Ross Kennedy
Content Designer at Trailmix Games- Claim this Profile
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Topline Score
Bio
Jimmy Schubert
Ross Kennedy is an absolute joy to make games with and many people would jump at the chance to do so. I've worked with Ross for over two years on several high intensity, high profile projects such as Heavenstrike Rivals, Fantastic Beasts, Fable Fortune and New Yahtzee with Buddies, during which time he showed a great understanding of the game development process and a keen eye for the design and writing in the products we were creating. Over the years I've seen him deal with huge-scale content management as well as maintain aggressive LiveOps environments/schedules in games with millions of players among more creative duties such as scripting animations/vfx for branded characters and writing flavor text. In all these duties Ross has been dedicated, hardworking and constantly improving, always striving to ensure he maintains the highest quality of work that he can. Aside from this he also gets very involved in company culture, taking interest in and sometimes organizing after work events and clubs. He's incredibly friendly, warm and easy to work with and has a genuine desire to make sure he helps create a safe working environment for everyone, a must in any company culture! It was my great privilege to work with Ross, and I genuinely hope I get to again one day.
Jimmy Schubert
Ross Kennedy is an absolute joy to make games with and many people would jump at the chance to do so. I've worked with Ross for over two years on several high intensity, high profile projects such as Heavenstrike Rivals, Fantastic Beasts, Fable Fortune and New Yahtzee with Buddies, during which time he showed a great understanding of the game development process and a keen eye for the design and writing in the products we were creating. Over the years I've seen him deal with huge-scale content management as well as maintain aggressive LiveOps environments/schedules in games with millions of players among more creative duties such as scripting animations/vfx for branded characters and writing flavor text. In all these duties Ross has been dedicated, hardworking and constantly improving, always striving to ensure he maintains the highest quality of work that he can. Aside from this he also gets very involved in company culture, taking interest in and sometimes organizing after work events and clubs. He's incredibly friendly, warm and easy to work with and has a genuine desire to make sure he helps create a safe working environment for everyone, a must in any company culture! It was my great privilege to work with Ross, and I genuinely hope I get to again one day.
Jimmy Schubert
Ross Kennedy is an absolute joy to make games with and many people would jump at the chance to do so. I've worked with Ross for over two years on several high intensity, high profile projects such as Heavenstrike Rivals, Fantastic Beasts, Fable Fortune and New Yahtzee with Buddies, during which time he showed a great understanding of the game development process and a keen eye for the design and writing in the products we were creating. Over the years I've seen him deal with huge-scale content management as well as maintain aggressive LiveOps environments/schedules in games with millions of players among more creative duties such as scripting animations/vfx for branded characters and writing flavor text. In all these duties Ross has been dedicated, hardworking and constantly improving, always striving to ensure he maintains the highest quality of work that he can. Aside from this he also gets very involved in company culture, taking interest in and sometimes organizing after work events and clubs. He's incredibly friendly, warm and easy to work with and has a genuine desire to make sure he helps create a safe working environment for everyone, a must in any company culture! It was my great privilege to work with Ross, and I genuinely hope I get to again one day.
Jimmy Schubert
Ross Kennedy is an absolute joy to make games with and many people would jump at the chance to do so. I've worked with Ross for over two years on several high intensity, high profile projects such as Heavenstrike Rivals, Fantastic Beasts, Fable Fortune and New Yahtzee with Buddies, during which time he showed a great understanding of the game development process and a keen eye for the design and writing in the products we were creating. Over the years I've seen him deal with huge-scale content management as well as maintain aggressive LiveOps environments/schedules in games with millions of players among more creative duties such as scripting animations/vfx for branded characters and writing flavor text. In all these duties Ross has been dedicated, hardworking and constantly improving, always striving to ensure he maintains the highest quality of work that he can. Aside from this he also gets very involved in company culture, taking interest in and sometimes organizing after work events and clubs. He's incredibly friendly, warm and easy to work with and has a genuine desire to make sure he helps create a safe working environment for everyone, a must in any company culture! It was my great privilege to work with Ross, and I genuinely hope I get to again one day.
Experience
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Trailmix Games
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United Kingdom
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Computer Games
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1 - 100 Employee
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Content Designer
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May 2022 - Present
Working on creating and implementing narrative cutscenes of Love and Pies https://loveandpies.com/ Working on creating and implementing narrative cutscenes of Love and Pies https://loveandpies.com/
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Game and Narrative Design
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London, England, United Kingdom
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Freelance
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Mar 2018 - May 2022
Panivox ● Designer for RichCast, a voice-controlled interactive story software, & creator of the interactive adventure, Miami Heist. ● Plan, research, design, writing, & implementation a 200+ page script with multiple player choices, missions, & endings. ● Designed & advised on several player-led tools & UI features to allow users the to create their own stories any applying my experience with several other narrative fiction creation software. Panivox ● Designer for RichCast, a voice-controlled interactive story software, & creator of the interactive adventure, Miami Heist. ● Plan, research, design, writing, & implementation a 200+ page script with multiple player choices, missions, & endings. ● Designed & advised on several player-led tools & UI features to allow users the to create their own stories any applying my experience with several other narrative fiction creation software.
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Mediatonic Games
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United Kingdom
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Computer Games
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200 - 300 Employee
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Content Associate
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Sep 2016 - Mar 2018
Primarily responsible for managing assets and content of the development and live operations on various projects. Also, supported both the design, writing and production roles within all teams. Each project has been unique, both in skills required and opportunities to learn. These include, but are not limited to, the following:- PC Building Simulator - Simulation GameImplemented hundreds of PC components from Case Fans to Motherboards. Investigated their setup, documented it for wider team's knowledge and took part in assisting designers implementing components as desired based on specification.- New Yahtzee! With Buddies - Social Family GameWorked with the art team to implement new and correct over a thousand vanity dice into the live game.Implemennted of 'Dice Master Albums' feature.Responsible for investigating live issues, fixing them locally and communicating said fixes to the LiveOps team.- Fable FortuneWorking with Designers and QA to implement new cards and their abilities. Setting up the content, testing effects, investigating and correcting issues related to cards or skills. Also assisted in the setup of special events and their conditions with Designers.- Fantastic Beasts: Cases from the Wizarding World - Hidden Object GameCrucial part of the pipeline, editing and implementing hundreds of assets both in the local client and server side. Tasked with meeting tight deadlines whilst keeping the highest quality standard befitting a global brand.Script edited and reviewed the writing for Cases, primarily dialogue.On-boarded a new starter onto the project, managing their work and training them. Show less
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Freelance Content Associate
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Sep 2015 - Aug 2016
Managed the assets and content for the live operations on the Tactical RPG/CCG, Heavenstrike: Rivals.Created lore and character entries for world building and player engagement.Set up and implemented live events, including AI behaviour and level designs.Implemented and scripted 800+ characters and their skills using the internal skill system.Worked closely with all roles within the team, supporting the writing and the design of animation, characters, levels and skills.
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Intern Content Associate
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Jun 2015 - Sep 2015
On the job learning of creating content and mananging assets, as well as scripting using JavaScript for tactical RPG/CCG, Heavenstrike: Rivals.
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Playleader
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Jun 2010 - May 2015
I was primarily tasked with engaging with assigned clients (typically aged 8 to 21) who fall on various parts of the autism spectrum, to both a severe and minor degree. The engagement entailed encouraging social interaction and play with other clients as well as the staff, in a safe and secure environment. I was tasked with leading group play and activities, managing other staff and clients, managing and delegating roles where appropriate in order to achieve it. I was primarily tasked with engaging with assigned clients (typically aged 8 to 21) who fall on various parts of the autism spectrum, to both a severe and minor degree. The engagement entailed encouraging social interaction and play with other clients as well as the staff, in a safe and secure environment. I was tasked with leading group play and activities, managing other staff and clients, managing and delegating roles where appropriate in order to achieve it.
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Teaching Assistant
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Nov 2011 - Jul 2012
I was tasked with supporting students with learning difficulties and varying disabilities in order for them to achieve the lesson's objectives. In addition, I was required with organizing and executing one to one lessons with students who needed extra support in order to learn most effectively. I was tasked with supporting students with learning difficulties and varying disabilities in order for them to achieve the lesson's objectives. In addition, I was required with organizing and executing one to one lessons with students who needed extra support in order to learn most effectively.
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Education
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University of Roehampton
Bachelor of Arts (BA), 1st in English Literature and Creative Writing -
Abbotsfield Swakeleys
English Language and Literature, Psychology, Sociology, Economics -
Abbotsfield School for Boys