Pawel Rohleder

Studio Director at Sumo Digital Ltd
  • Claim this Profile
Online Presence
Contact Information
Location
Wroclaw Metropolitan Area, PL
Languages
  • English Full professional proficiency
  • Polish Native or bilingual proficiency
  • French Elementary proficiency

Topline Score

Bio

Generated by
Topline AI

5.0

/5.0
/ Based on 2 ratings
  • (2)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

You need to have a working account to view this content. Click here to join now
🪴 Matylda Rohleder

Pawel is a coworker, that I wish everyone to have. He is thoughtful, empathetic and always keeps given word. He also never panics - there are no mountains too high for him and the more unbelievable the task is, the more motivated and happier he gets to fulfill it. I am sure, that person with his technical background and business acumen will be a great asset to any organization.

Bartosz Bień

Pawel is thoroughly skilled both as a software developer and as an IT manager, and has a very good sense of balance between business requirements and the spirit of research and discovery. He takes an insightful, out-of-the-box approach towards his challenges, which results with impressive quality and accurate timing. Pawel possesses strong communication skills, a comprehensive experience, and a creative mind, which renders him excellent as an IT professional and a business partner. He comes with my highest recommendation!

0

/5.0
/ Based on 0 ratings
  • (0)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

No reviews to display There are currently no reviews available.
You need to have a working account to view this content. Click here to join now

Experience

    • Entertainment Providers
    • Studio Director
      • Feb 2021 - Present
    • Poland
    • Computer Games
    • 1 - 100 Employee
    • Co-Founder
      • Oct 2020 - Present

      As of Feb 2021, PixelAnt is a Sumo Group game development studio. As of Feb 2021, PixelAnt is a Sumo Group game development studio.

    • 1 - 100 Employee
    • Chief Technology Officer
      • Mar 2018 - Feb 2020

      - creating & communicating company's technology strategy, standards and priorities- responsibility for all technology-related matters- overseeing tech teams (on-site and remote) to streamline efficiencies (technical responsibility for ~80 people) & building motivation and addressing personnel issues (line manager for ~40 people)- identifying opportunities and risks for the business: maximizing & identifying cutting-edge technological possibilities; serving as a technical knowledge database for the Board, Business and Project Teams- managing research and development (R&D): providing time & space for innovation / fostering a creative space for people to field new ideas; introducing R&D results into technology processes & production pipeline- monitoring technology and social trends that could impact the company: keeping abreast of the newest developments in the tech world, assessing the competitors and keeping valuable relations with tech/business partners- participating in management decisions about corporate governance Show less

    • Head Of Technology
      • Jun 2015 - Mar 2018

      (former name of the position: Director of Research & Technology Development)- creating & communicating the company's technology strategy, standards and up-to-date plans to managers, employees, partners and perspective/potential investors- overseeing tech teams to streamline efficiencies, build motivation and address personnel issues- managing research and development (R&D)- monitoring technology and social trends that could impact the company- identifying opportunities and risks for the business Show less

    • Technology Producer
      • Dec 2013 - Jun 2015

      - creating and managing vision of technology development at Techland- developing and introducing new cutting-edge technologies for multiple games: conducting research within the tech team, cooperating with external partners and internal stakeholders - working with various platforms: PC DX9/DX10/DX11/OpenGL, PS3, Xbox360, PS4, XboxOne, SteamBox, Linux, MacOSX, iOS, Android- managing technology team: managing and prioritizing backlog, organizing technology releases, line management

    • R&D Manager
      • Jun 2009 - Jun 2015

      - developing and introducing new technologies in cooperation with universities and research centres- managing R&D trainee program (75+ trainees, 20+ hired) - leading game industry related research projects (granted from EU funds)

    • Mobile Game Producer
      • Apr 2011 - Dec 2013

      - managing mobile development team of 10+ people - leading the team from the idea of the game through prototyping until publishing on AppStore- consulting/negotiating business deals and feedback with external partners as well as internal stakeholders- proactively suggesting improvements and new mobile solutions; staying up to date with new platforms and technologies

    • Build Process Management Lead
      • Mar 2010 - Apr 2011

      - developing and introducing new solutions in automatic game building pipeline- managing tech build team of 4 people - taking full responsibility of delivering the build to the publishers and contractors

    • Engine Programmer
      • Apr 2006 - Mar 2010

      - R&D cutting-edge real-time computer graphics effects and tools for AAA computer games- working with external partners (Nvidia, AMD, Microsoft) on code optimization for PC/Xbox360/PS3- implemented new solution for image-space radiosity method

    • Egypt
    • Venture Capital and Private Equity Principals
    • 2D/3D graphics/engine programmer
      • Jan 1999 - Apr 2006

      - designing and implementing 2D/3D cross-platform rendering library - developing and implementing casual games - programming game-related tools - designing and implementing 2D/3D cross-platform rendering library - developing and implementing casual games - programming game-related tools

Education

  • Technical University of Wroclaw
    Ph.D., 3D real-time computer graphics
    2004 - 2009
  • Technical University of Wroclaw
    MSc, Computer Science
    1999 - 2004

Community

You need to have a working account to view this content. Click here to join now