Roger Ridley
Senior Technicial Animator at Ascendant Studios- Claim this Profile
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Bio
Mark Bergo
I spent a year working alongside Roger. He's smart, competent, and a hardworking guy. Any team would be lucky to have him.
Brevin Pretorius
Roger is a creative, problem-solving, talented technical artist that performed miracles with a bit of geo, some rigs, and a bucket full of eye candy. When he came up for air from working so diligently on his tasks (like refactoring a whole costume rigging system) he had the best, unexpected punchlines and lifted everyone's spirits. Roger is an incredible asset to any team.
Mark Bergo
I spent a year working alongside Roger. He's smart, competent, and a hardworking guy. Any team would be lucky to have him.
Brevin Pretorius
Roger is a creative, problem-solving, talented technical artist that performed miracles with a bit of geo, some rigs, and a bucket full of eye candy. When he came up for air from working so diligently on his tasks (like refactoring a whole costume rigging system) he had the best, unexpected punchlines and lifted everyone's spirits. Roger is an incredible asset to any team.
Mark Bergo
I spent a year working alongside Roger. He's smart, competent, and a hardworking guy. Any team would be lucky to have him.
Brevin Pretorius
Roger is a creative, problem-solving, talented technical artist that performed miracles with a bit of geo, some rigs, and a bucket full of eye candy. When he came up for air from working so diligently on his tasks (like refactoring a whole costume rigging system) he had the best, unexpected punchlines and lifted everyone's spirits. Roger is an incredible asset to any team.
Mark Bergo
I spent a year working alongside Roger. He's smart, competent, and a hardworking guy. Any team would be lucky to have him.
Brevin Pretorius
Roger is a creative, problem-solving, talented technical artist that performed miracles with a bit of geo, some rigs, and a bucket full of eye candy. When he came up for air from working so diligently on his tasks (like refactoring a whole costume rigging system) he had the best, unexpected punchlines and lifted everyone's spirits. Roger is an incredible asset to any team.
Experience
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Ascendant Studios
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United States
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Computer Games
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1 - 100 Employee
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Senior Technicial Animator
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Jun 2022 - Present
-Writing and maintaining complex blue prints within the Unreal game Engine. -Supporting all levels of technical art. -Keeping up to date on the latest technics an workflows for marking amazing things within Unreal. -Writing and maintaining complex blue prints within the Unreal game Engine. -Supporting all levels of technical art. -Keeping up to date on the latest technics an workflows for marking amazing things within Unreal.
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Hangar 13
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United Kingdom
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Computer Games
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100 - 200 Employee
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Character Technical Director
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Jun 2020 - Jun 2022
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Akili
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United States
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Biotechnology Research
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1 - 100 Employee
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Senior Technical Artist
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Nov 2018 - Jun 2020
Bridge the gap between engineering and Art. Working with both artists and engineers to provide various tools to speed up pipeline needs as well as identify bottlenecks and implement proficiencies. I work in Maya, Unity, photoshop, ect and write tools in python, pyQT, pymel, C#. I also provide technical and artistic feedback for third party outsourced assets. Bridge the gap between engineering and Art. Working with both artists and engineers to provide various tools to speed up pipeline needs as well as identify bottlenecks and implement proficiencies. I work in Maya, Unity, photoshop, ect and write tools in python, pyQT, pymel, C#. I also provide technical and artistic feedback for third party outsourced assets.
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2K
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Computer Games
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700 & Above Employee
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Technical Artist
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Aug 2016 - Nov 2018
Made Rigging tools, setup Cloth sim's, and was the "Prop Master" for all props in NBA 2019. Made Rigging tools, setup Cloth sim's, and was the "Prop Master" for all props in NBA 2019.
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Toy Talk
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San Francisco, California
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Technical Artist
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Dec 2015 - Jun 2016
-Write tools for modeling, texturing, and rigging workflows. -Create and modify character and environment rigs for realtime assets. -Model, rig, texture and bake out maps for assets and environments. -Create and modify tools for file management and data -Experiment and scout new workflows for creative processes -Write tools for modeling, texturing, and rigging workflows. -Create and modify character and environment rigs for realtime assets. -Model, rig, texture and bake out maps for assets and environments. -Create and modify tools for file management and data -Experiment and scout new workflows for creative processes
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Industrial Light & Magic
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United States
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Entertainment Providers
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700 & Above Employee
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Simulation, Rigging, Modeling Td
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Apr 2013 - Dec 2015
- Python Programming for department tools. - Modeling, and Texturing of characters and sets. - Assemble and Troubleshoot shot-files. - Currently responsible for all Character rigs, facial blend-shapes, any preproduction asset fixes. - Python Programming for department tools. - Modeling, and Texturing of characters and sets. - Assemble and Troubleshoot shot-files. - Currently responsible for all Character rigs, facial blend-shapes, any preproduction asset fixes.
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ILM Immersive
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United States
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Entertainment Providers
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1 - 100 Employee
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Creature TD
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Jun 2015 - Sep 2015
Rigged high resolution assets for the Unreal game engine on Trials on Tatooine (a VR Star Wars experience). Wrote various Python tools. Rigged high resolution assets for the Unreal game engine on Trials on Tatooine (a VR Star Wars experience). Wrote various Python tools.
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Lucas Film Animation
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Marin County, California, United States
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Assistant Technical Director (layout)
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Mar 2011 - Apr 2013
Worked closely with directors, animators, and concept artists to model, texture, and rig characters, environments, and props for previz and layout for Strange Magic. Worked closely with directors, animators, and concept artists to model, texture, and rig characters, environments, and props for previz and layout for Strange Magic.
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Aechelon Technology
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United States
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Software Development
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100 - 200 Employee
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3D Modeler / TD
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Sep 2010 - Apr 2011
∙ Write tools in Python for pipeline production ∙ Create environments for real time flight simulators for the United States military ∙ Write tools in Python for pipeline production ∙ Create environments for real time flight simulators for the United States military
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I
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Movies, Videos, and Sound
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1 - 100 Employee
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3D modeler
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Jul 2007 - May 2010
Yellow Submarine (2010) : * Created highly detailed hero props * Helped model shop achieve large scale concept sets Mars Needs Mom's (2009-2010) * Implemented environments and sets using modular and tileable assets * Concept modeled assets with rigs and animation to help other departments understand the full vision of the production models * Modeled blend shapes for rigs and sets for character interaction A Christmas Carol (2007-2009) * Helped in creation of a production pipeline by modeling IMD’s first production asset, "Scrooge's Office" * Built vast environments, landscapes, and city streets using camera feed to base resolution and asset placement * Wrote multiple Python scripts for modeling department too * Designed concept models for character, cloth, and prop design, as well as low, medium, and high resolution architectural environments * Aided model shop by building and designing conceptual assets * Resurfaced and UV mapped high resolution scan data * Finalized production by working on shot fixes for last minute Show less
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Education
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Academy of Art University
Bachelor’s Degree, 3D Modeling