Rudolf Valli

Creative Direction, Co-Founder at Flowstate Games
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
Finland, FI

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

You need to have a working account to view this content.
You need to have a working account to view this content.

Experience

    • Finland
    • Entertainment
    • 1 - 100 Employee
    • Creative Direction, Co-Founder
      • Jan 2020 - Present

    • 3D Artist / Concept Artist / Graphic Designer
      • Aug 2012 - Present

      Working as a consultant for various clients in the field of games, design, architecture and films. During the years I have been creating 3D/2D designs & content for the following purposes: -Virtual Reality -PC & Mobile Games -Graphic Design (print + web) -Character Design + Production -Concept Art -Visualizations (design + architecture) -Digital Double Working as a consultant for various clients in the field of games, design, architecture and films. During the years I have been creating 3D/2D designs & content for the following purposes: -Virtual Reality -PC & Mobile Games -Graphic Design (print + web) -Character Design + Production -Concept Art -Visualizations (design + architecture) -Digital Double

    • Finland
    • Media Production
    • 1 - 100 Employee
    • 3D Artist, Designer
      • Apr 2019 - Jan 2020

    • Finland
    • Real Estate
    • Creative Director
      • Dec 2017 - Apr 2019

      At Unrealer I was in charge of the development of the products' visual quality and finding solutions to fine-tune and optimize the communication and workflow between different sides of the productions. At Unrealer I was in charge of the development of the products' visual quality and finding solutions to fine-tune and optimize the communication and workflow between different sides of the productions.

    • Finland
    • Media Production
    • 1 - 100 Employee
    • CMO & Lead 3D Artist
      • May 2016 - Dec 2017

      At Voima Graphics my main responsibilities included two distinctive branches - developing the company's marketing and brand, and leading a team of artists in productions of all size. I worked closely with clients throughout each production, from negotiations till the delivery of the final product. At Voima Graphics my main responsibilities included two distinctive branches - developing the company's marketing and brand, and leading a team of artists in productions of all size. I worked closely with clients throughout each production, from negotiations till the delivery of the final product.

    • Finland
    • Higher Education
    • 700 & Above Employee
    • Lecturer
      • Apr 2017 - Jun 2017

      Course topic: ”Conceptual Illustration – Combining 2D and 3D tools” The course was a part of the main studies for students in 3D Animation and Visualization study programme (Bachelor of Arts). The course included topics such as understanding the principals of visual storytelling, rapid prototyping in ZBrush and finalizing the concept in Photoshop for presentation purposes. Course topic: ”Conceptual Illustration – Combining 2D and 3D tools” The course was a part of the main studies for students in 3D Animation and Visualization study programme (Bachelor of Arts). The course included topics such as understanding the principals of visual storytelling, rapid prototyping in ZBrush and finalizing the concept in Photoshop for presentation purposes.

    • Finland
    • Higher Education
    • 700 & Above Employee
    • Lecturer
      • Feb 2016 - Mar 2016

      Course topic: "ZBrush - Advanced techniques" The course included intermediate topics on ZBrush and they were given a more in-depth view of the software and its functionality. The purpose of the course was to give the students a thorough understanding of what lies beneath the surface of ZBrush. The course was a specialization course for students in 3D Animation and Visualization study programme (Bachelor of Arts). Course topic: "ZBrush - Advanced techniques" The course included intermediate topics on ZBrush and they were given a more in-depth view of the software and its functionality. The purpose of the course was to give the students a thorough understanding of what lies beneath the surface of ZBrush. The course was a specialization course for students in 3D Animation and Visualization study programme (Bachelor of Arts).

    • Finland
    • Architecture and Planning
    • 1 - 100 Employee
    • 3D Visualization Artist
      • May 2015 - Mar 2016

    • Finland
    • Higher Education
    • 700 & Above Employee
    • Lecturer
      • Oct 2015 - Oct 2015

      Course topic: "Texturing with The Foundry MARI" Course topic: "Texturing with The Foundry MARI"

  • Mozo Oy
    • Helsinki, Finland
    • 3D Visualization Artist
      • Jun 2013 - Sep 2013

    • Finland
    • Computer Games
    • 400 - 500 Employee
      • May 2012 - Aug 2012

      Working among 2D art and graphic design, my work included collaborating with Retail, Marketing and Game teams. The tasks within the teams varied from creating in-game assets (Angry Birds / Angry Birds Seasons) to logo designing (Angry Birds Seasons) and working on large quantity of visual content for marketing purposes in various medias.

      • Feb 2012 - May 2012

    • Finland
    • Computer Games
    • 400 - 500 Employee
    • Marketing Artist / Additional Game Graphics Artist
      • Oct 2010 - Dec 2010

Education

  • Metropolia Ammattikorkeakoulu - Helsinki Metropolia University of Applied Sciences
    Bachelor’s Degree, 3D-Animation and Visualization
    2012 - 2017
  • Finnish Air Force - NCO School of Aviation Technics
    Aviation Technics, NCO
    2011 - 2011
  • Etelä-Tapiola high school
    Matriculation Examination
    2007 - 2010

Community

You need to have a working account to view this content. Click here to join now