Ricardo Hoyos Arias

Cinematic Artist at Ballast Technologies
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Contact Information
Location
Manizales, Caldas, Colombia, CO
Languages
  • Español Native or bilingual proficiency
  • Ingles Full professional proficiency
  • Italiano Elementary proficiency

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Bio

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5.0

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Jorge Eduardo Calderón García

In the time that I was able to work with Ricardo, I learnt a lot from his perspective and views not only of the work but the world as well. He´s always there whenever you need a correction on his work, never skips the expected meetings and always has the best working attitude, I´m glad I was able to work with someone of his caliber.

Andres Prados Muñoz

Working with Ricardo was an amazing experience. I joined the studio as a junior freelancer. Ricardo was always there to help and teach. Such a good Lead and friend. I won't be where I am without him. Great environment artist and a UE Master. Good luck with your journey buddy!

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Experience

    • United States
    • Entertainment
    • 1 - 100 Employee
    • Cinematic Artist
      • Apr 2022 - Present

      Ballast builds attractions for waterparks and resorts, that boost revenue and wow guests with memorable experiences. Ballast uses proven VR technology to generate new revenue streams that have resulted in 900,000+ paid activations in 15 countries.Accomplishments:• Cutscene preparation• Cinematic scene composition• Slide track adaptation• Camera animation• Rendering• Character Rig Retargetting and Animation setup• Cooperation with other departments Ballast builds attractions for waterparks and resorts, that boost revenue and wow guests with memorable experiences. Ballast uses proven VR technology to generate new revenue streams that have resulted in 900,000+ paid activations in 15 countries.Accomplishments:• Cutscene preparation• Cinematic scene composition• Slide track adaptation• Camera animation• Rendering• Character Rig Retargetting and Animation setup• Cooperation with other departments

    • United Arab Emirates
    • Computer Games
    • 1 - 100 Employee
    • Senior Level Artist
      • Jul 2022 - Oct 2022

      Responsible for creating stunning environments using the best technologies possibles and research on new ways to improve the know-how for environment creation, lighting and performance at one of the most exciting projects in the Web 3 GameFi sector. Farcana is a blockchain-based GameFi project with the original Play-to-Hash economic model patented in the US. The game economy is supported by its own Bitcoin mining hash rate, resulting in more stability and transparency. Gamedev in Farcana relies on R&D and AI technologies by Farcana Labs. The game is a high-quality shooter with a Bitcoin prize pool, its own NFT marketplace, and regular tournaments.Accomplishments:• Planning, Scopiong and building Levels• Lighting design and performance ensurance• Documentation and prototyping for level design• Level balancing and arcade-oriented set dressing• Multiplayer Level planning, design & Art

    • Australia
    • Broadcast Media Production and Distribution
    • 1 - 100 Employee
    • Unreal Engine Artist / Designer
      • Oct 2021 - Jan 2022

      At Girraphic we are firm believers in the power of an idea and providing technical innovation and expertise to help create, explore & bring ideas to life. I'm was in charge of the in-engine art process, including technical and researching through the potential of new features on Unreal Engine. As well, it includes the whole pipeline regarding world creation, environment art & technical artAccomplishments:• Setting up scenes for the virtual production• Preparing virtual scouting and virtual camera sessions• Optimizing and debugging for Virtual production• Lighting art on Unreal Engine• Environment creation from scratch using Blender• Cloth simulation & wind setup• Work with top-class clients

    • Poland
    • Information Services
    • Lead Environment Designer
      • Apr 2019 - Oct 2021

      MLC is a creative outsourcing studio based in the UK. Focus on providing a wide range of creative services for indie game developers. I mainly deal with the level art for games and technical art for virtual productions.https://magnaludumcreatives.comAccomplishments:• Placement and design of various procedural encounters. Working with engineering to develop data tables and establish challenges on the game levels.• Directing, implementing, and tuning of interesting level design gameplay mechanics to be used across the project clients• Designing and implementing game environments. Crafting the layout to guide the player across a vast landscape of interesting points of interest and biomes. Working with art to develop looks and tools for faster creation• Setup Open world lighting and local lighting to be used in the real-time or baked stage.• Helping establish new team/pod structures to enhance workflow, creativity, and quality of our world-building process. This has proven to be exceptionally effective with the current working from home environments.• Expanding the team and acquiring / mentoring new talent to build a world-class art department.

    • Real Estate
    • 1 - 100 Employee
    • Freelance Level Designer / Level Artist / Lighter
      • Jan 2014 - May 2019

      I started and continue my career as freelancer in my free time, getting the opportunity to learn and make network. My freelance work can be summarized in doing works like cinematic art, level design, game design, environment art, level art and technical designThis is my portfolio:https://rhoyos.art I started and continue my career as freelancer in my free time, getting the opportunity to learn and make network. My freelance work can be summarized in doing works like cinematic art, level design, game design, environment art, level art and technical designThis is my portfolio:https://rhoyos.art

    • Outsourcing and Offshoring Consulting
    • 1 - 100 Employee
    • Creative Director
      • May 2017 - Feb 2019

      LevelTouch is a group of developers wanting to dive into the videogame industry by always delivering high-quality standard products. Accomplishments:• Work on diverse videogame projects in collaboration with the Art Director and CTO• Communicates and justifies collaborative conceptual and directional choices with the CEO• Works across the studio to support a variety of internal and external initiatives while maintaining quality, the cohesion of message, and a healthy environment• Directs the activities of subordinates to maintain LVTS standards of creative excellence, timeliness, and profitability, while achieving Leveltouch Studios Goals

Education

  • Servicio Nacional de Aprendizaje (SENA)
    Game Designer, Design and Applied Arts
    2020 - 2020

Community

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