Richard Ju

Software Quality Engineer at Ripple Effect Studios
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Los Angeles, California, United States, US

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Experience

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Software Quality Engineer
      • Jun 2020 - Present
    • United States
    • Entertainment
    • AR Programmer
      • May 2019 - Apr 2020

      Worked primarily within Unity here - implemented and optimized UI/UX, streamed video content, graphics and gameplay for Android and iOS devices. To expedite in-house development and testing, I constructed and managed a build server, powered by Jenkins & Fastlane, to build, sign and deploy Android and iOS bundles. Eventually shipped two apps to Google Play and the App Store - WWJ AR & Midtown AR. During 2020, worked on an AR music venue platform utilizing bleeding edge Google ARCore Cloud Anchors to make persistent & shareable AR experiences, which was to debut at the NYC Governor's Ball (and was unfortunately cut short by COVID-19). Show less

    • United States
    • Entertainment Providers
    • Audiovisual Engineer
      • Feb 2018 - May 2019

      Student organization that focused on new ways to experience live entertainment in AR. I helped integrate art/audio/visuals into projects. I also got some early experience with build servers and continuous integration. Student organization that focused on new ways to experience live entertainment in AR. I helped integrate art/audio/visuals into projects. I also got some early experience with build servers and continuous integration.

    • China
    • Computer Games
    • 1 - 100 Employee
    • Summer Intern
      • May 2018 - Aug 2018

      I worked closely with 传奇世界3D’s codebase to implement networking protocol for an undisclosed MMO - while there I also researched & created simple auto-battle AI using Behavior Designer. I worked closely with 传奇世界3D’s codebase to implement networking protocol for an undisclosed MMO - while there I also researched & created simple auto-battle AI using Behavior Designer.

    • United States
    • Medical Equipment Manufacturing
    • 700 & Above Employee
    • Verification Validation Intern
      • Jun 2017 - Aug 2017

      Gained a lot of experience with QA and agile development. I ran smoke and stress tests on Panther and Panther Fusion medical devices, took weekly triage and reported results to engineers via MKS. Gained a lot of experience with QA and agile development. I ran smoke and stress tests on Panther and Panther Fusion medical devices, took weekly triage and reported results to engineers via MKS.

    • Summer Intern
      • May 2016 - Aug 2016

      Researched and prototyped in Cardboard, Vuforia, Kudan SDKs Gained general knowledge of proper Unity/C# conventions & special syntax (lambdas, LINQ) Researched and prototyped in Cardboard, Vuforia, Kudan SDKs Gained general knowledge of proper Unity/C# conventions & special syntax (lambdas, LINQ)

Education

  • University of Southern California
    Bachelor of Science - BS, Computer Science (Games)
    2015 - 2019

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