Sagar Dighe
Associate Rendering Engineer at Next Level Games- Claim this Profile
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Topline Score
Bio
LinkedIn User
I was pleased to manage and supervise Sagar during his internship at Next Level Games. During his internship Sagar showed that he is a highly skilled engineer and a great team player with solid cross-discipline skills. For example, he was tasked with implementing a novel rendering technique and successfully produced a high-quality C++ and shader implementation of that technique in our engine and produced authoring tools for the art team. I can recommend Sagar for any similar role without hesitation - he is a sensible and highly skilled person and I am sure that he will be an invaluable asset to any team.
LinkedIn User
I was pleased to manage and supervise Sagar during his internship at Next Level Games. During his internship Sagar showed that he is a highly skilled engineer and a great team player with solid cross-discipline skills. For example, he was tasked with implementing a novel rendering technique and successfully produced a high-quality C++ and shader implementation of that technique in our engine and produced authoring tools for the art team. I can recommend Sagar for any similar role without hesitation - he is a sensible and highly skilled person and I am sure that he will be an invaluable asset to any team.
LinkedIn User
I was pleased to manage and supervise Sagar during his internship at Next Level Games. During his internship Sagar showed that he is a highly skilled engineer and a great team player with solid cross-discipline skills. For example, he was tasked with implementing a novel rendering technique and successfully produced a high-quality C++ and shader implementation of that technique in our engine and produced authoring tools for the art team. I can recommend Sagar for any similar role without hesitation - he is a sensible and highly skilled person and I am sure that he will be an invaluable asset to any team.
LinkedIn User
I was pleased to manage and supervise Sagar during his internship at Next Level Games. During his internship Sagar showed that he is a highly skilled engineer and a great team player with solid cross-discipline skills. For example, he was tasked with implementing a novel rendering technique and successfully produced a high-quality C++ and shader implementation of that technique in our engine and produced authoring tools for the art team. I can recommend Sagar for any similar role without hesitation - he is a sensible and highly skilled person and I am sure that he will be an invaluable asset to any team.
Experience
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Next Level Games
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Canada
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Computer Games
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1 - 100 Employee
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Associate Rendering Engineer
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Jul 2022 - Present
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Next Level Games
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Canada
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Computer Games
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1 - 100 Employee
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Rendering Engineer Intern
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Jan 2021 - Aug 2021
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RadComm Systems
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Canada
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Appliances, Electrical, and Electronics Manufacturing
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1 - 100 Employee
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Software Engineer
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May 2020 - Aug 2020
- Built a web-based radiation monitoring system with real-time 3D visualization using Babylon.js and Vue.js. - Created a detection system configurator for prospective clients in Unreal Engine 4 using both C++ and Blueprints - Used Python to simulate moving radiation sources using ray-cylinder intersection and Monte Carlo simulation - Created an animated video using Unreal Engine 4 to demonstrate the advantages of a new product to clients - Built a web-based radiation monitoring system with real-time 3D visualization using Babylon.js and Vue.js. - Created a detection system configurator for prospective clients in Unreal Engine 4 using both C++ and Blueprints - Used Python to simulate moving radiation sources using ray-cylinder intersection and Monte Carlo simulation - Created an animated video using Unreal Engine 4 to demonstrate the advantages of a new product to clients
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DarkVision
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Canada
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Information Services
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100 - 200 Employee
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Software Engineer
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Sep 2019 - Dec 2019
- Rewrote a HLSL pixel shader to combine and add extensive new features to a data visualization panel - Updated back-face shading in a 3D scene with HLSL to add depth and clarity to the visualization of 3D models - Implemented a key bindings system, allowing for remapping of key shortcuts, and saving/loading from a file - Reworked file downloading using AWS S3 to provide accurate download statistics and prevent corrupt downloads - Rewrote a HLSL pixel shader to combine and add extensive new features to a data visualization panel - Updated back-face shading in a 3D scene with HLSL to add depth and clarity to the visualization of 3D models - Implemented a key bindings system, allowing for remapping of key shortcuts, and saving/loading from a file - Reworked file downloading using AWS S3 to provide accurate download statistics and prevent corrupt downloads
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Christie Digital Systems
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United States
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Appliances, Electrical, and Electronics Manufacturing
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700 & Above Employee
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Software/Systems Engineer
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Jan 2019 - Apr 2019
- Wrote an interface to Canon cameras using the Canon SDK, enabling a 56x increase in imaging resolution - Used OpenCV to detect checkboards and determine camera accuracy with projective transformation matrices - Crafted and refined the user experience surrounding camera intrinsic profile selection in Qt - Designed features to calculate camera intrinsic values, eliminating the need for accurate camera calibration (C++) - Wrote an interface to Canon cameras using the Canon SDK, enabling a 56x increase in imaging resolution - Used OpenCV to detect checkboards and determine camera accuracy with projective transformation matrices - Crafted and refined the user experience surrounding camera intrinsic profile selection in Qt - Designed features to calculate camera intrinsic values, eliminating the need for accurate camera calibration (C++)
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Arup
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United Kingdom
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Design Services
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700 & Above Employee
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Simulation Software Developer
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May 2018 - Aug 2018
- Added mesh resolution scaling based on camera distance, creating up to a 3x performance increase - Completely reworked the lighting in an OpenGL pixel shader producing higher quality, artifact-free results - Added user-specifiable height scaling to 3D models to produce more visually diverse simulation playback - Wrote Python scripts to automate various tasks within a 3D character animation workflow to increase productivity - Modelled, rigged and animated a set of characters to increase visual and representative diversity in a 3D scene Show less
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Walmart Canada
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Canada
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Retail
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700 & Above Employee
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Cashier
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Apr 2016 - Apr 2017
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Education
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University of Waterloo
Bachelor of Applied Science - BASc, Mechatronics, Robotics, and Automation Engineering -
Sir John A. Macdonald S.S.