Rani Hammad H.

CEO, Founder & Product Manager at Tarboosh Games
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Contact Information
us****@****om
(386) 825-5501
Location
United Arab Emirates, AE
Languages
  • English Native or bilingual proficiency
  • Arabic Native or bilingual proficiency

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Bio

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Credentials

  • CISA (Certified Information System Auditor)
    ISACA
    Apr, 2008
    - Nov, 2024
  • CISSP (Certified Information Systems Security Professional)
    (ISC)²
    Feb, 2008
    - Nov, 2024
  • Google Certified Professional - Cloud Architect
    Google Cloud Certified
    Aug, 2017
    - Nov, 2024
  • Google AdWords Certified Professional (Search, Display, Reporting and Analysis)
    Google
    Apr, 2012
    - Nov, 2024
  • CRMA (Certificate in Risk Management Assurance)
    IIA Indianapolis Chapter

Experience

    • United Arab Emirates
    • Computer Games
    • 1 - 100 Employee
    • CEO, Founder & Product Manager
      • Jan 2015 - Present

      Tarboosh is an independent game development studio. It started as a mobile focused studio then expanded to the broader gaming markets targeting different platforms, with games currently available on Apple’s App Store, Google Play, Amazon, Steam, Oculus Home, PC and Mac. Tarboosh games are frequently featured by Apple’s editorial teams globally, dominating the top charts and downloaded by millions of players. Tarboosh is an independent game development studio. It started as a mobile focused studio then expanded to the broader gaming markets targeting different platforms, with games currently available on Apple’s App Store, Google Play, Amazon, Steam, Oculus Home, PC and Mac. Tarboosh games are frequently featured by Apple’s editorial teams globally, dominating the top charts and downloaded by millions of players.

    • United Arab Emirates
    • Oil and Gas
    • 700 & Above Employee
    • Internal Audit
      • Aug 2011 - Aug 2020

    • Financial Services
    • 100 - 200 Employee
    • Internal Audit
      • Feb 2010 - Jul 2011

      Designing and developing a prototype for a tool to permanently erase selected files/folders beyond recovery and make it virtually irretrievable by repeatedly writing over the selected data using a choice of three-leveled advanced wiping algorithms for a commercial software development house. Designing and developing a prototype for a tool to permanently erase selected files/folders beyond recovery and make it virtually irretrievable by repeatedly writing over the selected data using a choice of three-leveled advanced wiping algorithms for a commercial software development house.

    • Business Consulting and Services
    • 700 & Above Employee
    • Enterprise Risk Services
      • Dec 2007 - Nov 2009

      Supervision of Enterprise Risk Services in the Middle East, including IT Advisory, Risk Assurance, Consultation and Audit. Supervision of Enterprise Risk Services in the Middle East, including IT Advisory, Risk Assurance, Consultation and Audit.

    • United States
    • International Affairs
    • 700 & Above Employee
    • Information Technology Specialist
      • Sep 2002 - Oct 2007

      Maintaining the IT environment including systems, network and database administration. Liaison with the different Peace Corps IT management teams in Middle East and Europe. Maintaining the IT environment including systems, network and database administration. Liaison with the different Peace Corps IT management teams in Middle East and Europe.

    • Game Programming Instructor
      • Feb 2002 - Sep 2004

      Created and lectured a game development syllabus and training material for a professional training institute, the course was 70 hours long and covered different aspects such as game design, the application of artificial intelligence, moving through a 3D world and object oriented programming review. Each subject was aided with practical examples, students learned by both, theory and example, small projects were made to illustrate the combination of multiple subjects to provide a game. At the end of this course, students had the ability and the code which has most of the subjects covered by this course, which made it easy for them to develop and dig more into game and graphics programming in the future. Fair knowledge of C/C++ was required; the focus of this course is how to use the technology not how to reinvent the wheel. Some of the topics covered included: What is a Game! Game Development and History The process of game design and development OpenGL vs. DirectX Event Driven AI State Machines Path Planning (A* Planning, Storing Paths, Alternatives, Path Following) Collision Detection Player and Camera Control Audio (Music and Sound Effects) Input Technologies and Methods Loading and Moving Through a 3D World Particle Engine Using Triangle Strips Masking Bump-Mapping, Multi-Texturing & Extensions Sphere Mapping Quadrics In OpenGL Clipping & Reflections Using The Stencil Buffer Shadows Collision Detection Picking, Alpha Blending, Alpha Testing, Sorting Timing and Frame rate Boids and Flock Behavior in 3D Show less

    • IT Instructor and Trainer
      • Feb 2001 - Sep 2003

      Created and lectured various training programs ranging from programming languages such as C++, Java, to networking aspects such as MSCE, and information technology related aspects such as IT security and technology utilization. Created and lectured various training programs ranging from programming languages such as C++, Java, to networking aspects such as MSCE, and information technology related aspects such as IT security and technology utilization.

Education

  • University of Philadelphia
    Bachelor's degree, Computer Science
    1999 - 2003

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