Ryan Jones
Concept Artist at PopCap Games- Claim this Profile
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Topline Score
Bio
Sindre Opsahl Skaare
Ryan is one hell of a dude. Great artist and great person all wrapped up in one nice shaggy package. Working from his concept art was a pure joy. Lovely style, charming characters and really clever and interesting designs. Amazingly creative and imaginative. Ryan is not a guy who is trailing after the recent cool thing, he's the one off in the front kicking ass at his own stuff. I really hope I'll have a chance to work with him in the future.
Angie G.
Ryan joined the project and set the new art style for the game, taking the visual quality to crazy new heights! It felt like every artist on the team worked their hardest to reach the level that Ryan had set for us, and the project really took off from there. It was always exciting to see the next new character concept he would come up with, bringing a lot of fun to the art meetings. Not to mention he provided such a variety of creativity even with the large amount of assets we had. Ryan is just an all around great guy to team up with, delivers excellent and appealing art, and would often provide insightful feedback to help me improve my own work. I'm extremely thankful I had the opportunity to work with him.
Sindre Opsahl Skaare
Ryan is one hell of a dude. Great artist and great person all wrapped up in one nice shaggy package. Working from his concept art was a pure joy. Lovely style, charming characters and really clever and interesting designs. Amazingly creative and imaginative. Ryan is not a guy who is trailing after the recent cool thing, he's the one off in the front kicking ass at his own stuff. I really hope I'll have a chance to work with him in the future.
Angie G.
Ryan joined the project and set the new art style for the game, taking the visual quality to crazy new heights! It felt like every artist on the team worked their hardest to reach the level that Ryan had set for us, and the project really took off from there. It was always exciting to see the next new character concept he would come up with, bringing a lot of fun to the art meetings. Not to mention he provided such a variety of creativity even with the large amount of assets we had. Ryan is just an all around great guy to team up with, delivers excellent and appealing art, and would often provide insightful feedback to help me improve my own work. I'm extremely thankful I had the opportunity to work with him.
Sindre Opsahl Skaare
Ryan is one hell of a dude. Great artist and great person all wrapped up in one nice shaggy package. Working from his concept art was a pure joy. Lovely style, charming characters and really clever and interesting designs. Amazingly creative and imaginative. Ryan is not a guy who is trailing after the recent cool thing, he's the one off in the front kicking ass at his own stuff. I really hope I'll have a chance to work with him in the future.
Angie G.
Ryan joined the project and set the new art style for the game, taking the visual quality to crazy new heights! It felt like every artist on the team worked their hardest to reach the level that Ryan had set for us, and the project really took off from there. It was always exciting to see the next new character concept he would come up with, bringing a lot of fun to the art meetings. Not to mention he provided such a variety of creativity even with the large amount of assets we had. Ryan is just an all around great guy to team up with, delivers excellent and appealing art, and would often provide insightful feedback to help me improve my own work. I'm extremely thankful I had the opportunity to work with him.
Sindre Opsahl Skaare
Ryan is one hell of a dude. Great artist and great person all wrapped up in one nice shaggy package. Working from his concept art was a pure joy. Lovely style, charming characters and really clever and interesting designs. Amazingly creative and imaginative. Ryan is not a guy who is trailing after the recent cool thing, he's the one off in the front kicking ass at his own stuff. I really hope I'll have a chance to work with him in the future.
Angie G.
Ryan joined the project and set the new art style for the game, taking the visual quality to crazy new heights! It felt like every artist on the team worked their hardest to reach the level that Ryan had set for us, and the project really took off from there. It was always exciting to see the next new character concept he would come up with, bringing a lot of fun to the art meetings. Not to mention he provided such a variety of creativity even with the large amount of assets we had. Ryan is just an all around great guy to team up with, delivers excellent and appealing art, and would often provide insightful feedback to help me improve my own work. I'm extremely thankful I had the opportunity to work with him.
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Experience
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PopCap Games
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United States
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Computer Games
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1 - 100 Employee
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Concept Artist
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Aug 2019 - Present
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Self-employed
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Real Estate
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1 - 100 Employee
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Senior Freelance Concept Artist
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Feb 2016 - Jul 2019
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Ancient Enemy
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United States
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Computer Games
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Cofounder
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Feb 2016 - May 2019
Feel the awesome. Feel the awesome.
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Zynga
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United States
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Computer Games
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700 & Above Employee
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Senior Concept Artist
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Jan 2015 - Feb 2016
Senior Concept artist. Worked on a number of unannounced/shelved projects, defining the look and feel. Senior Concept artist. Worked on a number of unannounced/shelved projects, defining the look and feel.
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Freelance Concept Artist
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Jan 2014 - Jan 2015
Clients include: Vicarious Visions (Activision), Mattel, TapStar Games, Nimbly Games, Stone Blade Entertainment, Banana & Co, MOLI Entertainment Clients include: Vicarious Visions (Activision), Mattel, TapStar Games, Nimbly Games, Stone Blade Entertainment, Banana & Co, MOLI Entertainment
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Lead 2d Artist
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Apr 2013 - Jan 2014
Responsible for concepting, illustrating, animating, and creating polished 2d art for mobile games. Was in charge of defining the style for the unannounced title and working with the other artists to maintain the style. Responsible for concepting, illustrating, animating, and creating polished 2d art for mobile games. Was in charge of defining the style for the unannounced title and working with the other artists to maintain the style.
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Booyah
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United States
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Software Development
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1 - 100 Employee
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Game Artist
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Nov 2011 - Mar 2013
Responsible for concepting, illustrating, animating, and creating polished 2d art for mobile games. Responsible for concepting, illustrating, animating, and creating polished 2d art for mobile games.
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Telltale Games
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United States
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Computer Games
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1 - 100 Employee
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Concept Artist
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Sep 2008 - Nov 2011
Responsible for visual development of characters, environments, objects, vfx, in-game illustrations, splash screens, etc. Responsible for visual development of characters, environments, objects, vfx, in-game illustrations, splash screens, etc.
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Education
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Academy of Art University
BFA, Illustration - Concentration in Character Design