Randy Gaul
Staff Software Engineer at Riot Games- Claim this Profile
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Topline Score
Bio
Experience
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Riot Games
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United States
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Computer Games
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700 & Above Employee
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Staff Software Engineer
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Jul 2023 - Present
VALORANT Engine VALORANT Engine
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Amazon
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United States
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Software Development
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700 & Above Employee
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Software Engineer, Graphics @ Alexa AI
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May 2022 - May 2023
Unity, networking, live service, shaders/rendering, latency optimization, mentoring, empowering artists/designers. Unity, networking, live service, shaders/rendering, latency optimization, mentoring, empowering artists/designers.
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Glu Mobile
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United States
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Computer Games
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200 - 300 Employee
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Senior Software Engineer, Graphics
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May 2021 - Apr 2022
Shipped Tap Sports Baseball '22. Unity, shaders, engine refactors, empowering artists. Shipped Tap Sports Baseball '22. Unity, shaders, engine refactors, empowering artists.
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Microsoft
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United States
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Software Development
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700 & Above Employee
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Software Engineer, Machine Learning and Computer Vision
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Feb 2019 - Mar 2021
Microsoft AI - Hand Tracking for Mixed Reality (AR/VR) and Hololens. Graphics, machine learning, computer vision. Microsoft AI - Hand Tracking for Mixed Reality (AR/VR) and Hololens. Graphics, machine learning, computer vision.
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Amazon Web Services (AWS)
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United States
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IT Services and IT Consulting
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700 & Above Employee
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Associate Software Engineer, Physics
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Oct 2016 - Feb 2019
Lumberyard and Crucible game, physics engine refactoring, integration, cloth, touch-bend vegetation, performance optimization, network protocols, embedded systems. Lumberyard and Crucible game, physics engine refactoring, integration, cloth, touch-bend vegetation, performance optimization, network protocols, embedded systems.
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Wargaming
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Cyprus
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Computer Games
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700 & Above Employee
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Associate Software Engineer in Physics
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Mar 2016 - Oct 2016
Vehicle simulation, gameplay, physics, tools, bugfixes, design discussions, core engine technology, performance optimization. Vehicle simulation, gameplay, physics, tools, bugfixes, design discussions, core engine technology, performance optimization.
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thatgamecompany
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United States
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Entertainment Providers
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100 - 200 Employee
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Software Engineering Intern
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May 2014 - Jul 2014
Procedural geometry generation, complex polygon triangulation, boolean mesh operations (polyhedral set operations), collision detection and closest points algorithm for OBB pairs. Procedural geometry generation, complex polygon triangulation, boolean mesh operations (polyhedral set operations), collision detection and closest points algorithm for OBB pairs.
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Microsoft
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United States
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Software Development
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700 & Above Employee
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Playbalance Tester
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Jan 2011 - Jul 2011
Worked with 4 person team on user experience on Age of Empires Online. Aided gameplay and online experience design process with Gas Powered Games (GPG). Ran battle simulation tools and manual tests to archive data; subsequently deduce and balance related problems. Identified security risks in client manipulation. Worked with 4 person team on user experience on Age of Empires Online. Aided gameplay and online experience design process with Gas Powered Games (GPG). Ran battle simulation tools and manual tests to archive data; subsequently deduce and balance related problems. Identified security risks in client manipulation.
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Education
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Digipen Institute of Technology
Bachelor of Science in Computer Science of Real-Time Interactive Simulation (Unfinished), Computer Science