Robin Ferlay
Tools Programmer at Ubisoft Paris Studio- Claim this Profile
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Français Native or bilingual proficiency
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Anglais Professional working proficiency
Topline Score
Bio
Experience
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Ubisoft Paris Studio
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France
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Computer Games
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300 - 400 Employee
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Tools Programmer
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Nov 2020 - Present
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DreamHack
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Sweden
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Entertainment
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1 - 100 Employee
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Broadcast Tech Intern
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Feb 2019 - Apr 2019
Created a Node.JS based bot that used the GSI and combatlog data to measure in game statistics and transform them into a set of contextual statistics. Created GFX templates from existing graphics in the live graphics playout system ‘Ross Xpression’. Operated the Ross Xpression machine during the live broadcast of Dreamleague Season 11. Used the Game State Integration (GSI) capabilities of the the game ‘CS:GO’. Used the live screen playout software Resolume and controled it via Open… Show more Created a Node.JS based bot that used the GSI and combatlog data to measure in game statistics and transform them into a set of contextual statistics. Created GFX templates from existing graphics in the live graphics playout system ‘Ross Xpression’. Operated the Ross Xpression machine during the live broadcast of Dreamleague Season 11. Used the Game State Integration (GSI) capabilities of the the game ‘CS:GO’. Used the live screen playout software Resolume and controled it via Open Sound Control (OSC messages) programtically. Show less Created a Node.JS based bot that used the GSI and combatlog data to measure in game statistics and transform them into a set of contextual statistics. Created GFX templates from existing graphics in the live graphics playout system ‘Ross Xpression’. Operated the Ross Xpression machine during the live broadcast of Dreamleague Season 11. Used the Game State Integration (GSI) capabilities of the the game ‘CS:GO’. Used the live screen playout software Resolume and controled it via Open… Show more Created a Node.JS based bot that used the GSI and combatlog data to measure in game statistics and transform them into a set of contextual statistics. Created GFX templates from existing graphics in the live graphics playout system ‘Ross Xpression’. Operated the Ross Xpression machine during the live broadcast of Dreamleague Season 11. Used the Game State Integration (GSI) capabilities of the the game ‘CS:GO’. Used the live screen playout software Resolume and controled it via Open Sound Control (OSC messages) programtically. Show less
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Alt Tab Productions
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France
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Media Production
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1 - 100 Employee
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Engineer-in-training
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Mar 2018 - Sep 2018
Web development for in-house tools, network management, hardware maintenance, event technician (Nation Wars V, MSI 2018, PGW 2018). Web development for in-house tools, network management, hardware maintenance, event technician (Nation Wars V, MSI 2018, PGW 2018).
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Team manager
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Aug 2017 - Jan 2018
League of Legends team manager at RedWorld Gaming (training scheduling & players recruitment). League of Legends team manager at RedWorld Gaming (training scheduling & players recruitment).
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IHMSystems
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Cran-Gevrier, France
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Engineer assistant intern
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May 2017 - Jul 2017
Software development for kiosk touchscreens. Software development for kiosk touchscreens.
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ISSENDIS
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Chavanod, France
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Technical intern
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Jun 2016 - Jul 2016
Design and development of an electronic signature system. Design and development of an electronic signature system.
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duagon Germany
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Germany
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Computer Hardware Manufacturing
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1 - 100 Employee
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Intern
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Jun 2014 - Jun 2014
Recyclability analisis. Recyclability analisis.
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Education
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Polytech Savoie (University Savoie - Mont Blanc)
Master's degree in engineering, Computer science, automatic & industrial IT -
High school Louis Lachenal
Baccalauréat, Sciences