 100 Employee
    • Rendering Engineer Intern
      • Jan 2021 - Aug 2021

    • Canada
    • Appliances, Electrical, and Electronics Manufacturing
    • 1 - 100 Employee
    • Software Engineer
      • May 2020 - Aug 2020

      - Built a web-based radiation monitoring system with real-time 3D visualization using Babylon.js and Vue.js. - Created a detection system configurator for prospective clients in Unreal Engine 4 using both C++ and Blueprints - Used Python to simulate moving radiation sources using ray-cylinder intersection and Monte Carlo simulation - Created an animated video using Unreal Engine 4 to demonstrate the advantages of a new product to clients - Built a web-based radiation monitoring system with real-time 3D visualization using Babylon.js and Vue.js. - Created a detection system configurator for prospective clients in Unreal Engine 4 using both C++ and Blueprints - Used Python to simulate moving radiation sources using ray-cylinder intersection and Monte Carlo simulation - Created an animated video using Unreal Engine 4 to demonstrate the advantages of a new product to clients

    • Canada
    • Information Services
    • 100 - 200 Employee
    • Software Engineer
      • Sep 2019 - Dec 2019

      - Rewrote a HLSL pixel shader to combine and add extensive new features to a data visualization panel - Updated back-face shading in a 3D scene with HLSL to add depth and clarity to the visualization of 3D models - Implemented a key bindings system, allowing for remapping of key shortcuts, and saving/loading from a file - Reworked file downloading using AWS S3 to provide accurate download statistics and prevent corrupt downloads - Rewrote a HLSL pixel shader to combine and add extensive new features to a data visualization panel - Updated back-face shading in a 3D scene with HLSL to add depth and clarity to the visualization of 3D models - Implemented a key bindings system, allowing for remapping of key shortcuts, and saving/loading from a file - Reworked file downloading using AWS S3 to provide accurate download statistics and prevent corrupt downloads

    • United States
    • Appliances, Electrical, and Electronics Manufacturing
    • 700 & Above Employee
    • Software/Systems Engineer
      • Jan 2019 - Apr 2019

      - Wrote an interface to Canon cameras using the Canon SDK, enabling a 56x increase in imaging resolution - Used OpenCV to detect checkboards and determine camera accuracy with projective transformation matrices - Crafted and refined the user experience surrounding camera intrinsic profile selection in Qt - Designed features to calculate camera intrinsic values, eliminating the need for accurate camera calibration (C++) - Wrote an interface to Canon cameras using the Canon SDK, enabling a 56x increase in imaging resolution - Used OpenCV to detect checkboards and determine camera accuracy with projective transformation matrices - Crafted and refined the user experience surrounding camera intrinsic profile selection in Qt - Designed features to calculate camera intrinsic values, eliminating the need for accurate camera calibration (C++)

    • United Kingdom
    • Design Services
    • 700 & Above Employee
    • Simulation Software Developer
      • May 2018 - Aug 2018

      - Added mesh resolution scaling based on camera distance, creating up to a 3x performance increase - Completely reworked the lighting in an OpenGL pixel shader producing higher quality, artifact-free results - Added user-specifiable height scaling to 3D models to produce more visually diverse simulation playback - Wrote Python scripts to automate various tasks within a 3D character animation workflow to increase productivity - Modelled, rigged and animated a set of characters to increase visual and representative diversity in a 3D scene Show less

    • Canada
    • Retail
    • 700 & Above Employee
    • Cashier
      • Apr 2016 - Apr 2017

Education

  • University of Waterloo
    Bachelor of Applied Science - BASc, Mechatronics, Robotics, and Automation Engineering
    2017 - 2022
  • Sir John A. Macdonald S.S.
    2013 - 2017

Community

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