Rogie Custodio

Art Director at Gram Games
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Contact Information
us****@****om
(386) 825-5501
Location
London, England, United Kingdom, GB
Languages
  • Spanish Limited working proficiency
  • Tagalog Native or bilingual proficiency
  • Ilonggo Native or bilingual proficiency
  • English Native or bilingual proficiency
  • Japanese Limited working proficiency

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Regis Geoffrion

Rogie is a talented Lead Artist. He has a knack for illustrating fun and engaging visuals. He is probably one of the fastest artist I know. He has a good approach when it comes to managing and motivating his team. Rogie is easy to work with. He is open-minded and a team player. I highly recommend him.

Paul Dib

Rogie blends high creativity with intricate technical know how, i highly recommend this guy for projects that require that extra zing !

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Experience

    • United Kingdom
    • Computer Games
    • 100 - 200 Employee
    • Art Director
      • Jul 2018 - Present

      • Game Asset Creation - concepts, colour scripting, rendering, animation • Art Direction - style setting, visual development, character design• Art pipeline structuring - style bibles, asset delivery, agile pipeline, dictatorial art guides• Studio cross-functionality - collaboration on multiple games

    • Senior Game Artist
      • May 2017 - Present

      • Game Asset Creation - concepts, colour scripting, rendering, animation • Art Direction - style setting, visual development, character design• Art pipeline structuring - style bibles, asset delivery, agile pipeline, dictatorial art guides• Studio cross-functionality - collaboration on multiple games

    • Freelance Illustrator
      • Jul 2005 - Present

      • Self development working for private clients, and smaller studios.• Job entitles animation, concept art, matte painting, character design and extensive illustration work.• Time management and scheduling for efficient delivery.• Budgeting and scoping • Self development working for private clients, and smaller studios.• Job entitles animation, concept art, matte painting, character design and extensive illustration work.• Time management and scheduling for efficient delivery.• Budgeting and scoping

    • Sweden
    • Entertainment Providers
    • 700 & Above Employee
    • Senior Visual Development Artist
      • Mar 2017 - May 2017

      • Rebranding• Character Design• Style Exploration• Franchise level production• Style BibleHad the chance to work with the central art team of King on rebranding their famous franchise; Candy Crush.

    • Lead Game Artist
      • Mar 2014 - Apr 2017

      • Art Direction - Style-setting, high fidelity, worked with brand and marketing components; film and online promotions• Team Management - Team motivating, coaching, mentoring, and collaborating• Task Deliveries - Atlas management, scope, optimisation, and game size• Handling of outsourced clients• Certified management training - Experience in giving 1:1s• Great knowledge in creating mobile game assets from Concept Design, Game Backgrounds, Character Design, and Animation, to UI and UX• Agile pipeline creating assets for mobile and desktop gaming• Worked on Pepper Panic as a generalist, and have now successfully lead the release of King's first multiplayer IP; Shuffle Cats

    • Gambling Facilities and Casinos
    • 400 - 500 Employee
    • Designer
      • Nov 2011 - Mar 2014

      • Game designing including art direction; leading a small team, concept art, illustration, and animation. • Project titles could vary from character design, matte painting, and UI design.• Working in an agile games pipeline.• Specialising in digital painting creating assets for mobile and desktop gaming, extensive knowledge of the adobe suit, familiar designing for liquid layout (LUA) used for multiple devices such as html5 and iOS devices.• Successful release of a few games; Search of the phoenix (Top performing), Virgin casino, Wonders of the Deep, Winfall Wishes etc.

    • Graphic Design
    • 1 - 100 Employee
    • Illustrator
      • Apr 2012 - May 2012

      • Illustrator and Character designer for an American advert; Pet Armor.• Creating motion graphic assets to be used in illustrator along side live video footage. • Illustrator and Character designer for an American advert; Pet Armor.• Creating motion graphic assets to be used in illustrator along side live video footage.

    • Concept Designer
      • Feb 2012 - Mar 2012

      • Designer in charge of layout, character, and concept art, for the iPhone app; "Say what you see". • Designer in charge of layout, character, and concept art, for the iPhone app; "Say what you see".

    • Lead Layout Artist
      • Sep 2010 - Jun 2011

      • First Class BA(Hons) graduate in Animation Production• Team management and production designer• In charge of set designing, lighting, composition, and colour scripting • First Class BA(Hons) graduate in Animation Production• Team management and production designer• In charge of set designing, lighting, composition, and colour scripting

    • Teacher
      • Jul 2010 - Jul 2010

      • Teaching youths 5-12 from different schools about eastern art, in a small promotion section of a museum.• Work involves lesson planning and teaching skills giving tutorials on how to approach drawing form and applying style. • Teaching youths 5-12 from different schools about eastern art, in a small promotion section of a museum.• Work involves lesson planning and teaching skills giving tutorials on how to approach drawing form and applying style.

    • Junior Storyboard Artist and Character Designer
      • Mar 2010 - Mar 2010

      • Worked along side a professional storyboard artist, for the film 'Back to the Sea' in Shanghai, China.• Assisting the Head of story boarding artist, planning shots according to written scripts in an animation studio based in Shanghai, and Nanjing.• Tasks involved storyboard clean up in animation software; Toonboom, and character designs • Worked along side a professional storyboard artist, for the film 'Back to the Sea' in Shanghai, China.• Assisting the Head of story boarding artist, planning shots according to written scripts in an animation studio based in Shanghai, and Nanjing.• Tasks involved storyboard clean up in animation software; Toonboom, and character designs

Education

  • Arts University College of Bournemouth
    BA (Hons), Animation Production
    2008 - 2011
  • Northbrook College
    Foundation, Media Arts Foundation
    2007 - 2008
  • Brighton and Hove Sixth Form College
    A-Levels, Art, Photography, Digital Imaging, Spanish
    2005 - 2007

Community

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