Rian Trost
Concept Artist at CREATIVES IN THE ATTIC LIMITED- Claim this Profile
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Bio
Experience
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CREATIVES IN THE ATTIC LIMITED
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United Kingdom
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Computer Games
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1 - 100 Employee
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Concept Artist
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Aug 2019 - Present
Created concept art for all stages of production, from rough sketches to finalized keyshot illustrations. Worked within strict client guidelines in a hyper-stylized and fun variety of worlds. Key responsibilities included environment, character and prop designs. Created concept art for all stages of production, from rough sketches to finalized keyshot illustrations. Worked within strict client guidelines in a hyper-stylized and fun variety of worlds. Key responsibilities included environment, character and prop designs.
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Freelance, self-employed
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United States
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Concept Artist
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Jan 2017 - Present
Concept Artist, with a focus on Stylized Character, and Environment Design. Recent clients include, Creatives in the Attic, LEGO, Funcom, Paizo Publishing and many more available upon request. Concept Artist, with a focus on Stylized Character, and Environment Design. Recent clients include, Creatives in the Attic, LEGO, Funcom, Paizo Publishing and many more available upon request.
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Blizzard Entertainment
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United States
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Entertainment Providers
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700 & Above Employee
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Platform Services Supervisor
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Nov 2010 - Feb 2012
Managed a team of 20 Quality Assurance Analysts across a variety of game teams, providing regular monthly conferences and performance evaluations. Helped hire and develop new talent in the Quality Assurance department, as well as provide guidance and direction to employees who were working towards career goals in Game Design, Art or Production. Assisted in the production several large company specific trade shows. Created, managed and trained a staff of over 650 internal and external employees whose assistance was critical in nearly every aspect of the event. Show less
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Blizzard Entertainment
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United States
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Entertainment Providers
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700 & Above Employee
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Quality Assurance Lead
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2008 - 2010
Worked directly with Production to assist in the development of several AAA games and products. Worked as a member of the small leadership team to create and execute test plans for increasingly complex content and technology across multiple platforms in several languages. Regularly released incredibly solid products with a talented and driven team of up to 80 Quality Assurance Analysts. Worked directly with Production to assist in the development of several AAA games and products. Worked as a member of the small leadership team to create and execute test plans for increasingly complex content and technology across multiple platforms in several languages. Regularly released incredibly solid products with a talented and driven team of up to 80 Quality Assurance Analysts.
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Sony Online Entertainment
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Computer Games
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1 - 100 Employee
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Quality Assurance Analyst
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Nov 2001 - Sep 2004
Helped design and test various games across a variety of platforms. Notable titles include Star Wars Galaxies, EverQuest Online Adventures and PlanetSide. Helped design and test various games across a variety of platforms. Notable titles include Star Wars Galaxies, EverQuest Online Adventures and PlanetSide.
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Education
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California State University, Bakersfield
Liberal Arts and Sciences/Liberal Studies