Regina Belyaeva
Senior 3D Artist at Sperasoft at Sperasoft- Claim this Profile
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Русский Native or bilingual proficiency
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Английский Limited working proficiency
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Bio
Experience
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Sperasoft
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United States
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Computer Games
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500 - 600 Employee
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Senior 3D Artist at Sperasoft
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Apr 2018 - Present
Creating outfit and props assets based on photo refs and concept art • Full-cycle asset creation: low-poly, high-poly, UVs unwrapping, baking, texturing, • Using tileable textures • PBR Texturing • Working with Unreal Engine: importing assets, setting them up, assigning materials and textures Creating outfit and props assets based on photo refs and concept art • Full-cycle asset creation: low-poly, high-poly, UVs unwrapping, baking, texturing, • Using tileable textures • PBR Texturing • Working with Unreal Engine: importing assets, setting them up, assigning materials and textures
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Plamee
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Russian Federation
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Computer Games
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1 - 100 Employee
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3D Artist
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Feb 2015 - Apr 2018
My job at Plamee as a 3D artist is to create characters, weapons and props. • Creating assets based on concept art • Full-cycle: Low-poly, high-poly, UVs, baking, texturing • Working with Unity: importing assets, setting them up, assigning materials and textures • Preparing assets for animation, basic rigging My job at Plamee as a 3D artist is to create characters, weapons and props. • Creating assets based on concept art • Full-cycle: Low-poly, high-poly, UVs, baking, texturing • Working with Unity: importing assets, setting them up, assigning materials and textures • Preparing assets for animation, basic rigging
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ATRIA Animation Studio
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Saint Petersburg, Russian Federation
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3D Artist
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Sep 2013 - Nov 2014
Assembling scenes in 2D animatics (setting the camera and its animation, as well as the animation of the main movements of the characters). Modeling characters, weapons and props. My responsibilities include high-poly modelling, low poly creation, UVs, baking texture maps and texturing. Rendering (assignment of the necessary materials to the object and their adjustment, setting the light, etc.) Assembling scenes in 2D animatics (setting the camera and its animation, as well as the animation of the main movements of the characters). Modeling characters, weapons and props. My responsibilities include high-poly modelling, low poly creation, UVs, baking texture maps and texturing. Rendering (assignment of the necessary materials to the object and their adjustment, setting the light, etc.)
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Education
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Novokuznetsk College of Art
Easel painting