Ryan Kirkwood
Senior Software Engineer at Rand Associates Consultancy Services Ltd- Claim this Profile
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Bio
Ryan is one of the mature students that I've taught to show best improvement over his study at LJMU. When he is focused, he can solve a lot of problems thrown at him. He is persistent and dedicated. Do not judge him by his appearance.
Ryan is one of the mature students that I've taught to show best improvement over his study at LJMU. When he is focused, he can solve a lot of problems thrown at him. He is persistent and dedicated. Do not judge him by his appearance.
Ryan is one of the mature students that I've taught to show best improvement over his study at LJMU. When he is focused, he can solve a lot of problems thrown at him. He is persistent and dedicated. Do not judge him by his appearance.
Ryan is one of the mature students that I've taught to show best improvement over his study at LJMU. When he is focused, he can solve a lot of problems thrown at him. He is persistent and dedicated. Do not judge him by his appearance.
Experience
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Rand Associates Consultancy Services Ltd
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United Kingdom
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Civic and Social Organizations
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1 - 100 Employee
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Senior Software Engineer
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Apr 2020 - Present
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Santander UK
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United Kingdom
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Banking
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700 & Above Employee
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Fraud Developer
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Jan 2020 - Apr 2020
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Santander T&O España
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Spain
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IT Services and IT Consulting
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700 & Above Employee
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Robotic Process Automation
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Sep 2017 - Jan 2020
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GAME Digital
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Retail
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700 & Above Employee
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Senior Sales Assistant
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Sep 2014 - Sep 2017
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Studio Surgical Scalpels
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China
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Software Development
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1 - 100 Employee
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Junior Programmer
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May 2016 - May 2016
Myself and 3 other students visited Studio Surgical Scalpels for one week so that we could start working on a Virtual Reality Demo for the studio's upcoming game Project Boundary. It was my job to design and implement a basic physics manager actor to handle all spawning and deleting of physics actors in the scene, these actors will spawn into the level dynamically and be deleted when they are no longer needed.I also had to implement a grab/release system for the HTC Vive controller so when the player looks at certain objects in the scene i.e. a gun the gun will then be highlighted blue when the player is within the pick up distance. When the player presses the grip button on the Vive controller the object is then snapped to the controller position. Once the player then releases the grip button the object will be released with physics correct velocity, so if the player throws the object with force then the object will fly away but if the player just releases the grip button then the object will fall to the floor.
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Education
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Liverpool John Moores University
Bachelor of Science (BSc), Computer Games and Programming Skills