Robin Powell
Development Manager - QV at DICE (EA Digital Illusions CE AB)- Claim this Profile
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Experience
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DICE (EA Digital Illusions CE AB)
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Sweden
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Computer Games
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300 - 400 Employee
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Development Manager - QV
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May 2023 - Present
Managing the Multiplayer QV team.
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Quality Design Lead
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May 2021 - May 2023
- Owning Content Testing across the Studio - Responsible for Content & Quality on Maps, Modes, Audio,Vehicles, Weapons & Characters - Managing a team of 4 talented Art, Mode & Audio Quality Designers - Directly overseeing a team of 30+ Quality Designers, Analysts & Testers - Working closely with Art & Audio Quality Design teams across EA studios to help and foster new content testing strategies
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Associate Quality Design Lead
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Jan 2019 - May 2021
Leading a team of talented Art Quality Designers & Owning Content Testing across the Studio Working closely with Art Quality Design teams across EA studios to help and foster new testing strategies
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Sr QA Art Analyst
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Jun 2018 - Jan 2019
Working as Sr QA Art Analyst, my responsibilities include Owning Content Testing across the Studio, helping closer align Art and QA, continuing to drive and evolve the Content Craft QA role, driving constant improvement and information sharing across EA studios, establishing best practices and motivating other analysts to drive their areas to new heights and consistently inspire and continue to redefine how Art QA works at DICE. Leading team of 3 QA Art Analysts, coordinating with 30+… Show more Working as Sr QA Art Analyst, my responsibilities include Owning Content Testing across the Studio, helping closer align Art and QA, continuing to drive and evolve the Content Craft QA role, driving constant improvement and information sharing across EA studios, establishing best practices and motivating other analysts to drive their areas to new heights and consistently inspire and continue to redefine how Art QA works at DICE. Leading team of 3 QA Art Analysts, coordinating with 30+ off-site QA Testers & QA Leads.
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QA Art Analyst II
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Aug 2017 - Jun 2018
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QA Art Analyst
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Aug 2015 - Jul 2017
Working as a QA Art Analyst, means my task is to be directly embedded into the Development team, my main task is to oversee the project on a performance metrics level and then relay this intel to management level. Working closely with Artists and Technical Artists and driving the Defect Containment processes and helping ensure that QA and Art are aligned in delivering. Striving to deliver everything with the upmost quality and in a timely fashion. POC for QA Art Team Planning… Show more Working as a QA Art Analyst, means my task is to be directly embedded into the Development team, my main task is to oversee the project on a performance metrics level and then relay this intel to management level. Working closely with Artists and Technical Artists and driving the Defect Containment processes and helping ensure that QA and Art are aligned in delivering. Striving to deliver everything with the upmost quality and in a timely fashion. POC for QA Art Team Planning test schedules for Alpha to Beta coverage as well as coordinating Off-site QA Testers teams composed of up to 15 people focused on World Art Testing as well as coaching 3 QA Art Analysts On-site.
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Klara Nya Gymnasium
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Sweden
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Education Management
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1 - 100 Employee
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Substitute Teacher in Game Development
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Aug 2014 - Sep 2014
Stockholm During my time as a teacher at the Upper Secondary Highschool (Klara Södra Gymnasium) I primarily worked with second year and first year students, I was responsible for the following courses: ● Digital Content Creation ● Design
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Three Gates
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United Kingdom
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Hospitality
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3D Artist Intern
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Dec 2013 - May 2014
During my time as a 3D Artist Intern at ThreeGates my work tasks included the following: ● Modeling (High Poly & Low Poly) ● UV-Mapping ● Texturing ● Exporting/Importing models to engine ● Creating prefabs
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Uppsala University
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Sweden
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Higher Education
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700 & Above Employee
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Student Mentor
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Jan 2014 - Mar 2014
Gotlands län, Sverige Mentored first year game design students by assisting with production methodology and SCRUM during their first bigger-scale game projects.
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Student Mentor
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Jan 2013 - Mar 2013
Gotlands län, Sverige Mentored first year game design students by assisting with production methodology and SCRUM during their first bigger-scale game projects.
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Education
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Uppsala universitet
Master's degree, Human-Computer Interaction (120 ECTS) -
Kungliga tekniska högskolan
Preparatory course in Programming and Computer Science Thinking (3 ECTS) -
Uppsala universitet
Bachelor's degree, Game Design & Graphics (180 ECTS)