Russell Fincher
Owner / Art Lead at Sickhead Games- Claim this Profile
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Topline Score
Bio
Keith Feinstein
I can't say enough about Russell's work, or his dedication to the product we produced. You could not ask for better results nor a better working experience. Aces all the way and I am deeply looking forward to our next opportunity to work with him again.
Keith Feinstein
I can't say enough about Russell's work, or his dedication to the product we produced. You could not ask for better results nor a better working experience. Aces all the way and I am deeply looking forward to our next opportunity to work with him again.
Keith Feinstein
I can't say enough about Russell's work, or his dedication to the product we produced. You could not ask for better results nor a better working experience. Aces all the way and I am deeply looking forward to our next opportunity to work with him again.
Keith Feinstein
I can't say enough about Russell's work, or his dedication to the product we produced. You could not ask for better results nor a better working experience. Aces all the way and I am deeply looking forward to our next opportunity to work with him again.
Experience
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Sickhead Games
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United States
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Software Development
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1 - 100 Employee
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Owner / Art Lead
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Oct 2002 - Present
Overseeing art production, managing artists, and creating a ton of 3D game art for video games, educational simulations, and proprietary middleware. Overseeing art production, managing artists, and creating a ton of 3D game art for video games, educational simulations, and proprietary middleware.
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Game Designer / Art Lead
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Feb 2004 - Sep 2005
Artist, Art Lead, and/or Game Designer on multiple Warner Brother mobile titles. IP includes Batman, Harry Potter, and Looney Tunes. Artist, Art Lead, and/or Game Designer on multiple Warner Brother mobile titles. IP includes Batman, Harry Potter, and Looney Tunes.
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Dallas College
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United States
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Higher Education
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700 & Above Employee
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Digital Arts Instructor
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Aug 2001 - Aug 2005
College-level adjunct instructor at area universities and community colleges. Curriculum included comprehensive instruction of Photoshop and other contemporary digital imaging applications. College-level adjunct instructor at area universities and community colleges. Curriculum included comprehensive instruction of Photoshop and other contemporary digital imaging applications.
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Texas A&M University-Commerce
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United States
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Higher Education
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700 & Above Employee
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Digital Arts Instructor
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Aug 2001 - Aug 2005
College-level adjunct instructor at area universities and community colleges. Curriculum included comprehensive instruction of Photoshop and other contemporary digital imaging applications. College-level adjunct instructor at area universities and community colleges. Curriculum included comprehensive instruction of Photoshop and other contemporary digital imaging applications.
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User Interface / Texture Artist
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Dec 2001 - Oct 2002
Texture and UI artist on NHRA drag racing game Top Fuel and Thunder. Texture and UI artist on NHRA drag racing game Top Fuel and Thunder.
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