Ryan Dice
Director, SMG Product at USA TODAY- Claim this Profile
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Bio
Ameesh Kapoor
The thing that immediately struck me (and my co-founder) about Ryan was his immense desire and passion to be a part of making games. His drive to get the job done really makes him an outstanding worker - as anyone in the game industry knows, there are always crunches around milestones/deliverables/proposals, and Ryan never shied away from the extra time and effort required to get those items completed and ready for clients. In the year that Ryan has been working with us so far, it's been a pleasure watching him take on more responsibility and grow and define his role in a way that really works with our small studio. Ryan never avoided any challenges we threw his way, from menial assignments that had to get done to writing complete game design docs - he met each task head on with the same enthusiasm regardless of the "fun factor" associated with it. I think that work ethic is what makes Ryan successful now and will allow him to build upon a solid foundation in the gaming industry.
Ameesh Kapoor
The thing that immediately struck me (and my co-founder) about Ryan was his immense desire and passion to be a part of making games. His drive to get the job done really makes him an outstanding worker - as anyone in the game industry knows, there are always crunches around milestones/deliverables/proposals, and Ryan never shied away from the extra time and effort required to get those items completed and ready for clients. In the year that Ryan has been working with us so far, it's been a pleasure watching him take on more responsibility and grow and define his role in a way that really works with our small studio. Ryan never avoided any challenges we threw his way, from menial assignments that had to get done to writing complete game design docs - he met each task head on with the same enthusiasm regardless of the "fun factor" associated with it. I think that work ethic is what makes Ryan successful now and will allow him to build upon a solid foundation in the gaming industry.
Ameesh Kapoor
The thing that immediately struck me (and my co-founder) about Ryan was his immense desire and passion to be a part of making games. His drive to get the job done really makes him an outstanding worker - as anyone in the game industry knows, there are always crunches around milestones/deliverables/proposals, and Ryan never shied away from the extra time and effort required to get those items completed and ready for clients. In the year that Ryan has been working with us so far, it's been a pleasure watching him take on more responsibility and grow and define his role in a way that really works with our small studio. Ryan never avoided any challenges we threw his way, from menial assignments that had to get done to writing complete game design docs - he met each task head on with the same enthusiasm regardless of the "fun factor" associated with it. I think that work ethic is what makes Ryan successful now and will allow him to build upon a solid foundation in the gaming industry.
Ameesh Kapoor
The thing that immediately struck me (and my co-founder) about Ryan was his immense desire and passion to be a part of making games. His drive to get the job done really makes him an outstanding worker - as anyone in the game industry knows, there are always crunches around milestones/deliverables/proposals, and Ryan never shied away from the extra time and effort required to get those items completed and ready for clients. In the year that Ryan has been working with us so far, it's been a pleasure watching him take on more responsibility and grow and define his role in a way that really works with our small studio. Ryan never avoided any challenges we threw his way, from menial assignments that had to get done to writing complete game design docs - he met each task head on with the same enthusiasm regardless of the "fun factor" associated with it. I think that work ethic is what makes Ryan successful now and will allow him to build upon a solid foundation in the gaming industry.
Credentials
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ScrumMaster
Scrum AllianceSep, 2011- Nov, 2024
Experience
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USA TODAY Sports Media Group
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United States
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Online Audio and Video Media
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100 - 200 Employee
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Director, SMG Product
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Aug 2021 - Present
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Senior Manager, SMG Product
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Dec 2019 - Aug 2021
I am the Senior Manager of SMG Product, I manage the product roadmap, our development team, our design team, our QA team, as well as our project management team.
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Product Manager
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Jul 2015 - Dec 2019
I am a Product Manager at USA TODAY Sports Media Group, managing our Native Apps and a number of our sites. (examples: ftw.usatoday.com, mmajunkie.com, thebiglead.com, USATODAY NCAA Brackets)- Manage day to day communication with stakeholders- Manage communication with contractors both local and overseas- Manage prioritization of all work for products- Manage overall vision for our product line- Manage internal team communication (Design, Development, QA, Business Development, Sales, Editorial)- Oversee development of new features and tools- Oversee implementation of data, advertisement, and content partnerships- Conceptualize, scope, and plan new features, sites, apps, and build business cases around them- Manage developer workloads based on individuals strengths
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Technical Project Manager - USAToday Sports Media Group
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Aug 2014 - Jul 2015
I am a Project Manager at USAToday Sports Media Group
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QA Manager/ScrumMaster
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Jul 2012 - Aug 2014
I am ScrumMaster for USAToday Sports Media Group's Bridgeville office. It is my responsibility to train the team in Agile and Scrum practices while we transition the business from Waterfall to Scrum development practices. The team includes product owners, project managers, developers, designers, QA and support. I oversee all Scrum related meetings, and offer guidance through this developmental and cultural change.I am the manager of the QA Team based out of our Bridgeville, PA office it is my responsibility to define and communicate our QA processes, validate issues and fixes, distribute and track workload, and provide feedback to the product owner, technical lead, and project manager for all of our websites and services.My responsibilities as ScrumMaster include, but are not limited to:• Training of the Team• Creating, managing, and oversight of all Scrum Meetings• Assisting in developmental changes related to transition from Waterfall to Scrum practice• Assisting in cultural changes related to transition from Waterfall to Scrum practice• Negotiation of process changes• Removal of roadblocks for teamMy responsibilities as QA Manager include, but are not limited to:• Definition, creation, and communication of QA Process• Management and coordination of QA resources• Analysis of team velocity and communication of team bandwidth• Assist project management with risk analysis• Facilitate communication between technical and business teams• Identification of feature and issue stakeholders• JIRA account management -Creation and verification of JIRA entries (bugs, improvements, epics) -Management of Sprint ticket closure• Assist with implementation of Ad Operations initiatives• Distribution and oversight of QA Tasks• Provide QA Sign-off for all releases• Oversight of daily code pushes to Production environment• Identification of issues within products• Creation and review of test cases for new features and outstanding issues
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SSi People
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United States
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Staffing and Recruiting
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300 - 400 Employee
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QA Analyst at USAToday - www.highschoolsports.net
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Mar 2012 - Jul 2012
HighSchoolSports.net is a national website based on bringing high school sport schedules, scores and statistics to its users. As a member of the QA team it was my responsibility to test the site, ensuring that the user expectations are matched by our service, as well as to assist in instruction on usage of project management and issue-tracking tools (JIRA, Basecamp, Bugtracker) My responsibilities included: ● Creating test cases for new features ● Testing the live version of the site for bugs ● Submitting bug reports (utilizing JIRA) ● Testing proposed bug fixes before they are pushed to the Stage environment ● Participating in live push of code on a bi-weekly basis ● Regression testing
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Goofball Games
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Online Media
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1 - 100 Employee
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Associate Producer
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Jan 2010 - Dec 2010
My role was to assist in design decisions, as well as help create presentations for clients by generating wire frames, mock ups, and proposals. I created and staged content on our website, and acted as a community manager, generating ways for users of our content to hear from us, and give us feedback. My role was to assist in design decisions, as well as help create presentations for clients by generating wire frames, mock ups, and proposals. I created and staged content on our website, and acted as a community manager, generating ways for users of our content to hear from us, and give us feedback.
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WQED Multimedia
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United States
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Broadcast Media Production and Distribution
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100 - 200 Employee
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OnQ Intern
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2008 - 2008
WQED is a PBS station and multimedia company. OnQ is a live program that airs 5 nights a week and covers the arts, entertainment and community of Pittsburgh. I noticed a need to re-organize the file system used by OnQ producers during production of segments and research projects, and followed through and completed the project before the deadline. I also worked as a producer on the production of a 5 minute piece for an episode of OnQ that aired in the fall titled “Many Coats of Color”. I assisted in developing interview questions, as well as writing the final script for the piece based on the footage we had taken. I also participated in multiple video shoots, as well as interviews and editing sessions.
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Ohio University
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United States
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Higher Education
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700 & Above Employee
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Game Designer
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Jan 2007 - Jun 2007
Level Design, User Interface, Game Systems, Control scheme and Story for a project titled "Death by Design." Level Design, User Interface, Game Systems, Control scheme and Story for a project titled "Death by Design."
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Education
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Ohio University
BS, Digital Media