Sabine Rösgren
Lead Level Designer at Shapefarm- Claim this Profile
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Topline Score
Bio
Diana Buricescu
I had the awesome opportunity to work with Sabine during her time in BioWare as her QA counterpart and she is without any doubt one of the most skilled people I have ever worked with. It is clear that she is very passionate about the field she is working in and I learned so much about level design from her which helped me offer better QA assistance to her and her team. I am extremely happy that I had the opportunity to work with her and I hope we can work again together in the future!
Jonas Lundqvist
Working together with Sabine is a blast, not only because she is dedicated and hard working, she truly enjoys working as a gameplay designer. During my work together with her she has always met new challenges with a smile on her face and always aimed to do her best regardless of what task she was assigned. She always keeps track of the big picture and is quick to take other departments (sound, animations etc) into account when doing her work. I truly give her my highest personal and professional recommendations, she is a great addition to whatever team she joins!
Diana Buricescu
I had the awesome opportunity to work with Sabine during her time in BioWare as her QA counterpart and she is without any doubt one of the most skilled people I have ever worked with. It is clear that she is very passionate about the field she is working in and I learned so much about level design from her which helped me offer better QA assistance to her and her team. I am extremely happy that I had the opportunity to work with her and I hope we can work again together in the future!
Jonas Lundqvist
Working together with Sabine is a blast, not only because she is dedicated and hard working, she truly enjoys working as a gameplay designer. During my work together with her she has always met new challenges with a smile on her face and always aimed to do her best regardless of what task she was assigned. She always keeps track of the big picture and is quick to take other departments (sound, animations etc) into account when doing her work. I truly give her my highest personal and professional recommendations, she is a great addition to whatever team she joins!
Diana Buricescu
I had the awesome opportunity to work with Sabine during her time in BioWare as her QA counterpart and she is without any doubt one of the most skilled people I have ever worked with. It is clear that she is very passionate about the field she is working in and I learned so much about level design from her which helped me offer better QA assistance to her and her team. I am extremely happy that I had the opportunity to work with her and I hope we can work again together in the future!
Jonas Lundqvist
Working together with Sabine is a blast, not only because she is dedicated and hard working, she truly enjoys working as a gameplay designer. During my work together with her she has always met new challenges with a smile on her face and always aimed to do her best regardless of what task she was assigned. She always keeps track of the big picture and is quick to take other departments (sound, animations etc) into account when doing her work. I truly give her my highest personal and professional recommendations, she is a great addition to whatever team she joins!
Diana Buricescu
I had the awesome opportunity to work with Sabine during her time in BioWare as her QA counterpart and she is without any doubt one of the most skilled people I have ever worked with. It is clear that she is very passionate about the field she is working in and I learned so much about level design from her which helped me offer better QA assistance to her and her team. I am extremely happy that I had the opportunity to work with her and I hope we can work again together in the future!
Jonas Lundqvist
Working together with Sabine is a blast, not only because she is dedicated and hard working, she truly enjoys working as a gameplay designer. During my work together with her she has always met new challenges with a smile on her face and always aimed to do her best regardless of what task she was assigned. She always keeps track of the big picture and is quick to take other departments (sound, animations etc) into account when doing her work. I truly give her my highest personal and professional recommendations, she is a great addition to whatever team she joins!
Experience
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Shapefarm
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Japan
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Computer Games
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1 - 100 Employee
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Lead Level Designer
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Mac 2021 - - Kini
Unannounced project Unannounced project
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PlaygroundSquad
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Sweden
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Education Management
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1 - 100 Employee
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Substitute Game Design teacher at PlaygroundSquad
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Mac 2021 - Mei 2021
Stand in Game Design teacher helping to guide and providing feedback to design students through their game project 2 for students starting in 2020.Here are their trailers:Heliotrope https://www.youtube.com/watch?v=UMwJuAAky6M&ab_channel=GrillusLiberosishttps://vimeo.com/552574628Fear&Mischiefhttps://vimeo.com/552423390 Stand in Game Design teacher helping to guide and providing feedback to design students through their game project 2 for students starting in 2020.Here are their trailers:Heliotrope https://www.youtube.com/watch?v=UMwJuAAky6M&ab_channel=GrillusLiberosishttps://vimeo.com/552574628Fear&Mischiefhttps://vimeo.com/552423390
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Respawn Entertainment
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United States
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Computer Games
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500 - 600 Employee
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Narrative Designer
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Jan 2019 - Mac 2021
Star Wars Jedi: Fallen Order Star Wars Jedi: Fallen Order
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BioWare
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Canada
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Computer Games
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200 - 300 Employee
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Level Designer
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Nov 2015 - Dis 2018
Games:- AnthemWorking on the narrative level design team on the first person narrative experience using FrostBite Games:- AnthemWorking on the narrative level design team on the first person narrative experience using FrostBite
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MachineGames
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Sweden
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Computer Games
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100 - 200 Employee
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Senior Gameplay Designer/Scripter
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Mac 2012 - Nov 2015
Games: - Wolfenstein: The New Order- Wolfenstein: The Old Blood- DOOM (2016)Took part in Media Training and represented MachineGames and Wolfenstein during E3 2013.Scripting using id Tech 5. Games: - Wolfenstein: The New Order- Wolfenstein: The Old Blood- DOOM (2016)Took part in Media Training and represented MachineGames and Wolfenstein during E3 2013.Scripting using id Tech 5.
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Gym Instructor
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Ogos 2010 - Okt 2015
Part-time hobby work instructing in- Spinning- Balance- Step- Strong- Mindfuland more. Part-time hobby work instructing in- Spinning- Balance- Step- Strong- Mindfuland more.
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Starbreeze Entertainment
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Sweden
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Computer Games
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400 - 500 Employee
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GamePlay Designer
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Apr 2009 - Mac 2012
Games:- Syndicate (2012)Scripting/GameplayWalkthroughsMapsManaging tasksBugfixingPod Lead: Jun 2010 – May 2011Worked in smaller groups for a while.I was a part of a pod consisting of a leveldesigner, a texture artist, an animator, a QA and an audio guy. My role were to manage and organize the Pod and report, for the whole pod, to the Producers.I had authorization to approve some gameplay decisions and walkthrough changes.Just have to say my pod was Amazing, Martin Tegnemark, Sandra Sporre, Volkan Akol, Jonas Lundqvist and Reine Rosenberg, cheers all! This was my absolute favorite time at Starbreeze.Tutorials
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Internship as a GamePlay Designer
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Nov 2008 - Mei 2009
Worked mainly as support scripter during this period: scripted smaller events, wrote walkthroughs and created maps
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Education
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PlaygroundSquad
Game Designer, Game Designer -
Åbo Akademi
Cellular Biology