Roque Bru Navarro
Junior Combat Designer at Xaloc Studios S.L- Claim this Profile
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Experience
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Xaloc Studios S.L
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Spain
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Software Development
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1 - 100 Employee
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Junior Combat Designer
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Jan 2023 - Present
• Co-developing The Lords of the Fallen, working together with the main Hexworks team as a Combat Designer. • Implementing bosses & enemies using Unreal Engine 5. • Co-developing The Lords of the Fallen, working together with the main Hexworks team as a Combat Designer. • Implementing bosses & enemies using Unreal Engine 5.
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Buua Studio
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Spain
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Computer Games
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1 - 100 Employee
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Game Designer
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Feb 2022 - Dec 2022
• Actively participating in different Game Design branches to conceptualize the whole game. • Designing combat and encounters with different enemies avoiding violent actions. • Document enemies' behaviors and translate them into the game. • Prototyping game systems with Unreal Engine 4. • Actively participating in different Game Design branches to conceptualize the whole game. • Designing combat and encounters with different enemies avoiding violent actions. • Document enemies' behaviors and translate them into the game. • Prototyping game systems with Unreal Engine 4.
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Personal Project
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Argentina
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E-learning
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1 - 100 Employee
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Combat Designer
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Apr 2021 - Mar 2022
• Researching the combat systems evolution along with video games history and the theoretical concepts of combat design. • Designing my combat system for a hack and slash prototype. • Implementing my design using UE4 blueprints. • Self-teaching in Combat Design. • Researching the combat systems evolution along with video games history and the theoretical concepts of combat design. • Designing my combat system for a hack and slash prototype. • Implementing my design using UE4 blueprints. • Self-teaching in Combat Design.
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Gameforge
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Germany
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Computer Games
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100 - 200 Employee
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Intern Game Designer
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Sep 2020 - Mar 2021
• Internship in Game Design and Monetization Department at Gameforge. In this internship I worked in two live MMORPGs games: Nostale and Runes of Magic (RoM). • I replaced an experienced Game Designer for 3 weeks and everything was in order despite the challenge it was. • I managed to finish my tasks weeks before their due dates, which avoid other department coworkers to go overtime to finish their job. • I offered myself voluntarily to complete Game Design tasks regarding other companies' projects under NDA in order to learn about different genres and improve my design skills. Show less
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Malaka Studio
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Italy
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Media Production
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1 - 100 Employee
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Game Designer
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Sep 2019 - Sep 2020
• I participated in the development of "Dodgeball Masters", "D€AL WITH IT!", "Ödo vs Murasakino", and "DiscRespect". • In Dodgeball Masters I had to apply level design solutions because the players had problems seeing everything near the stage walls, so I proposed to expand the stages and make the walls more transparent. • In D€AL WITH IT! I had to thought about what was the easiest way to make the players understand the game, so I decided to distribute the deals in concrete areas. • In Ödo vs Murasakino I was the maximum responsible for the combat design, so I designed a battle system to be done in seven days. That experience allowed me to know more about designing systems in a short amount of time and how to reduce the original concepts to achieve a playable battle system in a realistic timestamp. Show less
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Education
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U-tad
Master's degree in Game Design, Game Design -
UA - Universidad de Alicante / Universitat d'Alacant
Bachelor's Degree in Multimedia Engineering, Videogame Development