Ryan Magliola

Programmer III at Deep Silver Volition
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Contact Information
us****@****om
(386) 825-5501
Location
Urbana, Illinois, United States, US

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Experience

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Programmer III
      • Jun 2017 - Present

      Gameplay Programmer Saints Row (2022) Weapon Systems Programmer • Built spotlight weapons such as the Thrustbuster, Fist Cannon, Burst Launcher, and Piñata Launcher • Architect of general purpose ranged and thrown weapons. • Architect of supporting systems such as Weapon Tracers, Weapon Behaviors for each weapon class, and Weapon Skin Customization Combat Systems Programmer • Architect of human components such as Human Health, Player Inventory, Human Loadout, and Status Effects • Architect of combat systems such as Down But Not Out, Gatling Gunner enemy state behavior, and Area of Effect components Gameplay Programmer • Architect of the Dynamic Conversation Camera system • Architect of the Global Difficulty system. • Created Visual Scripting nodes for use by designers. Agent's of Mayhem (2017) • Worked with designers to produce visual scripting tools in C++ to aid them in content development. • Fixed submission blockers for the XBox version of Agent's of Mayhem as part of the Day 0 patch. Show less

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Programmer
      • Mar 2016 - May 2017

      Developed video games for PC and the HTC Vive using C# with the Unity 3D game engine. Developed video games for PC and the HTC Vive using C# with the Unity 3D game engine.

    • United States
    • Food and Beverage Manufacturing
    • 700 & Above Employee
    • Intern
      • Jun 2014 - Aug 2014

      Worked on the migration of the Mondelēz SPM data tool to their updated environment. Worked on the migration of the Mondelēz SPM data tool to their updated environment.

Education

  • Michigan State University
    Bachelors in Engineering, Computer Science
    2013 - 2017

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