Ruimin Zhu

Project Manager at Pixpil
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
CN
Languages
  • English Full professional proficiency
  • Chinese Native or bilingual proficiency

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

You need to have a working account to view this content.
You need to have a working account to view this content.

Credentials

  • Project Management Professional (PMP)
    Project Management Institute
    Jul, 2021
    - Oct, 2024

Experience

    • China
    • Computer Games
    • 1 - 100 Employee
    • Project Manager
      • Oct 2021 - Present

    • Level Designer
      • May 2017 - Present

      I am currently working on the Adventure Game project 'Eastward'. I am playing the role of Level Designer at the Pixpil Game Studio.My Responsibility at Pixpil:1. Design the new levels for the game. (Both Environment art and Level design) 2. Design and test the New Gameplay Features. (Make Gameplay Prototypes for testing it)3. Iterating and complete the game level design. 4. Coding for some interaction objects Enemies in the game.

    • Environment Artist
      • May 2017 - Present

      My responsibility:1. Responsible for decorating scenes for levels.2. Remodeling the 2D Art Assets into a 3D format that the team could use in-game engines.3. Paint Height Map for all the Art Assets in-game.

    • Audio Producer
      • Oct 2017 - Present

      My Responsibility:1. SFX producing management, working with Hyper Duck SoundWorks. Producing sound effects for 'Eastward'.2. Schedule the tasks and help them complete the SFX tasks. The request sounds reference submission and prepares the test level for hyperDuck fellows.3. In-game audio control Logic and SFX performance design.

    • Level Designer
      • Sep 2016 - May 2017

      Create and Manage Art Assets. (2D & 3D) Build new Level for an unannounced game project. Create and Manage Art Assets. (2D & 3D) Build new Level for an unannounced game project.

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Artist & Interaction Designer
      • Aug 2015 - May 2016

      Gapp Lab in university of UtaH. Developing Medical use Game App for Cancer survivors. http://eae.utah.edu/portfolio/avatar-ivr/ Gapp Lab in university of UtaH. Developing Medical use Game App for Cancer survivors. http://eae.utah.edu/portfolio/avatar-ivr/

    • China
    • Computer Games
    • 700 & Above Employee
    • Game Designer Intern
      • May 2015 - Aug 2015

      Join the Instinct game studio in Netease Games, and we were working on an Action Game Project at that time. This is my first commercial game project in industry, I am so excited about that. The work I do: (1)Brainstorm and design one of game main character's background & skills. (2)Brainstorm and design the monsters for the game. (Monsters' Skill, characteristic & background) (3)Design and use exist materials to construct a whole new level demo for the game. (4)Think about the system of the game. (5)Do some research about the market. Show less

Education

  • University of Utah
    Master of Art Degree, Entertainment Art & Engineering; Game Design&Art Track
    2014 - 2016
  • 中国传媒大学Communication University of China (CUC)
    Bachelor of Arts (B.A.), Game design
    2010 - 2014
  • University of California, Los Angeles
    Summer Session, 1、DMA-Interactivity Design;2、Cinematography
    2013 - 2013

Community

You need to have a working account to view this content. Click here to join now