Rini Ong
Principal UI/UX Designer at Tatsu Works- Claim this Profile
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English Native or bilingual proficiency
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Japanese Professional working proficiency
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Chinese Native or bilingual proficiency
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Bio
Deborah Ong
Rini was amazing to work with! - A reliable, responsible and efficient leader who holds pride in her work. She always makes us feel that we are in good hands for the art work required. She left a great positive impact for those who are working with her (including myself), as she constantly sought ways to improve quality and optimize processes. She is also caring and goes out of her way to help and encourage others, even those from other teams - something I really appreciated! :)
Gerry Yulian
(Back when I was in Koei Tecmo Singapore, I worked with Rini in 100万人の北斗無双 in the areas of Character Modelling and UI Design) Rini is a talented Character Modeller who's able to deliver what we - Game Designers - wanted to see. Her sense in character poses, and visual effects made it very easy for us to align our ideas. Besides, Rini has also helped the project in several UI Interfaces asset creation - in which delivery were done in a timely manner and with minimal revisions required!
Deborah Ong
Rini was amazing to work with! - A reliable, responsible and efficient leader who holds pride in her work. She always makes us feel that we are in good hands for the art work required. She left a great positive impact for those who are working with her (including myself), as she constantly sought ways to improve quality and optimize processes. She is also caring and goes out of her way to help and encourage others, even those from other teams - something I really appreciated! :)
Gerry Yulian
(Back when I was in Koei Tecmo Singapore, I worked with Rini in 100万人の北斗無双 in the areas of Character Modelling and UI Design) Rini is a talented Character Modeller who's able to deliver what we - Game Designers - wanted to see. Her sense in character poses, and visual effects made it very easy for us to align our ideas. Besides, Rini has also helped the project in several UI Interfaces asset creation - in which delivery were done in a timely manner and with minimal revisions required!
Deborah Ong
Rini was amazing to work with! - A reliable, responsible and efficient leader who holds pride in her work. She always makes us feel that we are in good hands for the art work required. She left a great positive impact for those who are working with her (including myself), as she constantly sought ways to improve quality and optimize processes. She is also caring and goes out of her way to help and encourage others, even those from other teams - something I really appreciated! :)
Gerry Yulian
(Back when I was in Koei Tecmo Singapore, I worked with Rini in 100万人の北斗無双 in the areas of Character Modelling and UI Design) Rini is a talented Character Modeller who's able to deliver what we - Game Designers - wanted to see. Her sense in character poses, and visual effects made it very easy for us to align our ideas. Besides, Rini has also helped the project in several UI Interfaces asset creation - in which delivery were done in a timely manner and with minimal revisions required!
Deborah Ong
Rini was amazing to work with! - A reliable, responsible and efficient leader who holds pride in her work. She always makes us feel that we are in good hands for the art work required. She left a great positive impact for those who are working with her (including myself), as she constantly sought ways to improve quality and optimize processes. She is also caring and goes out of her way to help and encourage others, even those from other teams - something I really appreciated! :)
Gerry Yulian
(Back when I was in Koei Tecmo Singapore, I worked with Rini in 100万人の北斗無双 in the areas of Character Modelling and UI Design) Rini is a talented Character Modeller who's able to deliver what we - Game Designers - wanted to see. Her sense in character poses, and visual effects made it very easy for us to align our ideas. Besides, Rini has also helped the project in several UI Interfaces asset creation - in which delivery were done in a timely manner and with minimal revisions required!
Credentials
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Design for the 21st Century with Don Norman
Interaction Design Foundation (IxDF)Jun, 2022- Nov, 2024 -
User Experience: The Beginner’s Guide
The Interaction Design FoundationOct, 2021- Nov, 2024 -
Excel Skills for Business: Intermediate II
CourseraAug, 2020- Nov, 2024 -
Excel Skills for Business: Intermediate I
CourseraJun, 2020- Nov, 2024 -
Excel Skills for Business: Essentials
CourseraMar, 2020- Nov, 2024
Experience
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Tatsu Works
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Singapore
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Software Development
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1 - 100 Employee
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Principal UI/UX Designer
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Aug 2022 - Present
Designing and refining UX flows, driven by users' input and our creative ideation.For Discord Bot, Website, Tool and our upcoming MMORPG.We are currently working on transforming our Tatsu.GG platform used by more than 1.4 million Discord communities into Tatsumeeko (https://www.tatsumeeko.com), a massively multiplayer online role-playing (MMORPG) lite game, built on digital collectables and Web 3.0 technology. We have raised $7.5m, led by Bitkraft, DeFiance and Delphi Digital in June 2022! We are also backed by Binance Labs, Animoca Brands, Dialectic, GuildFi, and more.Since 2015, we've been at the forefront of helping grow the world's biggest virtual communities on Discord with our platform https://tatsu.gg.Our global team comprises seasoned JRPG and western RPG creatives who have worked on series such as Final Fantasy, WAKFU, Sword of the Stars and other entertainment media like Isekai Quartet and Pretty Cure.Combining our experience across different western and eastern mediums, we want to bring fresh and unique story and community-driven perspectives to the RPG genre.
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Senior UI/UX Designer
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Jun 2022 - Aug 2022
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UDREAM Entertainment
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Singapore
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Computer Games
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1 - 100 Employee
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Senior UI Artist
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Apr 2020 - Jun 2022
Manage Art Schedule with Excel formulas Manage 3D Outsource works Managed art quality of Bigpoint Games's Dark Orbit Reloaded Main content creator for Dark Orbit Reloaded Marketing assets (images, short animations) Conceptualize designs for NPC Spaceships and Ship Modules using 2D and 3D software Key member in new IP (Sky Pirate and PaperHeroes) as UI/UX designer Created some shaders for visualisation and tech testing purposes using Unity's Amplify Shader Editor Involved in initial UI implementation to Unity Smoothen Art-Dev pipeline by transiting from Zeplin to Figma Created various illustrated icons together with concept team Involved in fixing Unity visual bugs [Titles worked on] Paperheroes Sky Pirates Dark Orbit Reloaded
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YOOZOO GAMES
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China
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Computer Games
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100 - 200 Employee
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Senior Artist
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Mar 2019 - Apr 2020
Managed Art Schedule and Estimates with for 2 BigPoint’s Live Ops games (Farmerama and Dark Orbit Reloaded) Manage outsource and rates decision Created 3D Assets with Substance Painter and 3DSMax (Hard surface modelling. texturing, rendering) Created 2D Assets with Photoshop, Zeplin, Illustrator (User Interface, Items, Icons, Concepts) Handled some post production assets with Adobe After Effects Involvement in creating effects using sparticles and Unity Engine Streamline work processes with Batch processes and setting up of template files [Titles worked on] Dark Orbit Reloaded Farmerama
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KOEI TECMO Singapore Pte Ltd
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Singapore
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Software Development
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1 - 100 Employee
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SNS Team Lead
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Aug 2011 - Feb 2019
Involvement in creating effects using sparticles and Unity Engine [Social Network System Department] Managed a high performance team of 10 artists Managed team schedule and task estimates Guided and train junior members Finding and applying strength of members to increase team efficiency Created 2D game assets for mobile, browser and console games, specialising in UI Art Liaising with Vietnam Subsidiary and Japan Headquarters on daily basis via email and calls in Japanese Managing Quality control of Vietnam Subsidiary (NeoRomance Avenue Titles) [Titles worked on] Dissidia Omnia Dead or Alive Venus Dead or Alive 6 Attack on Titan 進撃の巨人 Dynasty Warriors Warriors All Stars 無双AllStars Toukiden 討鬼伝 Uncharted Water 大航海時代V NeoRomance Avenue Titles ネオロマンス アベニュー Romance of the Three Kingdom 100万人の三国志 AKB48’s Ambition 100万人のAKB48の野望 Nobunyaga’s ambition 100万人ののぶニャがの野望 Winning Post Titles ウィニングポストシリーズ Nobunaga’s Ambition 201X 信長の野望201X Gurugurunyaga グルグルニャガ Nyapuri ニャプリ
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User Interface Artist (Freelance)
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Aug 2012 - Dec 2012
https://www.facebook.com/Oikonopolis Created User Interface (Splash screen and log in screen etc) Designed scene backgrounds (Splash screen and log in screen etc) Research and Development Stills Created Brochure https://www.facebook.com/Oikonopolis Created User Interface (Splash screen and log in screen etc) Designed scene backgrounds (Splash screen and log in screen etc) Research and Development Stills Created Brochure
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2D Artist (Intern)
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Jun 2009 - Aug 2009
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CG Artist (intern)
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Feb 2009 - Apr 2009
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Education
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Digipen Institute of Technology
Games Art -
Singapore Polytechnic
Games Design and Development