Reuben Friesen
Senior Gameplay Engineer at Monolith Productions (WB Games)- Claim this Profile
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Topline Score
Bio
Oscar Sweatman
Reuben's is very capable of tackling large, complex mathematical or technological challenges. For years, he has been a go-to engineer for solving elusive bugs, building performant solutions for foundational architecture, and grappling with 3D math problems. He's also very kind and easy to approach, often working directly with designers or artist to accomplish project goals. I've seen him successfully work along side designers to craft gameplay systems and AI or customize the Unreal Engine to produce a desired visual effect for artists. I'd recommend Reuben to any team looking for an engineer who can carry heavy technical tasking as well as work with other departments to craft their needs.
Oscar Sweatman
Reuben's is very capable of tackling large, complex mathematical or technological challenges. For years, he has been a go-to engineer for solving elusive bugs, building performant solutions for foundational architecture, and grappling with 3D math problems. He's also very kind and easy to approach, often working directly with designers or artist to accomplish project goals. I've seen him successfully work along side designers to craft gameplay systems and AI or customize the Unreal Engine to produce a desired visual effect for artists. I'd recommend Reuben to any team looking for an engineer who can carry heavy technical tasking as well as work with other departments to craft their needs.
Oscar Sweatman
Reuben's is very capable of tackling large, complex mathematical or technological challenges. For years, he has been a go-to engineer for solving elusive bugs, building performant solutions for foundational architecture, and grappling with 3D math problems. He's also very kind and easy to approach, often working directly with designers or artist to accomplish project goals. I've seen him successfully work along side designers to craft gameplay systems and AI or customize the Unreal Engine to produce a desired visual effect for artists. I'd recommend Reuben to any team looking for an engineer who can carry heavy technical tasking as well as work with other departments to craft their needs.
Oscar Sweatman
Reuben's is very capable of tackling large, complex mathematical or technological challenges. For years, he has been a go-to engineer for solving elusive bugs, building performant solutions for foundational architecture, and grappling with 3D math problems. He's also very kind and easy to approach, often working directly with designers or artist to accomplish project goals. I've seen him successfully work along side designers to craft gameplay systems and AI or customize the Unreal Engine to produce a desired visual effect for artists. I'd recommend Reuben to any team looking for an engineer who can carry heavy technical tasking as well as work with other departments to craft their needs.
Experience
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Monolith Productions (WB Games)
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United States
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Computer Games
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100 - 200 Employee
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Senior Gameplay Engineer
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May 2023 - Present
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Mutant Arm Studios
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United States
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Computer Games
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1 - 100 Employee
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Senior Programmer
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Jul 2019 - Mar 2023
Generalist Programmer with a wide range of responsibilities including AI, networked character traversal, design data management systems, and Unreal's Gameplay Ability System in a networked environment. Generalist Programmer with a wide range of responsibilities including AI, networked character traversal, design data management systems, and Unreal's Gameplay Ability System in a networked environment.
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Daybreak Game Company
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Austin, TX
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Programmer
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2013 - Jun 2019
Client Programmer - Rendering, Memory Management, Animation, Streaming, Patching, and various other Core Engine issues on PC, PS3, PS4 and Xbox One. Client Programmer - Rendering, Memory Management, Animation, Streaming, Patching, and various other Core Engine issues on PC, PS3, PS4 and Xbox One.
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SMU Guildhall
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United States
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Higher Education
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100 - 200 Employee
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Student
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Aug 2011 - May 2013
Master's Degree in Interactive Technology with a focus on Software Development. Master's Degree in Interactive Technology with a focus on Software Development.
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Education
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The Guildhall at Southern Methodist University
Master of Interactive Technology, Software Development -
Canadian Mennonite University
Bachelor's Degree, Computer Science