Ryan Harrison
Principal Animation Technical Artist at Build A Rocket Boy- Claim this Profile
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Bio
Dr. Jack Lampkin
Ryan was extremely helpful during a research project I was conducting on behalf of a financial services client. Ryan gave up some of his spare time one morning to complete a perception study after working that night. He did not have to do this but helped with the research nonetheless. Very articulate and professional individual that I hope to keep in touch with in the future. Thanks Ryan!
Dr. Jack Lampkin
Ryan was extremely helpful during a research project I was conducting on behalf of a financial services client. Ryan gave up some of his spare time one morning to complete a perception study after working that night. He did not have to do this but helped with the research nonetheless. Very articulate and professional individual that I hope to keep in touch with in the future. Thanks Ryan!
Dr. Jack Lampkin
Ryan was extremely helpful during a research project I was conducting on behalf of a financial services client. Ryan gave up some of his spare time one morning to complete a perception study after working that night. He did not have to do this but helped with the research nonetheless. Very articulate and professional individual that I hope to keep in touch with in the future. Thanks Ryan!
Dr. Jack Lampkin
Ryan was extremely helpful during a research project I was conducting on behalf of a financial services client. Ryan gave up some of his spare time one morning to complete a perception study after working that night. He did not have to do this but helped with the research nonetheless. Very articulate and professional individual that I hope to keep in touch with in the future. Thanks Ryan!
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Experience
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Build A Rocket Boy
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United Kingdom
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Computer Games
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300 - 400 Employee
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Principal Animation Technical Artist
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Mar 2023 - Present
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Senior Technical Artist
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Jun 2020 - Present
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Technical Artist
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Aug 2018 - May 2020
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Electronic Arts (EA)
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United States
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Entertainment Providers
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700 & Above Employee
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Technical Artist
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Jan 2017 - Aug 2018
- Automating as much as possible along the animation and rigging pipeline. - Writing character skinning and pipeline tools using Python, MEL, PySide and Maya API. - Rigging/ skinning realistic characters and props for Maya and MotionBuilder. - Working with modellers, animators and artists to improve topology, simulation and other character issues. - Working in the Frostbite Engine. - Automating as much as possible along the animation and rigging pipeline. - Writing character skinning and pipeline tools using Python, MEL, PySide and Maya API. - Rigging/ skinning realistic characters and props for Maya and MotionBuilder. - Working with modellers, animators and artists to improve topology, simulation and other character issues. - Working in the Frostbite Engine.
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The Imaginarium Studios
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United Kingdom
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Entertainment Providers
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1 - 100 Employee
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Capture Technical Artist
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Oct 2016 - Dec 2016
- Designed pipelines for motion capture data in games using Python, Pyside and HSL scripting.- Motion Editing (blending, animation and retargeting).- Writing scripts/ tools for MotionBuilder, Vicon Blade and Maya.- Rigging and skinning characters.- Cleaning motion capture data
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Motion Editor
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Feb 2016 - Oct 2016
Retarget exported Vicon Blade data onto a wide variety of characters for clients. I've animated characters from first pass, to final quality cinematics on AAA games. During my time here, I have also developed tools and pipelines using Python scripting for MotionBuilder, Maya and in Windows.
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Motion Tracker
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Jun 2015 - Feb 2016
Cleaned motion capture data and exported skeletons for use in motion editing. On occasion, I have also participated in some motion editing for movies and games. I have also helped develop pipelines and tools such as cleaning motion capture data automatically in Vicon Blade.
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Imagination Studios
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Sweden
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Animation and Post-production
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1 - 100 Employee
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Motion Capture Artist
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Aug 2016 - Sep 2016
Edited various motion capture animations using MotionBuilder. This included heavy use of the "Story Tool", blending and editing human motions with and without weapon props. Edited various motion capture animations using MotionBuilder. This included heavy use of the "Story Tool", blending and editing human motions with and without weapon props.
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Freelance
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Egypt
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Human Resources
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1 - 100 Employee
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Technical Animator
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Apr 2015 - Apr 2016
I was responsible for rigging and skinning characters and developing a motion capture pipeline through MotionBuilder and Maya. I was responsible for rigging and skinning characters and developing a motion capture pipeline through MotionBuilder and Maya.
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Rockstar Games
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United States
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Computer Games
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700 & Above Employee
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QA Tester
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Jan 2014 - Jun 2015
Responsible for: Buddy training, Bug Vetting, DSE, Task Guiding in the QA department at Rockstar Games. Projects worked on: - Grand Theft Auto V Responsible for: Buddy training, Bug Vetting, DSE, Task Guiding in the QA department at Rockstar Games. Projects worked on: - Grand Theft Auto V
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Audiomotion Studios
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United Kingdom
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Animation and Post-production
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1 - 100 Employee
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Junior Motion Capture Artist
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Jul 2012 - Jul 2013
Junior motion capture artist for Audiomotion Studios. Projects worked on: - Maleficent - Castlevania: Lord of the Shadows 2 - Dying Light - Remember Me - Alien Isolation (Gamescom Cinematic Trailer) - Risen 3 - The Evolution Man (How I Ate My Father) Junior motion capture artist for Audiomotion Studios. Projects worked on: - Maleficent - Castlevania: Lord of the Shadows 2 - Dying Light - Remember Me - Alien Isolation (Gamescom Cinematic Trailer) - Risen 3 - The Evolution Man (How I Ate My Father)
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Education
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HyperionDev
Data Science Bootcamp, Computer Science -
University of Teesside
BA Computer Animation, Animation/ Games -
North Hykeham Joint Sixth Form
A Levels, Fine Art, Applied Art and Design, Media Studies, Animation -
North Kesteven School
8 GCSE's B, C