Roisin Bent
Junior Technical Artist at FISHLABS GmbH- Claim this Profile
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Topline Score
Bio
Chris McHugh
Roisin is an extremely capable, adaptable team player with a broad range of skills & an excellent understanding of both the technical & artistic sides of game development. During our time working together she handled every task with enthusiasm & was very forthcoming with progress reports & feedback. I would be very happy to collaborate again on future projects.
Keith O'Malley
Roisin is great to work with. She has a positive attitude and communicates well in a team, asking for further details when needed and explaining her work process clearly when asked about it. She displayed great creativity in both art creation and individual feature development - modelling assets to a high standard and implementing game mechanics to the required specifications, solving problems as she found them. She was able to take feedback well and requests feedback intuitively, showing great capacity for future growth.
Chris McHugh
Roisin is an extremely capable, adaptable team player with a broad range of skills & an excellent understanding of both the technical & artistic sides of game development. During our time working together she handled every task with enthusiasm & was very forthcoming with progress reports & feedback. I would be very happy to collaborate again on future projects.
Keith O'Malley
Roisin is great to work with. She has a positive attitude and communicates well in a team, asking for further details when needed and explaining her work process clearly when asked about it. She displayed great creativity in both art creation and individual feature development - modelling assets to a high standard and implementing game mechanics to the required specifications, solving problems as she found them. She was able to take feedback well and requests feedback intuitively, showing great capacity for future growth.
Chris McHugh
Roisin is an extremely capable, adaptable team player with a broad range of skills & an excellent understanding of both the technical & artistic sides of game development. During our time working together she handled every task with enthusiasm & was very forthcoming with progress reports & feedback. I would be very happy to collaborate again on future projects.
Keith O'Malley
Roisin is great to work with. She has a positive attitude and communicates well in a team, asking for further details when needed and explaining her work process clearly when asked about it. She displayed great creativity in both art creation and individual feature development - modelling assets to a high standard and implementing game mechanics to the required specifications, solving problems as she found them. She was able to take feedback well and requests feedback intuitively, showing great capacity for future growth.
Chris McHugh
Roisin is an extremely capable, adaptable team player with a broad range of skills & an excellent understanding of both the technical & artistic sides of game development. During our time working together she handled every task with enthusiasm & was very forthcoming with progress reports & feedback. I would be very happy to collaborate again on future projects.
Keith O'Malley
Roisin is great to work with. She has a positive attitude and communicates well in a team, asking for further details when needed and explaining her work process clearly when asked about it. She displayed great creativity in both art creation and individual feature development - modelling assets to a high standard and implementing game mechanics to the required specifications, solving problems as she found them. She was able to take feedback well and requests feedback intuitively, showing great capacity for future growth.
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Experience
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FISHLABS GmbH
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Germany
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Computer Games
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1 - 100 Employee
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Junior Technical Artist
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Sep 2023 - Present
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Neon Dream Interactive
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Computer Games
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Junior Gameplay Programmer/3D Artist
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May 2022 - Aug 2022
I worked with Neon Dream Interactive remotely for three months as part of my work placement module in TUS Clonmel. I was involved in many areas of development, such as C# feature implementation, 3D modelling/UV unwrapping/texturing, game design, and testing. I worked with Neon Dream Interactive remotely for three months as part of my work placement module in TUS Clonmel. I was involved in many areas of development, such as C# feature implementation, 3D modelling/UV unwrapping/texturing, game design, and testing.
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Education
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Limerick Institute of Technology
Bachelor of Science - BS (Honors), Game Art and Design -
Limerick College of Further Education
QQI Level 5, Multimedia Animation & Game Design