Ray Chavez
Director, Game Software Engineering at Konami Gaming, Inc.- Claim this Profile
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Bio
Jason Gilmore
I've had the pleasure of working with Ray for several years during my time at Konami. Ray is a very dedicated, detail-oriented and hard working individual that stops at nearly nothing to help make product the best it can be. Additionally, Ray has the keen forecasting sense to fully understand product requirements and how those requirements will impact development schedule and is quick to offer solutions to make product come to life on time. He is also a personable, professional, and respected manager that is very down to Earth in his handling of employees. Ray is a fantastic talent that comes with my highest recommendation.
Oksana Kubushyna
Ray has always been a great team player, friendly and willing to help, and real fun to be around. His leadership, knowledge and innovative thinking allowed the team to find new solutions to hard problems. Ray is a great asset to any team, and I highly recommend him!
Jason Gilmore
I've had the pleasure of working with Ray for several years during my time at Konami. Ray is a very dedicated, detail-oriented and hard working individual that stops at nearly nothing to help make product the best it can be. Additionally, Ray has the keen forecasting sense to fully understand product requirements and how those requirements will impact development schedule and is quick to offer solutions to make product come to life on time. He is also a personable, professional, and respected manager that is very down to Earth in his handling of employees. Ray is a fantastic talent that comes with my highest recommendation.
Oksana Kubushyna
Ray has always been a great team player, friendly and willing to help, and real fun to be around. His leadership, knowledge and innovative thinking allowed the team to find new solutions to hard problems. Ray is a great asset to any team, and I highly recommend him!
Jason Gilmore
I've had the pleasure of working with Ray for several years during my time at Konami. Ray is a very dedicated, detail-oriented and hard working individual that stops at nearly nothing to help make product the best it can be. Additionally, Ray has the keen forecasting sense to fully understand product requirements and how those requirements will impact development schedule and is quick to offer solutions to make product come to life on time. He is also a personable, professional, and respected manager that is very down to Earth in his handling of employees. Ray is a fantastic talent that comes with my highest recommendation.
Oksana Kubushyna
Ray has always been a great team player, friendly and willing to help, and real fun to be around. His leadership, knowledge and innovative thinking allowed the team to find new solutions to hard problems. Ray is a great asset to any team, and I highly recommend him!
Jason Gilmore
I've had the pleasure of working with Ray for several years during my time at Konami. Ray is a very dedicated, detail-oriented and hard working individual that stops at nearly nothing to help make product the best it can be. Additionally, Ray has the keen forecasting sense to fully understand product requirements and how those requirements will impact development schedule and is quick to offer solutions to make product come to life on time. He is also a personable, professional, and respected manager that is very down to Earth in his handling of employees. Ray is a fantastic talent that comes with my highest recommendation.
Oksana Kubushyna
Ray has always been a great team player, friendly and willing to help, and real fun to be around. His leadership, knowledge and innovative thinking allowed the team to find new solutions to hard problems. Ray is a great asset to any team, and I highly recommend him!
Experience
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Konami Gaming, Inc.
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United States
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Gambling Facilities and Casinos
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300 - 400 Employee
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Director, Game Software Engineering
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Oct 2018 - Present
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Sr. Manager, Games Software
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Jan 2016 - Oct 2018
Manages game software product development for slot products.
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Software Manager, Specialty Games
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Apr 2014 - Jul 2016
Managed development of game middleware platform and stepper products.
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SoftwareTeam Lead
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Jul 2010 - Apr 2014
Led software engineering team for stepper products.
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Sr Software Engineer
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Aug 2008 - Jul 2010
Developed game content for class 3 slot products
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Science Systems and Applications, Inc (SSAI)
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United States
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Defense and Space Manufacturing
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400 - 500 Employee
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Lead Software Engineer
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Nov 2006 - Aug 2008
Architected, managed and developed a casino grade surveillance solution
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Senior Software Engineer
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Jan 2005 - Nov 2006
Developed software solution related to video surveillance products
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Jr. Software Engineer
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Sep 2003 - Nov 2005
Developed software solutions for a multituded of software solutions, ranging from medical products to surveillance.
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Research Assistan
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Feb 2003 - Sep 2003
Responsible for research and development of image processing routines for offline handwriting recognition using C++. Implemented non-standard image sharpening, character parsing and histogram equalization enhancing algorithms based on specific radiographic image features to enhance their details and characteristics. Responsible for research and development of image processing routines for offline handwriting recognition using C++. Implemented non-standard image sharpening, character parsing and histogram equalization enhancing algorithms based on specific radiographic image features to enhance their details and characteristics.
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Education
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University of Nevada-Las Vegas
Bachelor of Computer Science