Roman Campos-Oriola
Creative Director at Motive Studios (Montreal)- Claim this Profile
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Jason VandenBerghe
Rarely, you meet someone who has such a wide set of talents that it takes literally years to understand their full breadth. That's Roman: his abilities as a game designer and as a leader are as broad as anyone I've worked with, and his ability to harmonize high-level direction, day-to-day decision making, and practical, functional game design is second to none. It was an honor to have him as a Lead Designer on Red Steel 2 & Ghost Recon, and I look forward for my next opportunity to work with him. Perhaps next time *I'll* be on *his* team.
Jason VandenBerghe
Rarely, you meet someone who has such a wide set of talents that it takes literally years to understand their full breadth. That's Roman: his abilities as a game designer and as a leader are as broad as anyone I've worked with, and his ability to harmonize high-level direction, day-to-day decision making, and practical, functional game design is second to none. It was an honor to have him as a Lead Designer on Red Steel 2 & Ghost Recon, and I look forward for my next opportunity to work with him. Perhaps next time *I'll* be on *his* team.
Jason VandenBerghe
Rarely, you meet someone who has such a wide set of talents that it takes literally years to understand their full breadth. That's Roman: his abilities as a game designer and as a leader are as broad as anyone I've worked with, and his ability to harmonize high-level direction, day-to-day decision making, and practical, functional game design is second to none. It was an honor to have him as a Lead Designer on Red Steel 2 & Ghost Recon, and I look forward for my next opportunity to work with him. Perhaps next time *I'll* be on *his* team.
Jason VandenBerghe
Rarely, you meet someone who has such a wide set of talents that it takes literally years to understand their full breadth. That's Roman: his abilities as a game designer and as a leader are as broad as anyone I've worked with, and his ability to harmonize high-level direction, day-to-day decision making, and practical, functional game design is second to none. It was an honor to have him as a Lead Designer on Red Steel 2 & Ghost Recon, and I look forward for my next opportunity to work with him. Perhaps next time *I'll* be on *his* team.
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Creative Director
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Oct 2020 - Present
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