Raja Imran

Creative Director at HotwireStudios
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Contact Information
us****@****om
(386) 825-5501
Location
Lahore District, Punjab, Pakistan, PK
Languages
  • Urdu Native or bilingual proficiency
  • Punjabi Native or bilingual proficiency
  • Hindi Professional working proficiency
  • English Full professional proficiency

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5.0

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Imran Khan

Working with Raja in InvoCode on high profile games was fun. He is not just by title Creative but he is in actual a creative guy. I am impressed by his ability to transform an idea or concept to a real game. He has also the ability to set with developers and guid them to achieve the end result. His extreme love and dedication with his work makes him a great asset to any organisation.

Jibran baig

Raja did an exceptional job on the Blue Mareen and Edahama project. Raja is a detail oriented, innovative and careful perfectionist - his ideas, skills, creativity and understanding of change requests made the project a dream. He has an extensive knowledge, and his open-minded approach could not be overestimated. Working With Him was quite Fun

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Experience

    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Creative Director
      • Jan 2022 - Present
    • Chief Creative Officer (CCO) & Freelance Senior Consultant
      • Oct 2020 - Dec 2021

      CCO and co-founder at OCHER means a lot more than just directing art, it's more about OCHER as a brand and how it should blend into and transform everything and everyone associated. How OCHER Masons & Architects will terraform architectural landscape. And how OCHER as a brand can venture out to overlap everything art and design. CCO and co-founder at OCHER means a lot more than just directing art, it's more about OCHER as a brand and how it should blend into and transform everything and everyone associated. How OCHER Masons & Architects will terraform architectural landscape. And how OCHER as a brand can venture out to overlap everything art and design.

    • Pakistan
    • IT Services and IT Consulting
    • 200 - 300 Employee
    • Creative Head
      • Oct 2020 - Dec 2021
    • Pakistan
    • Computer Games
    • 100 - 200 Employee
    • Creative Head @ The Game Storm Studios, OZI Technology and Tkxel
      • Oct 2017 - Sep 2020

      Keeping Art, Aesthetics and Production all in line with the fundamentals of the Group. Defining new horizons for Cross-platform Gaming in the Region, setting up benchmarks for Upcoming major titles produced under the umbrella and defining path too AAA products. Keeping Art, Aesthetics and Production all in line with the fundamentals of the Group. Defining new horizons for Cross-platform Gaming in the Region, setting up benchmarks for Upcoming major titles produced under the umbrella and defining path too AAA products.

    • China
    • Plastics Manufacturing
    • Senior Consultant
      • Mar 2014 - Sep 2020

      Setting up pipeline for art, recruitment and enabling stable learning curve for existing talent. Bringing challenges to the table and bringing everyone up to the challenge. Though seam mostly aesthetic yet solve and speed up pipeline with intuitive and technical yet creative ideas. Setting up pipeline for art, recruitment and enabling stable learning curve for existing talent. Bringing challenges to the table and bringing everyone up to the challenge. Though seam mostly aesthetic yet solve and speed up pipeline with intuitive and technical yet creative ideas.

    • Creative Head
      • Jul 2016 - Aug 2017

      Setting up pipeline for art, recruitment and enabling stable learning curve for existing talent. Managing and coordinating all the aspects of pre to post production for Woweez Main office in Sharjah and or with subsidiaries. These primarily include end to end project management, UI and UX integration, animations and ingame 3d or 2d art assets. Setting up pipeline for art, recruitment and enabling stable learning curve for existing talent. Managing and coordinating all the aspects of pre to post production for Woweez Main office in Sharjah and or with subsidiaries. These primarily include end to end project management, UI and UX integration, animations and ingame 3d or 2d art assets.

    • United States
    • IT Services and IT Consulting
    • 700 & Above Employee
    • Creative Head
      • Jul 2014 - May 2016

      Acting as a mentor for their Gaming Division, Nutty Apps. That includes all from pushing people to aim for a better learning curve to pulling them together for a project. From UI, UX to animated characters. From inhouse games to all apps and games in services division. Acting as a mentor for their Gaming Division, Nutty Apps. That includes all from pushing people to aim for a better learning curve to pulling them together for a project. From UI, UX to animated characters. From inhouse games to all apps and games in services division.

    • United Kingdom
    • IT Services and IT Consulting
    • Creative Manager
      • Sep 2013 - Jun 2014

      Managing and delivering artwork for Monsuno Battle (ios) https://itunes.apple.com/pk/app/monsuno-battle/id757212889?mt=8 , being a unique game as it is and also a couple of more games that had either a bigger production timeline or a unique artstyle. Other games include Brave Angel (https://itunes.apple.com/us/app/brave-angel-demon-defense/id877590948?mt=8) and a yet to be released Zombie appocolipe based game (for artwork style do visit (https://www.facebook.com/ZombieRampageGame) Managing and delivering artwork for Monsuno Battle (ios) https://itunes.apple.com/pk/app/monsuno-battle/id757212889?mt=8 , being a unique game as it is and also a couple of more games that had either a bigger production timeline or a unique artstyle. Other games include Brave Angel (https://itunes.apple.com/us/app/brave-angel-demon-defense/id877590948?mt=8) and a yet to be released Zombie appocolipe based game (for artwork style do visit (https://www.facebook.com/ZombieRampageGame)

    • Pakistan
    • Media Production
    • 1 - 100 Employee
    • Deputy Creative Director
      • Aug 2012 - Aug 2013

      Managing and delivering all aspects from preproduction to post production. Supervising all the assets created while maintaining quality and implementation of design. Mainly Focused on achieving Broadcast quality Episodes from 3D eventually delivering 10 min per month. Managing and delivering all aspects from preproduction to post production. Supervising all the assets created while maintaining quality and implementation of design. Mainly Focused on achieving Broadcast quality Episodes from 3D eventually delivering 10 min per month.

    • 3d Visualizer
      • Jun 2011 - Jul 2012

      To make a digital construction and photo-real renderings including complex 3d modeling and rendering for purpose of presentation, marketing and design analysis. To make a digital construction and photo-real renderings including complex 3d modeling and rendering for purpose of presentation, marketing and design analysis.

    • Bahrain
    • Leasing Real Estate
    • Creative Head
      • Jan 2009 - May 2011

      Recruitment, training, and managing the team; in a more artistic perspective. To manage projects including Architectural Visualization and Interactive to Broadcast design. Encouraging and guiding the team to advance their skill set in creation of art content with their individual "Artist's touch". Provided not to loose the commercial value. Recruitment, training, and managing the team; in a more artistic perspective. To manage projects including Architectural Visualization and Interactive to Broadcast design. Encouraging and guiding the team to advance their skill set in creation of art content with their individual "Artist's touch". Provided not to loose the commercial value.

    • India
    • Media Production
    • Art Director
      • Jan 2003 - Jan 2009

      Managing and delivering all the aspects of preproduction for the studio, and also Managing the 3D department and raising the bar for quality in Architectural Visualizations. Managing and delivering all the aspects of preproduction for the studio, and also Managing the 3D department and raising the bar for quality in Architectural Visualizations.

    • Pakistan
    • Telecommunications
    • 700 & Above Employee
    • Animation Team Lead
      • Dec 2007 - Aug 2008

      To create a style guide, and character ideation sheets for mascots and programming for their upcoming satellite channel. Responsible for recruitment, training, and managing the team. To create a style guide, and character ideation sheets for mascots and programming for their upcoming satellite channel. Responsible for recruitment, training, and managing the team.

    • India
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Art Director
      • 2005 - 2007

      Recruitment, training, and managing the team; in a more artistic perspective. To manage projects including Architectural Visualization and Asset Creation for broadcast use by BKN. I also encouraged the team to advance their skill set in creation of art content (characters and creatures) for games of AAA category. Also ended up creating CMS based website for the studio. Recruitment, training, and managing the team; in a more artistic perspective. To manage projects including Architectural Visualization and Asset Creation for broadcast use by BKN. I also encouraged the team to advance their skill set in creation of art content (characters and creatures) for games of AAA category. Also ended up creating CMS based website for the studio.

    • Pakistan
    • Retail Art Supplies
    • 100 - 200 Employee
    • Visiting Lecturer
      • 2004 - 2007

      Preparing and delivering lectures on 3d graphics and asset creation for character animation; to the students of Multimedia in the Masters and Diploma program of National College of Arts (NCA) Preparing and delivering lectures on 3d graphics and asset creation for character animation; to the students of Multimedia in the Masters and Diploma program of National College of Arts (NCA)

    • Computer Games
    • 1 - 100 Employee
    • Concept Artist
      • 2003 - 2004

      Concept Art and Game design, included a major portion of texturing for the game. Hence my name appears in the end credits for Dungeon Lords (RPG). Also was working for their projects for FATS. Concept Art and Game design, included a major portion of texturing for the game. Hence my name appears in the end credits for Dungeon Lords (RPG). Also was working for their projects for FATS.

Education

  • National College of Arts
    Bachelor (hons), Design
    2001 - 2004
  • Forman Christian College (A Chartered University)
    ICS, Computer Sciences
    1996 - 1998
  • Beaconhouse
    Matric, Science
    1983 - 1996

Community

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