Sergei Aleksandrov
Senior Technical Artist at Build A Rocket Boy- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
-
Russian Native or bilingual proficiency
-
English Full professional proficiency
Topline Score
Bio
Experience
-
Build A Rocket Boy
-
United Kingdom
-
Computer Games
-
300 - 400 Employee
-
Senior Technical Artist
-
Jan 2023 - Present
-
-
Technical Artist
-
Apr 2022 - Jan 2023
-
-
Senior Environment Artist
-
Sep 2019 - Apr 2022
-
-
-
Freelance
-
St Petersburg, St Petersburg City, Russia
-
3D Artist
-
Jan 2019 - Sep 2019
Created high-quality 3D assets for film projects, ensuring consistency with the visual direction and adhering to production deadlines. Utilised industry-standard software for modeling and texturing to meet the demands of the film production pipeline. Created high-quality 3D assets for film projects, ensuring consistency with the visual direction and adhering to production deadlines. Utilised industry-standard software for modeling and texturing to meet the demands of the film production pipeline.
-
-
-
Saber Interactive
-
United States
-
Computer Games
-
500 - 600 Employee
-
Senior Environment Artist
-
Jul 2016 - Jan 2019
Worked on various environments and assets, ensuring consistency with the overall art direction and project goals.Implemented advanced techniques in texturing, lighting, and modeling to elevate the visual quality and atmosphere of game environments.Worked closely with tech art and programming teams to enhance and improve the art creation pipeline.Integrated a custom Houdini pipeline, designing tools and scripts to optimise the environment creation process and enhance team efficiency and productivity.Expanded the existing pipeline in Maya by utilising MEL/Python scripting, developing custom tools and automating repetitive tasks to increase efficiency.Handled various materials, setting up shaders to enrich the visual appearance and realism of game environments.Participated in interdisciplinary reviews, incorporating feedback to refine and polish the final environments.Supported the growth and development of the environment art department by offering guidance, mentorship, and sharing expertise. Show less
-
-
Level Artist
-
Dec 2013 - Jul 2016
Designed and created captivating 3D environments and assets in accordance with the project's art direction and aesthetic goals.Collaborated with the design, art, and technical art departments to ensure environments supported gameplay mechanics and provided a visually immersive experience.Applied foundational techniques in texturing, lighting, and modeling to enhance the visual quality of game environments.Actively participated in interdisciplinary reviews, incorporating feedback to refine and improve in-game environments. Show less
-
-
-
ООО "Югра - медиа"
-
Khanty-Mansiysk, Khanty-Mansi, Russia
-
3D artist
-
2011 - 2013
Created highly optimised yet accurate 3D models of buildings and various assets for a flight simulator. Worked with Maya, 3ds Max, 3D Coat and Photoshop. Conducted thorough research on architectural elements and materials to ensure the authenticity and accuracy of the 3D models. Participated in team reviews, sharing feedback and implementing suggestions to improve the overall quality and visual fidelity of the final assets. Created highly optimised yet accurate 3D models of buildings and various assets for a flight simulator. Worked with Maya, 3ds Max, 3D Coat and Photoshop. Conducted thorough research on architectural elements and materials to ensure the authenticity and accuracy of the 3D models. Participated in team reviews, sharing feedback and implementing suggestions to improve the overall quality and visual fidelity of the final assets.
-
-
Education
-
Уральская Государственная Архитектурно-Художественная Академия
Бакалавр, Промышленный дизайн и дизайн продукции -
Ханты-Мансийский колледж-интернат искусств
Художник-Мастер