Richard Piper

Lead Texture Artist at Turtle Rock Studios
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Contact Information
us****@****om
(386) 825-5501
Location
Brookings, Oregon, United States, US

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5.0

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Sarah White

Richard (Pipes) is a real professional. You can count on him to do an awesome job on whatever he's tasked with, and take feedback and improve upon it. He's willing to pitch in when the going gets tough, and cares about the quality of the product. A clear asset to any team.

Rogelio Olguin

Working with Richard Piper has always been a pleasure. Besides his talent the main aspect that makes him a joy to work with is his ability to take in critiques and act when needed. He is a key member to the team when I was at ND and having him around made for a stronger team. His personality is upbeat and hard working. Richard is very dependable. Another aspect is he is extremely humble as an artist. Richard is always trying to learn and push his craft. I highly recommend him and feel free to reach out.

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Experience

    • United States
    • Computer Games
    • 100 - 200 Employee
    • Lead Texture Artist
      • Jun 2020 - Present

      Overseeing all aspects of Texture production and ensuring the highest quality visuals are consistent throughout all projects. Mentoring team members and liaising with all departments.

    • Senior 3D Environment / Texture / Shader Artist
      • Mar 2020 - Jun 2020

      I am currently working on the IP, Back 4 Blood.

    • United States
    • Computer Games
    • 500 - 600 Employee
    • Senior 3D Environment / Texture / Shader Artist
      • Jan 2015 - Mar 2020

      Naughty Dog Inc - Senior 3D Environment / Texture / Shader Artist. Last Project: Last of Us II Completed Projects: Uncharted The Lost Legacy & Uncharted 4 A Thief's End Naughty Dog Inc - Senior 3D Environment / Texture / Shader Artist. Last Project: Last of Us II Completed Projects: Uncharted The Lost Legacy & Uncharted 4 A Thief's End

    • Senior 3D Environment / Texture / Shader Artist
      • May 2013 - Dec 2014

      Ensuring all levels were artistically pleasing and overseeing outsourcing work and evaluating quality. Ensuring all levels were artistically pleasing and overseeing outsourcing work and evaluating quality.

    • United Kingdom
    • Computer Games
    • 1 - 100 Employee
    • 3D Environment Artist - LEGO Legends of Chima: Laval's Journey
      • Jan 2013 - Apr 2013

      I worked on a cut scene and general level polish, for 3DS and PS VITA.

    • Lego City Undercover - WII U Exclusive
      • Jun 2010 - Jan 2013

      3D Environment Artist - Working on a variety of scenes from block out to project completion. Including lighting, high poly / low poly sculpting, lod creation and polish.

    • LEGO Star Wars the Clone Wars
      • Dec 2010 - Feb 2011

      Worked on final level polish for PSP and 3DS on the final phase of the project.

    • Singer
      • 1999 - 2001

      Rocking out! Rocking out!

Education

  • Bournemouth University
    BA (Hons), Digital Media Production
    2007 - 2010
  • Firth Park
    1986 - 1991
  • Chesterfield

Community

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