Robin Schulz

Director Gaming Operations & Competitions at eSport Studio GmbH & Co. KG
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Contact Information
us****@****om
(386) 825-5501
Location
Greater Hamburg Area, DE
Languages
  • Deutsch Native or bilingual proficiency
  • Englisch Professional working proficiency

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Experience

    • Germany
    • Media Production
    • 1 - 100 Employee
    • Director Gaming Operations & Competitions
      • Jan 2020 - Present

      Leading the development of a widely used online tournament and league software together with the company's CTO and 10+ software developers.- Creating concepts for national and international large-scale projects, tournaments and leagues. Structuring and organizing them – online & offline. Focus on sports games, mostly football.- Managing leagues and tournaments. Including communication with teams/players, referees, partners, external media persons and the creation of rulebooks and time schedules.- Primary point of contact for all tournament partners.- Planning and realization of offline esports events. Creating tournament-structures, -formats and match schedules. Player-management, stage-management and refereeing of the matches.- Being the interface between partners, CEO's, developers and editors to deliver the best event-experience possible. Creating detailed reports afterwards.- Supervising two league managers and 10+ esports referees.

    • Head of Competition Management
      • Jan 2019 - Dec 2019

    • Project Management Tournament Software
      • Jul 2016 - Dec 2018

    • Editor & Concepter
      • Mar 2016 - Jun 2016

    • External Esports and Gameplay Consultant
      • 2016 - 2018

      - Reviewing early builds of upcoming sports games and giving detailed feedback regarding the game's physics and gameplay.- Working closely with lead designers to implement certain ideas.- Providing insights of the German videogame market and developing communication strategies.- Providing feedback on the tournament structure of their own esports-series. - Reviewing early builds of upcoming sports games and giving detailed feedback regarding the game's physics and gameplay.- Working closely with lead designers to implement certain ideas.- Providing insights of the German videogame market and developing communication strategies.- Providing feedback on the tournament structure of their own esports-series.

    • Germany
    • Computer Games
    • Editor & Concepter
      • Jan 2015 - Feb 2016

      Planning and creation of journalistic gaming- and esports-content for multiple publications- kicker eSport, esports subpage of Germanys biggest sports-magazine- DMAX, web- and print-magazine- Sport1Games, gaming and esports web content- Developing new relations to potential partners in the German esports market- Starting a new department and the development of a company-owned tournament software.

    • Trainee Journalist
      • Jul 2013 - Dec 2014

    • Intern
      • Mar 2013 - Jun 2013

    • Germany
    • Computer Games
    • 1 - 100 Employee
    • Intern
      • Dec 2014 - Dec 2014

Education

  • Universität Hamburg
    Computer Science
    2011 - 2013

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