Raunak Vikas

Senior Economy Game Designer at SYBO
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Contact Information
Location
Barcelona, Catalonia, Spain, ES
Languages
  • English Native or bilingual proficiency
  • Hindi Professional working proficiency
  • German Elementary proficiency
  • Malayalam Elementary proficiency

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Chirag Ramchandani

I have nothing but AMAZING things to say about Raunak, he is the full package. Great game design sensibilities, crisp and clear communication, coupled with an unparalleled drive to learn and be better! The one thing I appreciated the most about working with Raunak was his desire to help anyone and everyone. He took out the time to help everyone on the team, he never hestited to shared his know how with others and he ensured his learnings were distilled and passed on to those around him. He was my 'fire and forget missile' when I needed something done and I have no doubt he will go on to craft great games and experiences for players.

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Experience

    • Belgium
    • Construction
    • 1 - 100 Employee
    • Senior Economy Game Designer
      • Jun 2023 - Present
    • Spain
    • Computer Games
    • 100 - 200 Employee
    • Game Designer (Live Ops)
      • Jun 2021 - Jun 2023

      -Working in LiveOps with a focus on Economy Design and System Design. -Implemented an Economy Model and Content release plan for a new set of equipment for characters in this top-down shooter. -Created detailed simulations in Excel for a Clan System in this game. -Working in LiveOps with a focus on Economy Design and System Design. -Implemented an Economy Model and Content release plan for a new set of equipment for characters in this top-down shooter. -Created detailed simulations in Excel for a Clan System in this game.

    • United States
    • Computer Games
    • 700 & Above Employee
      • Mar 2021 - Jun 2021

      -Working in LiveOps with a focus on mechanic and system design.-Designed new features to revitalize underutilized economies, one of which drove the highest revenue for any feature in the game since 2017.-Working on multiple permanent systems to drive revenue and engagement, one of which involves revamping the existing co-op system.-Responsible for reviewing and mentoring Designers on the creation of new features.-Driving a feature tuning automation initiative to reduce design effort across the game.-Worked closely with multiple departments including UX, Product Management, Production, Art & Programmers.-Created comprehensive documents to ensure clear communication of feature requirements. Show less

      • Jul 2019 - Mar 2021

    • Performing Arts
    • 1 - 100 Employee
    • Technical Game Designer
      • Jan 2019 - Jun 2019
    • United States
    • Insurance
    • Project Lead / Technical Designer
      • Aug 2018 - Jun 2019

      I was the project lead and the sole technical designer on the project. I designed 50+ unique cards, managed planning and task tracking, designed the metrics for collecting data from play tests, and was responsible for game balance. On the implementation front, I was responsible for the implementation of the Main Menu, the Over-world interactions, and procedural deck construction. This game will be released on both Steam and the Google Play Store by February. I was the project lead and the sole technical designer on the project. I designed 50+ unique cards, managed planning and task tracking, designed the metrics for collecting data from play tests, and was responsible for game balance. On the implementation front, I was responsible for the implementation of the Main Menu, the Over-world interactions, and procedural deck construction. This game will be released on both Steam and the Google Play Store by February.

    • Belgium
    • Software Development
    • Technical Game Designer
      • Jan 2018 - Jul 2018

      I worked as a technical designer on our game: Long Arm of the Law. I was responsible for designing and implementing the metrics used for play testing the game, worked with the design team to design and balance the mechanics of the final boss, and implemented a dynamic audio system to seamlessly transition between tracks. This game is currently available for free on Steam. I worked as a technical designer on our game: Long Arm of the Law. I was responsible for designing and implementing the metrics used for play testing the game, worked with the design team to design and balance the mechanics of the final boss, and implemented a dynamic audio system to seamlessly transition between tracks. This game is currently available for free on Steam.

    • Chile
    • Design Services
    • 1 - 100 Employee
    • Unity Developer Intern
      • Dec 2016 - Jan 2017

      Responsible for creating a 360-video player which steams the Meraki Studio's YouTube videos for potential clients. I successfully completed the internship over the course of 2 months. Responsible for creating a 360-video player which steams the Meraki Studio's YouTube videos for potential clients. I successfully completed the internship over the course of 2 months.

Education

  • Florida Interactive Entertainment Academy
    MS in Interactive Entertainment, Production, Technical Design
    2017 - 2018
  • Vellore Institute of Technology
    Bachelor's Degree, Electrical and Electronics Engineering
    2013 - 2017

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