Robert Howes
Assistant Director of Technical Animation at Cloud Imperium Games- Claim this Profile
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Bio
Mark Jackson
Rob is a solid rock, somebody I can rely on to solve complex problems without me having to get involved. It's all about trust and Rob's one of the few people I'd trust to code toolsets without me having to code collaborate or inspect his work. He's keen, reliable and a damn good tech artist.
Mark Jackson
Rob is a solid rock, somebody I can rely on to solve complex problems without me having to get involved. It's all about trust and Rob's one of the few people I'd trust to code toolsets without me having to code collaborate or inspect his work. He's keen, reliable and a damn good tech artist.
Mark Jackson
Rob is a solid rock, somebody I can rely on to solve complex problems without me having to get involved. It's all about trust and Rob's one of the few people I'd trust to code toolsets without me having to code collaborate or inspect his work. He's keen, reliable and a damn good tech artist.
Mark Jackson
Rob is a solid rock, somebody I can rely on to solve complex problems without me having to get involved. It's all about trust and Rob's one of the few people I'd trust to code toolsets without me having to code collaborate or inspect his work. He's keen, reliable and a damn good tech artist.
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Experience
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Cloud Imperium Games
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United States
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Computer Games
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500 - 600 Employee
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Assistant Director of Technical Animation
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Sep 2022 - Present
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lead technical animator
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Apr 2016 - Feb 2023
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Senior Technical Animator
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Aug 2014 - Apr 2016
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Crytek
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Germany
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Computer Games
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400 - 500 Employee
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Senior Technical Animator
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Aug 2012 - Aug 2014
My responsibilities at crytek are to develop and integrate the full rigging, facial and animation maya pipeline for the nottingham studio. Game History: Homefront 2: The Revolution My responsibilities at crytek are to develop and integrate the full rigging, facial and animation maya pipeline for the nottingham studio. Game History: Homefront 2: The Revolution
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Eurocom
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Telecommunications
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1 - 100 Employee
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Technical Animator
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Jun 2006 - Sep 2012
Rigging and facial pipeline specialist. Work in Maya and Max Game History: Unreleased next gen, 3rd person, action adventure title for Sony Beijing Olympics Bond: Quantum of Solace (PS2) Ice Age 3: Dawn of the dinosaurs Geforce Deadspace Extraction Vancouver Winter Olympics Goldeneye 007 Rio Disney Universe 007 Legends Rigging and facial pipeline specialist. Work in Maya and Max Game History: Unreleased next gen, 3rd person, action adventure title for Sony Beijing Olympics Bond: Quantum of Solace (PS2) Ice Age 3: Dawn of the dinosaurs Geforce Deadspace Extraction Vancouver Winter Olympics Goldeneye 007 Rio Disney Universe 007 Legends
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Education
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Teesside University
BA Computer Games Design, Computer games, 3d graphics