Renaud Charpentier

Game Director at Tower Five
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Contact Information
Location
La Rochelle, Nouvelle-Aquitaine, France, FR
Languages
  • English Full professional proficiency
  • French Native or bilingual proficiency
  • German Elementary proficiency

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Bio

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5.0

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Xu Xiaojun

Renaud is a master of game design, a leader and a great mentor, who clearly understands the intricacy of balancing the many meaningful player choices. Renaud has a clear vision of the game he wants to create while genuinely listens to the team and adapts his design. He also has a deep understanding of the technical aspects of game production, and is always providing constructive advice to designers as well as programmers. I have learned a huge amount from Renaud, and it is most fortunate in my career to be able to work with such a rare talent.

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Experience

    • France
    • Computer Games
    • 1 - 100 Employee
    • Game Director
      • Sep 2017 - Present

      Co-founded Tower Five Led the creative work on our first game: Lornsword Winter Chronicle. https://www.lornsword.com/ Directed the remake of XIII, now crafting Empire of the Ants. Co-founded Tower Five Led the creative work on our first game: Lornsword Winter Chronicle. https://www.lornsword.com/ Directed the remake of XIII, now crafting Empire of the Ants.

    • United Kingdom
    • Computer Games
    • 700 & Above Employee
    • Game Director
      • Sep 2012 - Aug 2017

      Extended and led CA Digital team to create Total War Battles: Kingdom. Designed the game its server structure, created the economic and battle systems, the AI and the progression structure.http://www.totalwar.com/kingdom

    • Lead Designer
      • Jul 2010 - Sep 2012

      Built up and led CA Digital team to create Total War Battles: Shogun. Designed the game, wrote the script, created and balanced the game system and artificial intelligence.http://www.metacritic.com/game/ios/total-war-battles

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Game Director
      • Sep 2004 - Apr 2010

      Served as both the CEO and game director. With 2 associates, we produced and marketed Corunea RCG. We also developed, published and ran the online game: Corunea BATTLES. https://boardgamegeek.com/boardgame/31336/corunea Served as both the CEO and game director. With 2 associates, we produced and marketed Corunea RCG. We also developed, published and ran the online game: Corunea BATTLES. https://boardgamegeek.com/boardgame/31336/corunea

    • France
    • Computer Games
    • 700 & Above Employee
    • Game Designer
      • Dec 1999 - Jul 2004

      Contributed as a game designer on Rayman, Largo Winch and Splinter Cell. Also created the system design and playable demo for a survival horror prototype. Contributed as a game designer on Rayman, Largo Winch and Splinter Cell. Also created the system design and playable demo for a survival horror prototype.

    • 1 - 100 Employee
    • Lead Designer
      • Sep 1998 - Jul 1999

      Indy project and team, produced a playable demo for PC. Game was a top down med-Japan RPG, drawing influences from such as Baldur's Gate and the early Fallout. Indy project and team, produced a playable demo for PC. Game was a top down med-Japan RPG, drawing influences from such as Baldur's Gate and the early Fallout.

Education

  • PhD, Engineering
    1990 - 1995

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