Rodney Olmos

Lead level Designer at WB Games / Avalanche
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Location
Salt Lake City, Utah, United States, US

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Experience

    • Computer Games
    • 1 - 100 Employee
    • Lead level Designer
      • Aug 2019 - Present
    • United States
    • Computer Games
    • Studio Director
      • Mar 2014 - Present

      Greater Salt Lake City Area Following my dream so I took the plunge and started a Game Company. My first goal this year is to offer production services in the game development area and other art related services. Game Development Services - Game art content creation, Mobile app development, Game tools, Training and Consulting. Art visualization, Print, Marketing. - Anything from visual branding, concept art, Graphic Design, Interactive GUI, Web, etc. Product visualization -… Show more Following my dream so I took the plunge and started a Game Company. My first goal this year is to offer production services in the game development area and other art related services. Game Development Services - Game art content creation, Mobile app development, Game tools, Training and Consulting. Art visualization, Print, Marketing. - Anything from visual branding, concept art, Graphic Design, Interactive GUI, Web, etc. Product visualization - From Concept to digital 3d to 3d Printing, we can run an idea through the ringer until you are able to visualize it in digital or physical format. Tambien se hablar castellano y estamos muy interesados en crecer la industria de juegos en latinoamerica. Tengo mas de 16 años envueltos en la creacion de video juegos. Contactame si tienes preguntas =). Show less

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Studio Art Director
      • Apr 2005 - Apr 2014

      Managed visual direction for company projects, hiring and work closely with artists to elevate the aesthetics of company projects. A big accomplishment that I'm very proud of was helping create the visual foundation and assemble the art team responsible for bringing the Animal Jam property into a reality during my time at Wildworks. Meeting and coordinating efforts with National Geographic to connect information such as videos, imagery and deliver them to kids via Animal Jam was… Show more Managed visual direction for company projects, hiring and work closely with artists to elevate the aesthetics of company projects. A big accomplishment that I'm very proud of was helping create the visual foundation and assemble the art team responsible for bringing the Animal Jam property into a reality during my time at Wildworks. Meeting and coordinating efforts with National Geographic to connect information such as videos, imagery and deliver them to kids via Animal Jam was such an amazing experience. The amount of love and passion that Natgeo and our team had was such a great combination and worked out perfectly in Animal Jam. Show less

    • Lead Artist
      • Aug 1998 - Apr 2005

      Level Designer Environmental Artist Environmental Scripting Game Design 3D Character Modeler

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Artist
      • Mar 2000 - Jan 2001

      Environmental Artist Character Modeler

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