Sacha Duc

Creative & Design Director at Starchain Gazer
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Location
FR

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Experience

    • France
    • Computer Games
    • 1 - 100 Employee
    • Creative & Design Director
      • Mar 2022 - 1 year 10 months

      Ville de Paris, Île-de-France, France Creative & Game Design director WEB3 Games - Casual to Midcore MMO Exploration & Action RPG procedurally generated + PvP - High level pitch to GDD - Creative vision definition: Genre, Gameplay, Game feel, Lore & Narratives - Game loop, Core gameplay (Exploration & Action phase), Crafting & Crafting loop, - Systems design & Level design & Procedural generation - Dynamic game balancing, Economic & Web3 balancing and monetization design - Tokenomics design related to… Show more Creative & Game Design director WEB3 Games - Casual to Midcore MMO Exploration & Action RPG procedurally generated + PvP - High level pitch to GDD - Creative vision definition: Genre, Gameplay, Game feel, Lore & Narratives - Game loop, Core gameplay (Exploration & Action phase), Crafting & Crafting loop, - Systems design & Level design & Procedural generation - Dynamic game balancing, Economic & Web3 balancing and monetization design - Tokenomics design related to in-game mechanics as:: NFT life cycle : Mint, Progression, Dismantling, Burn mechanics, Tokens flows related to monetization & economic workflow - Prototyping, UX & Tooling specification, Balancing tools, PoC, Vertical slice - UXR approaches (Quantitative & Qualitative), Interviews, Playtests, Survey Show less

    • France
    • Business Consulting and Services
    • 700 & Above Employee
    • Leader Design : Creative, Design Thinking & Gamification Expert
      • Feb 2019 - Mar 2022

      Paris - Creative, Experience & Service Design - Design Thinking & Workshop Design - Human, UX/CX approaches & flows - Hackathon, ideation session - Physical & Digital Gamification - Innovation framework - Prospective design

    • France
    • Computer Games
    • 700 & Above Employee
    • Lead Game Designer HQ
      • May 2017 - Jan 2019

      Paris - Design Thinking evangelist - Ideation workshops creation, organisation & follow-up for the Gameloft's Inspire Meeting 2018 (Global Annual Creative Summit) - Creative & Designer teams management - Supervising innovative projects & RD topics with internal international Gameloft studios

    • Senior Game Designer HQ
      • Sep 2015 - Apr 2017

      Paris - High Level Concepts for future projects & new IPs (Pitch to Gameloft Top Management & Licensors) - Supervising & Monitoring Game design on multiple Free to Play mobile Games (iOS / Android) - Oversee design direction and production (pre to post release) on various Mobile Games projects across Gameloft's worldwide studios - Game System Concept based on mobile constraints : 3C, Core Mechanics, UX, UI, Session, Free to Play & A.R.M. Funnel... - Mobile Market & Trends Analysis… Show more - High Level Concepts for future projects & new IPs (Pitch to Gameloft Top Management & Licensors) - Supervising & Monitoring Game design on multiple Free to Play mobile Games (iOS / Android) - Oversee design direction and production (pre to post release) on various Mobile Games projects across Gameloft's worldwide studios - Game System Concept based on mobile constraints : 3C, Core Mechanics, UX, UI, Session, Free to Play & A.R.M. Funnel... - Mobile Market & Trends Analysis - Game Loop, Monetization Loop & Session design - First Time User Experience (FTUE) Analysis

    • France
    • Computer Games
    • 1 - 100 Employee
    • Co-founder of Lightbulb Crew; Producer / Lead game designer on Games of Glory
      • Mar 2013 - Jul 2015

      Paris Area, France Lead Game Designer & Producer on "Games of Glory", a Fast paced Action-Shooter-Moba / F2P (PC, Console) http://www.games-of-glory.com Game Design : - Core & Gameplay mechanics - 3C - Game Modes Design & Maps Level Design - Game Economics & Complex Game Balancing (MOBA) - Development on various Balancing Tools (Characters, Weapons, Skills stats ; Perks Trading Card System ; Player's progression ) - Lore design - UX & UI design (Wireframe, UI Mockup, Ergonomy) -… Show more Lead Game Designer & Producer on "Games of Glory", a Fast paced Action-Shooter-Moba / F2P (PC, Console) http://www.games-of-glory.com Game Design : - Core & Gameplay mechanics - 3C - Game Modes Design & Maps Level Design - Game Economics & Complex Game Balancing (MOBA) - Development on various Balancing Tools (Characters, Weapons, Skills stats ; Perks Trading Card System ; Player's progression ) - Lore design - UX & UI design (Wireframe, UI Mockup, Ergonomy) - Acquisition, Retention, Monetization mechanics & Short to Long Terms Incentives Producer - Production plan (Trello then Jira) - Project follow-up - Lead a multi-disciplinary team (15 people) across 2 offices (Paris & Stockholm) - Set up & Operated metrics-informed Agile Scrum workflow as Product Owner - KPI Analysis Misc - Recruitement of the teams - Kickstarter campaign - Steam Launch (Greenlight / Early access) - Press interviews Show less

    • Social game designer
      • Dec 2010 - Dec 2012

      Paris Area, France Social Game Design on 3D Virtual Playground : Mamba Nation (Browser game) Social Game Design on mobile game : Mamba Nation Battle (IOS, Android) Work on : - Core mechanics - Gameplay mechanics - Social mechanics - Acquisition, Retention, Monetization mechanics and strategy - Data Driven Development and Design, KPI Analysis - Universe consistency - GUI : Wireframe, UI Mockup, Ergonomy - Special events and Marketing operation : Puma social, Hasbro… Show more Social Game Design on 3D Virtual Playground : Mamba Nation (Browser game) Social Game Design on mobile game : Mamba Nation Battle (IOS, Android) Work on : - Core mechanics - Gameplay mechanics - Social mechanics - Acquisition, Retention, Monetization mechanics and strategy - Data Driven Development and Design, KPI Analysis - Universe consistency - GUI : Wireframe, UI Mockup, Ergonomy - Special events and Marketing operation : Puma social, Hasbro Nerf,... - Tutorials and Missions design

    • Web product manager (Product Owner)
      • Jan 2010 - Nov 2010

      Paris Area, France - Define the Mamba Nation Web and Facebook apps strategy and roadmap - Define Acquisition, Retention and Monetization strategy on the facebook apps (Data Driven Development, KPI Analysis,...) - Manage production teams - Web developers and artists - Agile Scrum process - Design special marketing operations

    • Web producer
      • Jan 2009 - 2010

      Paris Area, France Mimesis Republic is a large start-up company designing a revolutionary high graphical quality 3D virtual universe with strong ties to social networks : www.mambanation.com Work on Mamba Nation's Recruitment Facebook Applications : - Mamba Nation Gossip - Comments App (500 000 MAU) - Mamba Nation Bubbler - Animated Avatar on Virtual Postcards - Mamba Nation official website prototyping - ...

    • Computer Games
    • 1 - 100 Employee
    • Lead gameplay scripter & Game designer
      • Dec 2006 - Dec 2008

      Paris Area, France Manage a team of level designers and scripters on 2 adventure games : Still Life 2 - Point and Click - Adventure game - PC/MAC Mozart - Point and Click - Adventure game - PC/MAC Design of puzzle games' mechanics and gameplay

    • Freelance Game Designer & Game Developer
      • 2006 - 2008

      Paris Area, France Design and Development on various online Advergames & Viral marketing operations. Canal+, Sfr, Orange, Mondadori, Auto Plus, FHM, Carrefour, Nexway, Partirpascher.com, Conforama, Made In Sport, Telemarket, Mazda,...

    • Game producer
      • 2002 - 2005

      Paris Area, France Production Team Management and Development on a catalog of brandable Casual games in R.T 3D and Flash

Education

  • ENJMIN
    Master's degree, Game Design - Level Design
    2005 - 2006
  • Université Vincennes-Saint-Denis (Paris VIII)
    Master's degree, Informations & Communications multimédia
    1996 - 1998
  • Université Vincennes-Saint-Denis (Paris VIII)
    Bachelor of Arts (BA), Histoire de l'art
    1995 - 1996

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