Ryo Tsuzuki

Engineering Manager at Sakura Finetek USA
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Contact Information
us****@****om
(386) 825-5501
Location
Torrance, California, United States, US
Languages
  • English Native or bilingual proficiency
  • Japanese Native or bilingual proficiency

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Bio

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Credentials

  • Certified ScrumMaster
    Scrum Alliance
    Nov, 2016
    - Nov, 2024

Experience

    • Medical Device
    • 100 - 200 Employee
    • Engineering Manager
      • Jan 2022 - Present

    • Project Manager
      • Apr 2020 - Dec 2021

    • United States
    • Computer Games
    • 500 - 600 Employee
    • Marketing Analyst (Product Marketing)
      • Jan 2019 - Apr 2020

    • Marketing Intern
      • Jan 2018 - Dec 2018

      -Analyzed in-game data and marketing campaign data to find trends and measure success of different campaigns.-Researched competitors and other trending games to help improve future marketing campaigns.

    • United States
    • Higher Education
    • 700 & Above Employee
    • MBA
      • Jul 2016 - Dec 2018

      • Graduate Certificate in Business Analytics • VP Professional Development of Marshall Interactive Gaming Association (MIGA) • VP External Relations, LA of High Tech Association (HTA) To pursue a career in the Interactive Entertainment industry, I am focusing my efforts on learning the business side of the industry as well as honing my skills to effectively accomplish my tasks in the future job function. My goal is to fuse the engineering background I have with the business mindset and skills developed at Marshall to become a bridge between Engineering and Marketing to improve the synergy during Product Development. With this increase in cooperation, my goal is to be part of a team creating a game that no one has every seen and that everyone would love. Show less

    • Intern
      • Jun 2017 - Aug 2017

      Consulting firm focused on expanding Japanese interactive entertainment and media in US markets. Provided promotional support, logistical management and language interpretation for Japanese game developers, gaining insight into how fan passion drives game development philosophy and company success. • E3 – Interpreter for CEO of Level 5 in conjunction with new “Layton” game, and Director and Producer for Bandai Namco regarding new title “Code Vein” during press interviews. • Anime Expo (AX) – Assisted guests of honor from Mistwalker, Mr. Hironobu Sakaguchi and Mr. Kimihiko Fujisaka, by communicating with staff members and coordinating meetings; interpreted for voice actors, Mr. Miyu Irino and Mr. Ryo Horikawa, for their Funimation Panels. • EVO –Managed merchandise sales booth for Arc System Works interacting with eSports fans and players; interpreted interview with winner and runner up of “Guilty Gear” tournament for Shoryuken.com. Show less

    • Medical Device
    • 100 - 200 Employee
    • Intermediate Software Architect
      • Jan 2015 - Jun 2016

      • Collaborated closely with Electrical, Mechanical, and other Software Engineers to conduct internal testing of instrument prototypes during early stages of product development cycle. Developed and refined Graphical User Interface (GUI) to perform series of tests from which we were able to define what features worked. • Developed an innovative gesture-control product enhancement to compliment or supplement the voice recognition feature after thorough analysis of market requirements; the enhancement is currently under consideration. Show less

    • Netherlands
    • Medical Device
    • 100 - 200 Employee
    • Product Manager
      • Jul 2013 - Dec 2014

      • Led cross-functional team through the product launch cycle. Facilitated meetings with regulatory, logistic, and service departments to determine necessary deliverables and ensure deadlines were met. • Conducted market-research for existing product lines to clarify customer needs. Based on results, a consumable family portfolio was reduced and simplified to < 30 items from 100, which simplified product selection for consumers. • Performed competitive analysis to identify unique selling points for brochures and product launch module to assist the sales department. • Designed packaging and brochures for new products by coordinating with product members, used as the initial packaging and advertising material at launch. Show less

    • Medical Device
    • 100 - 200 Employee
    • Software Engineer
      • Oct 2008 - Jun 2013

      • Adapted GUI and database based on feedback from users, both internal and external, with the overall goal of making the product easy-to-use and user-friendly. Received positive feedback after each modification iteration. • Facilitated conversations in Japanese during project meetings where language barriers hampered decision making, saving time and eliminating confusion. • Adapted GUI and database based on feedback from users, both internal and external, with the overall goal of making the product easy-to-use and user-friendly. Received positive feedback after each modification iteration. • Facilitated conversations in Japanese during project meetings where language barriers hampered decision making, saving time and eliminating confusion.

Education

  • University of Southern California - Marshall School of Business
    2016 - 2018
  • University of California, Irvine
    Bachelor of Science (BS), Computer and Information Sciences, General
    2003 - 2008

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