Sébastien van der Avoirt

3D Character Animator at THURISTAR
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Contact Information
us****@****om
(386) 825-5501
Location
Antwerp Metropolitan Area, BE

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Bio

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Experience

    • Belgium
    • Animation and Post-production
    • 1 - 100 Employee
    • 3D Character Animator
      • Apr 2022 - Present

    • Belgium
    • Media Production
    • 1 - 100 Employee
    • Character Animator
      • May 2021 - Apr 2022

    • Canada
    • Animation and Post-production
    • 100 - 200 Employee
    • 3D-animator
      • Mar 2021 - May 2021

    • Belgium
    • Animation and Post-production
    • 1 - 100 Employee
    • 3D-animator
      • Jul 2020 - Mar 2021

      I'm part of the animation team for the series, Three little ninja's delivery service"I'm working here as a senior animator. I'm part of the animation team for the series, Three little ninja's delivery service"I'm working here as a senior animator.

    • Belgium
    • Animation and Post-production
    • 1 - 100 Employee
    • Freelance 3D Animator
      • Jun 2019 - Jul 2020

      Working For Thuristar at Cube Animation Studio as Character animator.I worked on Mush-Mush and the Mushables. Working For Thuristar at Cube Animation Studio as Character animator.I worked on Mush-Mush and the Mushables.

    • Belgium
    • Computer Games
    • 1 - 100 Employee
    • 3D Animator
      • Nov 2016 - Jun 2019

      Social Window: Short movie where I was the animator. I cleaned up mocap animation and added keyframe animation.Ploey : Ploey was the first feature film Cyborn ever made. I was part of the animation team behind it.Dragon Rider: I was part of the animation team as mid-Senior Animator. Social Window: Short movie where I was the animator. I cleaned up mocap animation and added keyframe animation.Ploey : Ploey was the first feature film Cyborn ever made. I was part of the animation team behind it.Dragon Rider: I was part of the animation team as mid-Senior Animator.

    • Belgium
    • Animation and Post-production
    • 1 - 100 Employee
    • All around 3D artist
      • Jul 2012 - Sep 2013

      I was an all around artist at nWave digital for a smartphone game we developed. i did a lot of 3D as 2D work and I did this in maya, Photoshop and Mudbox; For the game we used Unity Pro and also in Unity I used to create and test the levels for the game. It was an awesoem experience and it was with a hell of a good team.

    • All around 3D artist
      • 2012 - 2013

Education

  • Animation Mentor
    2014 - 2015
  • Howest - Bachelor of New Media and Communication Technology
    Digital Arts and Entertainment
    2008 - 2012

Community

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