Rishi Bhagat

QA Tester at Yakuto
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Contact Information
us****@****om
(386) 825-5501
Location
London Area, United Kingdom, UK

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Bio

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Experience

    • United Kingdom
    • Computer Games
    • 1 - 100 Employee
    • QA Tester
      • Aug 2022 - Present
    • United Kingdom
    • Entertainment Providers
    • QA Assistant
      • Feb 2022 - Aug 2022

      My duties as a QA for the development of "Grid Force: Mask Of The Goddess" • Executing test cases under varying circumstances • Documenting highly detailed reports on bugs using Google Sheets • Providing feedback on the game-play difficulty • Focusing on English localisation to check for spelling and grammatical errors • Using Agile methodology to manage the structure of the project My duties as a QA for the development of "Grid Force: Mask Of The Goddess" • Executing test cases under varying circumstances • Documenting highly detailed reports on bugs using Google Sheets • Providing feedback on the game-play difficulty • Focusing on English localisation to check for spelling and grammatical errors • Using Agile methodology to manage the structure of the project

    • Game Programmer
      • Feb 2020 - Mar 2020

      While working on Dragon Gate, it gave me the opportunity to work with other designers. As I was the secondary programmer in the team, I worked along side with the artists to making sure the assets were correctly scaled and functional ready to be ported into the main game. While working on Dragon Gate, it gave me the opportunity to work with other designers. As I was the secondary programmer in the team, I worked along side with the artists to making sure the assets were correctly scaled and functional ready to be ported into the main game.

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Game Producer
      • Jan 2020 - Jan 2020

      I was the producer for my team. I organised the structure of the development by prioritising the core elements. Being a producer has helped my communication skill as I had to communicate across the team. I had to make sure our progress was following with the initial time plan. I worked on small mechanics along side with the programmer. I was the producer for my team. I organised the structure of the development by prioritising the core elements. Being a producer has helped my communication skill as I had to communicate across the team. I had to make sure our progress was following with the initial time plan. I worked on small mechanics along side with the programmer.

Education

  • Brunel University London
    Games Design, Computer Games and Programming Skills
    2018 - 2021

Community

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