Roque Bru Navarro

Junior Combat Designer at Xaloc Studios S.L
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Location
Greater Madrid Metropolitan Area, ES

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Experience

    • Spain
    • Software Development
    • 1 - 100 Employee
    • Junior Combat Designer
      • Jan 2023 - Present

      • Co-developing The Lords of the Fallen, working together with the main Hexworks team as a Combat Designer. • Implementing bosses & enemies using Unreal Engine 5. • Co-developing The Lords of the Fallen, working together with the main Hexworks team as a Combat Designer. • Implementing bosses & enemies using Unreal Engine 5.

    • Spain
    • Computer Games
    • 1 - 100 Employee
    • Game Designer
      • Feb 2022 - Dec 2022

      • Actively participating in different Game Design branches to conceptualize the whole game. • Designing combat and encounters with different enemies avoiding violent actions. • Document enemies' behaviors and translate them into the game. • Prototyping game systems with Unreal Engine 4. • Actively participating in different Game Design branches to conceptualize the whole game. • Designing combat and encounters with different enemies avoiding violent actions. • Document enemies' behaviors and translate them into the game. • Prototyping game systems with Unreal Engine 4.

    • Argentina
    • E-learning
    • 1 - 100 Employee
    • Combat Designer
      • Apr 2021 - Mar 2022

      • Researching the combat systems evolution along with video games history and the theoretical concepts of combat design. • Designing my combat system for a hack and slash prototype. • Implementing my design using UE4 blueprints. • Self-teaching in Combat Design. • Researching the combat systems evolution along with video games history and the theoretical concepts of combat design. • Designing my combat system for a hack and slash prototype. • Implementing my design using UE4 blueprints. • Self-teaching in Combat Design.

    • Germany
    • Computer Games
    • 100 - 200 Employee
    • Intern Game Designer
      • Sep 2020 - Mar 2021

      • Internship in Game Design and Monetization Department at Gameforge. In this internship I worked in two live MMORPGs games: Nostale and Runes of Magic (RoM). • I replaced an experienced Game Designer for 3 weeks and everything was in order despite the challenge it was. • I managed to finish my tasks weeks before their due dates, which avoid other department coworkers to go overtime to finish their job. • I offered myself voluntarily to complete Game Design tasks regarding other companies' projects under NDA in order to learn about different genres and improve my design skills. Show less

    • Italy
    • Media Production
    • 1 - 100 Employee
    • Game Designer
      • Sep 2019 - Sep 2020

      • I participated in the development of "Dodgeball Masters", "D€AL WITH IT!", "Ödo vs Murasakino", and "DiscRespect". • In Dodgeball Masters I had to apply level design solutions because the players had problems seeing everything near the stage walls, so I proposed to expand the stages and make the walls more transparent. • In D€AL WITH IT! I had to thought about what was the easiest way to make the players understand the game, so I decided to distribute the deals in concrete areas. • In Ödo vs Murasakino I was the maximum responsible for the combat design, so I designed a battle system to be done in seven days. That experience allowed me to know more about designing systems in a short amount of time and how to reduce the original concepts to achieve a playable battle system in a realistic timestamp. Show less

Education

  • U-tad
    Master's degree in Game Design, Game Design
    2021 - 2022
  • UA - Universidad de Alicante / Universitat d'Alacant
    Bachelor's Degree in Multimedia Engineering, Videogame Development
    2016 - 2021

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