Robert Johnson
Principal Software Engineer at V-Nova Ltd.- Claim this Profile
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English -
Topline Score
Bio
Experience
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V-Nova Ltd.
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United Kingdom
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Software Development
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1 - 100 Employee
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Principal Software Engineer
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2019 - Present
Technical leader for the development and productization of V-Nova's LCEVC solution.
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Senior Software Engineer
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Apr 2016 - 2019
Developing software to facilitate encoder technology development, involving supporting research activities, FPGA integration, and QA/VQ activities.
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Software Engineer
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Jul 2015 - Apr 2016
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Imagination Technologies
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United Kingdom
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Semiconductor Manufacturing
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700 & Above Employee
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Software Design Engineer
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Nov 2011 - Jul 2015
DirectX/Windows graphics device driver development for the PowerVR architecture, in both user-mode & kernel-mode. My primary task has been to implement the DirectCompute layer of the drivers from top to bottom. DirectX/Windows graphics device driver development for the PowerVR architecture, in both user-mode & kernel-mode. My primary task has been to implement the DirectCompute layer of the drivers from top to bottom.
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Eutechnyx
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United Kingdom
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Computer Games
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1 - 100 Employee
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Gameplay Programmer
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Jun 2010 - Nov 2011
Worked as a general programmer on NASCAR The Game 2011, Autoclub Revolution, and several other titles. Development performed on Wii, PS3, 360, and PC using both C++ and Python. Worked on varying different levels of the code-base from low-level memory management all the way up to Scaleform interface implementation. Skills developed spanned multiple disciplines including UI, Networking, Game Flow, Python Integration, and many more using current systems and through developing comprehensive new solutions. Show less
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Eutechnyx
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United Kingdom
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Computer Games
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1 - 100 Employee
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Intern Programmer
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Jun 2008 - Sep 2009
During my internship I was primarily focused on building critical professional skills, improving my programming abilities, and developing my ability to communicate with different departments efficiently. I joined the team midway through development of the Playstation 3 game Supercar Challenge, witnessed its release, and then developed the foundation work for NASCAR The Game: 2011. During my internship I was primarily focused on building critical professional skills, improving my programming abilities, and developing my ability to communicate with different departments efficiently. I joined the team midway through development of the Playstation 3 game Supercar Challenge, witnessed its release, and then developed the foundation work for NASCAR The Game: 2011.
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Education
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Teesside University
Computer Games Programming, Computer Games