Ryan McCabe
Design Manager at Insomniac Games- Claim this Profile
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Topline Score
Bio
Experience
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Insomniac Games
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United States
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Computer Games
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300 - 400 Employee
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Design Manager
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Apr 2022 - Present
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Archetype Entertainment
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United States
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Computer Games
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1 - 100 Employee
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Lead Gameplay Designer
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Apr 2020 - Apr 2022
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Certain Affinity
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United States
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Computer Games
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100 - 200 Employee
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Lead Narrative Designer
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Jul 2019 - Apr 2020
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Lead Mission & World Designer
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May 2018 - Jul 2019
Develop a system for missions and game modes, as well as help shepherd narrative, for an unannounced title. Provide leadership for the overall world and level design, working with all of the teams to ensure everyone's needs are met.
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Volition
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United States
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Computer Games
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1 - 100 Employee
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Lead Mission Designer
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May 2017 - May 2018
Helped develop a plan for main and side missions in an unannounced title, working with our creative and narrative directors to ensure that overall tone was being met in all facets of missions.
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Lead Systems Designer
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Jan 2012 - Jun 2017
Lead a multi-discipline team for the development of systems in an open world gameDesign and implement weapon and combat abilities to form cohesive combat kits for charactersDesign, balance and implement superpowers
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Red Storm Entertainment
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United States
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Computer Games
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100 - 200 Employee
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Game Designer
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Nov 2006 - Feb 2012
Design and balance equipment items, character progression, & weapon customization systems Kinect design work Design, implement/script, and manage a team for the execution of A.I. and other features Design and implement/script missions and multiplayer game types Design and create prototypes to show mechanic or scenario proposals Implement test plans and use cases for usability testing; Administration of usability tests Design and balance equipment items, character progression, & weapon customization systems Kinect design work Design, implement/script, and manage a team for the execution of A.I. and other features Design and implement/script missions and multiplayer game types Design and create prototypes to show mechanic or scenario proposals Implement test plans and use cases for usability testing; Administration of usability tests
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Point of View
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Computer Games
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1 - 100 Employee
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Game Designer
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Sep 2005 - Oct 2006
Authoring of quests, dialog, storylines and overview documentation Developing proposals for new IPs or games based on existing IPs Designing and implementing/scripting both combat and training scenarios Authoring of quests, dialog, storylines and overview documentation Developing proposals for new IPs or games based on existing IPs Designing and implementing/scripting both combat and training scenarios
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Blockbuster
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United States
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Retail
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700 & Above Employee
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Manager
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Sep 2002 - Sep 2005
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Education
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University of Advancing Technology
Associates, Game Design