Raquel Del Campo

Character Artist at Wonderstorm
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Location
Greater Seattle Area

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5.0

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Branden Smith

Raquel is one of the most dedicated and talented artists that I have had the pleasure of working with. Not only does she meet her deadlines within estimated work times but she takes every opportunity to improve and expand her skills. She is one of the best artists I have seen at taking feedback from all sources (clients, managers, and fellow artists) to refine her work. The dedication to her craft is only matched by her attitude. Raquel would make a perfect addition to nearly any team being easy to work with, kind, compassionate, and professional. As a manager I would be ecstatic to have Raquel on my team for any project that had a place her many talents.

Meagan Glennon

Raquel is a super hard working and passionate artist. She was a valuable asset to our team to get our little indie game shipped on time with all the style and charm we could ever hope for. She’s constantly pushing herself and raising the bar for quality in her work. She would be an excellent addition to any team looking for a sweet, talented artist to make their game shine just a little brighter than the rest!

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Experience

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Character Artist
      • Oct 2022 - Present

      Assist in facilitating interdepartmental conversations regarding pipeline creation and improvementIn concept review meetings, view a concept and spot the potential downstream dependencies that impact that assetCreating character models that fit within the established style while receiving and acting upon creative direction from art director

    • Character Artist/ Outsource Manager
      • Jul 2021 - Oct 2022

      Creating standards and documentation on styles for asset creation for both internal and external teamsResponsible for tracking assets, concepts and documentation to give to vendors before starting on an assetGiving constructive feedback to those studios on models/textures quickly and efficientlyTaking in deliveries from external studios and ensuring assets align with our studio’s style, naming conventions, and quality standards before final integration into Perforce

    • United States
    • Technology, Information and Media
    • 100 - 200 Employee
    • Character Artist
      • Jul 2019 - Jul 2021

      Collaborated with the Art Director and team to develop the final look of the characters Sculpted and textured models using ZBrush, Maya, Substance Painter Integrated finished assets into the project Collaborated with the Art Director and team to develop the final look of the characters Sculpted and textured models using ZBrush, Maya, Substance Painter Integrated finished assets into the project

    • United States
    • Character Artist
      • Dec 2016 - Nov 2017

      Concepted characters for current game project and set the standard for the main art style Sculpted, laid out UVs, and textured models using ZBrush, Maya, and 3D Coat Concepted characters for current game project and set the standard for the main art style Sculpted, laid out UVs, and textured models using ZBrush, Maya, and 3D Coat

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Associate Interface Designer on NBA Live Mobile
      • Sep 2015 - Jan 2016

      Produced artwork under strict deadlines for a AAA Live Content Team alongside engineers and designersCreated in-game artwork for the menus, loading screens, backgrounds, and in-game purchase items Concepted and carried out designs for in-game events while maintaining a consistent styleDefined and executed art direction of 2D assets on NBA Live Mobile

    • Character Artist/ Modeler on NBA Live 16
      • Jan 2015 - Sep 2015

      Character Artist on NBA Live 16 Used 2D reference material and scan data to create realistic 3D textured head models. Cleaned mesh topology in Maya and refined diffuse/normal/AO/spec maps Imported and adjusted hair and accessory geometry to fit with player modelsIntegrated finished assets into game builds Generated uniform textures using Photoshop

Education

  • Ringling College of Art and Design
    Bachelor of Fine Arts (BFA), Illustration
    2009 - 2013
  • University of Central Florida
    Master of Science (M.S.), Game and Interactive Media Design
    2013 - 2014

Community

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