Reşat Nuri Cumurcu

Lead Game Designer at Blackburne Games
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Contact Information
us****@****om
(386) 825-5501
Location
Istanbul, Istanbul, Turkey, TR
Languages
  • İngilizce Native or bilingual proficiency
  • Japonca Limited working proficiency
  • Türkçe Native or bilingual proficiency

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Bio

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Credentials

  • Epic Bootcamp: Animation
    Unreal Education
    Sep, 2023
    - Nov, 2024
  • Unreal Engine: Game Terrain Techniques
    LinkedIn
    Mar, 2023
    - Nov, 2024
  • Unreal Essential Training (2019)
    LinkedIn
    Mar, 2023
    - Nov, 2024

Experience

    • Türkiye
    • Entertainment Providers
    • 1 - 100 Employee
    • Lead Game Designer
      • Jan 2023 - Present

      I'm the lead of project and game designer of the Borderwatch game. I'm the lead of project and game designer of the Borderwatch game.

    • United States
    • Software Development
    • 700 & Above Employee
    • Streamer
      • Aug 2022 - Present

      Broadcast on twitch to refresh my knowledge and share information about game development. I design games based on the comments of my viewers participating in the Twitch broadcast. I design the game characters on Zbrush or Blebder for the broadcasts I make on Twitch for this concept, I do the retopo, rig and animations on Autodesk Maya. I complete the texture coloring on the Substance Painter. After making the character an animation, I design the UI and HUD over Photoshop. After making the level design, I do the coding on Unity or Unreal engine and play with the chat. • 2D RPG game on Unity. • Endless Runner game on Unity. • 3D RPG game on Unreal Engine. Show less

    • Writing and Editing
    • 700 & Above Employee
    • Game Programmer
      • Jan 2021 - May 2021

      Worked on mobile strategy game on Unreal engine. In this game project, I made it suitable for the game designer by doing C++ coding. Prepared the game’s economy system and streamlining the data.

    • Game Developer
      • Mar 2020 - Jan 2021

      Worked on the RPG game alone in Unity game engine. UI menu design int the game, designing movement mechanics, game mechanics and section designs. Programming in a universal and comprehensible way, as well as using design pattern properly. Making mobile game controls. Setting up NPC systems and making them data driven system. Designing the game, I developed on Unity accordance with Perforce server systems. Making shaders in cartoon style. Designing enemy systems and preparing their artificial intelligence in the RPG game Show less

    • Unity Developer
      • Dec 2019 - Mar 2020

      Worked on an AR project using the Vuforia plugin on the Unity game engine. In this project on Unity; I worked on level design and mini game coding. I checked the version updates on the server system. I made the irregular codes in accordance with the design pattern systems.

    • Higher Education
    • 400 - 500 Employee
    • Professional Basketball Player
      • Jun 2016 - Jun 2018

      I played guard position in Acıbadem University team’s infrastructure for 1 years. I played guard position in Acıbadem University team’s infrastructure for 1 years.

    • Türkiye
    • Spectator Sports
    • 1 - 100 Employee
    • Professional Basketball Player
      • Apr 2013 - Jun 2016

      I played guard position in Anadolu Efes team’s infrastructure for 4 years. We received the 5th place in Turkey, the most valuable team awards. I played guard position in Anadolu Efes team’s infrastructure for 4 years. We received the 5th place in Turkey, the most valuable team awards.

Education

  • Gebze Teknik Üniversitesi
    Lisans Derecesi, Çevre Mühendisliği Teknolojisi
    2018 - 2022
  • İstanbul Üsküdar Lisesi
    High School Diploma
    2014 - 2018

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