Richard Ju
Software Quality Engineer at Ripple Effect Studios- Claim this Profile
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Experience
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Ripple Effect Studios
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United States
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Computer Games
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1 - 100 Employee
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Software Quality Engineer
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Jun 2020 - Present
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PORTALSxr
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United States
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Entertainment
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AR Programmer
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May 2019 - Apr 2020
Worked primarily within Unity here - implemented and optimized UI/UX, streamed video content, graphics and gameplay for Android and iOS devices. To expedite in-house development and testing, I constructed and managed a build server, powered by Jenkins & Fastlane, to build, sign and deploy Android and iOS bundles. Eventually shipped two apps to Google Play and the App Store - WWJ AR & Midtown AR. During 2020, worked on an AR music venue platform utilizing bleeding edge Google ARCore Cloud Anchors to make persistent & shareable AR experiences, which was to debut at the NYC Governor's Ball (and was unfortunately cut short by COVID-19). Show less
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Merciv
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United States
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Entertainment Providers
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Audiovisual Engineer
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Feb 2018 - May 2019
Student organization that focused on new ways to experience live entertainment in AR. I helped integrate art/audio/visuals into projects. I also got some early experience with build servers and continuous integration. Student organization that focused on new ways to experience live entertainment in AR. I helped integrate art/audio/visuals into projects. I also got some early experience with build servers and continuous integration.
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Shanda Games
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China
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Computer Games
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1 - 100 Employee
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Summer Intern
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May 2018 - Aug 2018
I worked closely with 传奇世界3D’s codebase to implement networking protocol for an undisclosed MMO - while there I also researched & created simple auto-battle AI using Behavior Designer. I worked closely with 传奇世界3D’s codebase to implement networking protocol for an undisclosed MMO - while there I also researched & created simple auto-battle AI using Behavior Designer.
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Hologic, Inc.
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United States
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Medical Equipment Manufacturing
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700 & Above Employee
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Verification Validation Intern
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Jun 2017 - Aug 2017
Gained a lot of experience with QA and agile development. I ran smoke and stress tests on Panther and Panther Fusion medical devices, took weekly triage and reported results to engineers via MKS. Gained a lot of experience with QA and agile development. I ran smoke and stress tests on Panther and Panther Fusion medical devices, took weekly triage and reported results to engineers via MKS.
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Summer Intern
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May 2016 - Aug 2016
Researched and prototyped in Cardboard, Vuforia, Kudan SDKs Gained general knowledge of proper Unity/C# conventions & special syntax (lambdas, LINQ) Researched and prototyped in Cardboard, Vuforia, Kudan SDKs Gained general knowledge of proper Unity/C# conventions & special syntax (lambdas, LINQ)
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Education
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University of Southern California
Bachelor of Science - BS, Computer Science (Games)