Rian Trost

Concept Artist at CREATIVES IN THE ATTIC LIMITED
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
Myrtle Beach, South Carolina, United States, US

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

You need to have a working account to view this content.
You need to have a working account to view this content.

Experience

    • United Kingdom
    • Computer Games
    • 1 - 100 Employee
    • Concept Artist
      • Aug 2019 - Present

      Created concept art for all stages of production, from rough sketches to finalized keyshot illustrations. Worked within strict client guidelines in a hyper-stylized and fun variety of worlds. Key responsibilities included environment, character and prop designs. Created concept art for all stages of production, from rough sketches to finalized keyshot illustrations. Worked within strict client guidelines in a hyper-stylized and fun variety of worlds. Key responsibilities included environment, character and prop designs.

    • Concept Artist
      • Jan 2017 - Present

      Concept Artist, with a focus on Stylized Character, and Environment Design. Recent clients include, Creatives in the Attic, LEGO, Funcom, Paizo Publishing and many more available upon request. Concept Artist, with a focus on Stylized Character, and Environment Design. Recent clients include, Creatives in the Attic, LEGO, Funcom, Paizo Publishing and many more available upon request.

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Platform Services Supervisor
      • Nov 2010 - Feb 2012

      Managed a team of 20 Quality Assurance Analysts across a variety of game teams, providing regular monthly conferences and performance evaluations. Helped hire and develop new talent in the Quality Assurance department, as well as provide guidance and direction to employees who were working towards career goals in Game Design, Art or Production. Assisted in the production several large company specific trade shows. Created, managed and trained a staff of over 650 internal and external employees whose assistance was critical in nearly every aspect of the event. Show less

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Quality Assurance Lead
      • 2008 - 2010

      Worked directly with Production to assist in the development of several AAA games and products. Worked as a member of the small leadership team to create and execute test plans for increasingly complex content and technology across multiple platforms in several languages. Regularly released incredibly solid products with a talented and driven team of up to 80 Quality Assurance Analysts. Worked directly with Production to assist in the development of several AAA games and products. Worked as a member of the small leadership team to create and execute test plans for increasingly complex content and technology across multiple platforms in several languages. Regularly released incredibly solid products with a talented and driven team of up to 80 Quality Assurance Analysts.

    • Computer Games
    • 1 - 100 Employee
    • Quality Assurance Analyst
      • Nov 2001 - Sep 2004

      Helped design and test various games across a variety of platforms. Notable titles include Star Wars Galaxies, EverQuest Online Adventures and PlanetSide. Helped design and test various games across a variety of platforms. Notable titles include Star Wars Galaxies, EverQuest Online Adventures and PlanetSide.

Education

  • California State University, Bakersfield
    Liberal Arts and Sciences/Liberal Studies
    2001 - 2002

Community

You need to have a working account to view this content. Click here to join now