Randy Gaul

Staff Software Engineer at Riot Games
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Contact Information
us****@****om
(386) 825-5501
Location
Redmond, US

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Experience

    • United States
    • Computer Games
    • 700 & Above Employee
    • Staff Software Engineer
      • Jul 2023 - Present

      VALORANT Engine VALORANT Engine

    • United States
    • Software Development
    • 700 & Above Employee
    • Software Engineer, Graphics @ Alexa AI
      • May 2022 - May 2023

      Unity, networking, live service, shaders/rendering, latency optimization, mentoring, empowering artists/designers. Unity, networking, live service, shaders/rendering, latency optimization, mentoring, empowering artists/designers.

    • United States
    • Computer Games
    • 200 - 300 Employee
    • Senior Software Engineer, Graphics
      • May 2021 - Apr 2022

      Shipped Tap Sports Baseball '22. Unity, shaders, engine refactors, empowering artists. Shipped Tap Sports Baseball '22. Unity, shaders, engine refactors, empowering artists.

    • United States
    • Software Development
    • 700 & Above Employee
    • Software Engineer, Machine Learning and Computer Vision
      • Feb 2019 - Mar 2021

      Microsoft AI - Hand Tracking for Mixed Reality (AR/VR) and Hololens. Graphics, machine learning, computer vision. Microsoft AI - Hand Tracking for Mixed Reality (AR/VR) and Hololens. Graphics, machine learning, computer vision.

    • United States
    • IT Services and IT Consulting
    • 700 & Above Employee
    • Associate Software Engineer, Physics
      • Oct 2016 - Feb 2019

      Lumberyard and Crucible game, physics engine refactoring, integration, cloth, touch-bend vegetation, performance optimization, network protocols, embedded systems. Lumberyard and Crucible game, physics engine refactoring, integration, cloth, touch-bend vegetation, performance optimization, network protocols, embedded systems.

    • Cyprus
    • Computer Games
    • 700 & Above Employee
    • Associate Software Engineer in Physics
      • Mar 2016 - Oct 2016

      Vehicle simulation, gameplay, physics, tools, bugfixes, design discussions, core engine technology, performance optimization. Vehicle simulation, gameplay, physics, tools, bugfixes, design discussions, core engine technology, performance optimization.

    • United States
    • Entertainment Providers
    • 100 - 200 Employee
    • Software Engineering Intern
      • May 2014 - Jul 2014

      Procedural geometry generation, complex polygon triangulation, boolean mesh operations (polyhedral set operations), collision detection and closest points algorithm for OBB pairs. Procedural geometry generation, complex polygon triangulation, boolean mesh operations (polyhedral set operations), collision detection and closest points algorithm for OBB pairs.

    • United States
    • Software Development
    • 700 & Above Employee
    • Playbalance Tester
      • Jan 2011 - Jul 2011

      Worked with 4 person team on user experience on Age of Empires Online. Aided gameplay and online experience design process with Gas Powered Games (GPG). Ran battle simulation tools and manual tests to archive data; subsequently deduce and balance related problems. Identified security risks in client manipulation. Worked with 4 person team on user experience on Age of Empires Online. Aided gameplay and online experience design process with Gas Powered Games (GPG). Ran battle simulation tools and manual tests to archive data; subsequently deduce and balance related problems. Identified security risks in client manipulation.

Education

  • Digipen Institute of Technology
    Bachelor of Science in Computer Science of Real-Time Interactive Simulation (Unfinished), Computer Science
    2011 - 2015

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