Ryan Magliola
Programmer III at Deep Silver Volition- Claim this Profile
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Bio
Experience
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Volition
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United States
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Computer Games
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1 - 100 Employee
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Programmer III
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Jun 2017 - Present
Gameplay Programmer Saints Row (2022) Weapon Systems Programmer • Built spotlight weapons such as the Thrustbuster, Fist Cannon, Burst Launcher, and Piñata Launcher • Architect of general purpose ranged and thrown weapons. • Architect of supporting systems such as Weapon Tracers, Weapon Behaviors for each weapon class, and Weapon Skin Customization Combat Systems Programmer • Architect of human components such as Human Health, Player Inventory, Human Loadout, and Status Effects • Architect of combat systems such as Down But Not Out, Gatling Gunner enemy state behavior, and Area of Effect components Gameplay Programmer • Architect of the Dynamic Conversation Camera system • Architect of the Global Difficulty system. • Created Visual Scripting nodes for use by designers. Agent's of Mayhem (2017) • Worked with designers to produce visual scripting tools in C++ to aid them in content development. • Fixed submission blockers for the XBox version of Agent's of Mayhem as part of the Day 0 patch. Show less
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Games for Entertainment and Learning Lab
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United States
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Computer Games
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1 - 100 Employee
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Programmer
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Mar 2016 - May 2017
Developed video games for PC and the HTC Vive using C# with the Unity 3D game engine. Developed video games for PC and the HTC Vive using C# with the Unity 3D game engine.
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Mondelēz International
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United States
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Food and Beverage Manufacturing
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700 & Above Employee
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Intern
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Jun 2014 - Aug 2014
Worked on the migration of the Mondelēz SPM data tool to their updated environment. Worked on the migration of the Mondelēz SPM data tool to their updated environment.
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Education
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Michigan State University
Bachelors in Engineering, Computer Science