Rafael Vazquez

Lead Game Designer at Archiact
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Contact Information
Location
CA
Languages
  • Spanish Native or bilingual proficiency
  • English Native or bilingual proficiency
  • French Professional working proficiency
  • Portuguese Limited working proficiency

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Agam Arora

I got a chance to work with Rafa on a publishing project where Rafa was responsible not only for what he does best, Game Design. Rafa was spot on with everything he did in that project. Ranging from managing stakeholder's expectation to assisting developers make the best out of their product. Working with Rafa is not just a smooth ride but a must attend learning seminar. You get to learn a lot from this maestro. Muchas Gracias for the chance of working with him! I cannot recommend him enough.

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Credentials

  • Fantasy and Science Fiction: The Human Mind, Our Modern World
    Coursera
    Oct, 2012
    - Sep, 2024
  • Gamification
    Coursera
    Oct, 2012
    - Sep, 2024

Experience

    • Canada
    • Computer Games
    • 1 - 100 Employee
    • Lead Game Designer
      • Jul 2022 - Present

      As a Lead Game Designer I head a team of 5 designers in creating multiple VR experiences; assisting them with design techniques and methodologies and interfacing with the leads of other disciplines to create project pipelines. I meet regularly with clients and stakeholders in order to set expectations and timelines. As a Lead Game Designer I head a team of 5 designers in creating multiple VR experiences; assisting them with design techniques and methodologies and interfacing with the leads of other disciplines to create project pipelines. I meet regularly with clients and stakeholders in order to set expectations and timelines.

    • Founder
      • Sep 2019 - Present

      Chupacabra Game Studios is a one man indie micro-studio dedicated to creating high quality abstract strategy/simulation games. For all the fans of those genres who want to experience something other than being a military general, we strive to create games with unconventional themes and emphasis on focused, depth-heavy game systems. Chupacabra Game Studios is a one man indie micro-studio dedicated to creating high quality abstract strategy/simulation games. For all the fans of those genres who want to experience something other than being a military general, we strive to create games with unconventional themes and emphasis on focused, depth-heavy game systems.

    • Canada
    • Computer Games
    • 1 - 100 Employee
    • Senior Game Designer
      • Apr 2020 - Jul 2022

      In my role as Senior Game Designer, I oversee the conceptualization and design of core systems in an unannounced Free to Play mobile title; guiding a prototyping team in the exploration of novel game interactions. In my role as Senior Game Designer, I oversee the conceptualization and design of core systems in an unannounced Free to Play mobile title; guiding a prototyping team in the exploration of novel game interactions.

    • Senior Game Designer
      • Aug 2017 - Apr 2020

      In my role as Senior Game Designer, I am part of a strike team inside the company which creates innovative, gamified solutions for business problems. Working directly with clients as diverse as BCLC, HealthCanada and WorkSafe BC, my goal was to make sure that every product we made engaged our users, creating memorable experience that better trained, educated and informed them. In my role as Senior Game Designer, I am part of a strike team inside the company which creates innovative, gamified solutions for business problems. Working directly with clients as diverse as BCLC, HealthCanada and WorkSafe BC, my goal was to make sure that every product we made engaged our users, creating memorable experience that better trained, educated and informed them.

    • Canada
    • Computer Games
    • 1 - 100 Employee
    • Head of Game Design
      • Feb 2016 - Aug 2017

      In my role as head of game design, I overview multiple teams of game designers in the conceptualizing, planning and development of interactive experiences. In addition to facilitating communication with other development departments, I manage the organization of the design process and aid in the excution and communication of game systems. I have also developed several design tools and a game design pipeline to be integrated to all the studio's current projects. In my role as head of game design, I overview multiple teams of game designers in the conceptualizing, planning and development of interactive experiences. In addition to facilitating communication with other development departments, I manage the organization of the design process and aid in the excution and communication of game systems. I have also developed several design tools and a game design pipeline to be integrated to all the studio's current projects.

    • Spain
    • Broadcast Media Production and Distribution
    • General Manager
      • Oct 2015 - Jan 2016

      As general manager of the company I helped generate, manage and overview the production process of the virtual reality project 'Eyes of Oom'. At the same time I was tasked with finding additional revenue streams for the company and cement its presence in the virtual reality industry ecosystem. As general manager of the company I helped generate, manage and overview the production process of the virtual reality project 'Eyes of Oom'. At the same time I was tasked with finding additional revenue streams for the company and cement its presence in the virtual reality industry ecosystem.

    • Game Designer & Programer
      • May 2015 - Nov 2015

      Consulted the company in the ideation, development, and iteration of an unanounced mobile game in the Maestros of the Anthymn universe. Created paper and digital prototypes of the core mechanics in order to narrow down the core experience and communicate it to the rest of the team. Consulted the company in the ideation, development, and iteration of an unanounced mobile game in the Maestros of the Anthymn universe. Created paper and digital prototypes of the core mechanics in order to narrow down the core experience and communicate it to the rest of the team.

    • Canada
    • International Trade and Development
    • Senior Consultant of Interactive Technologies
      • Oct 2014 - Oct 2015

      As a consultant at TechBA Vancouver, I advice Mexican digital media companies in the creation, development and funding of digital media products. I work closely with them to improve their ideation workflow and product evaluation capabilities by coaching them in video game development processes. As a consultant at TechBA Vancouver, I advice Mexican digital media companies in the creation, development and funding of digital media products. I work closely with them to improve their ideation workflow and product evaluation capabilities by coaching them in video game development processes.

    • Canada
    • Computer Games
    • 1 - 100 Employee
    • Game Designer and Programmer
      • Feb 2013 - Oct 2014

      I collaborated with the indie studio Radial Games as designer and lead programmer for the video game "Road to Beta: Ship Happens".

    • Design and Programming Intern
      • Sep 2013 - Dec 2013

      As an intern at Radial Games I helped with the design and development of games for PC, tablets and mobile devices, as well as in exploring new game concepts for the console marketplace.

    • Advertising Services
    • 1 - 100 Employee
    • Graduate Student
      • Aug 2012 - Jul 2014

      I was project manager in a multi-cultural and multi-disciplinary team creating digital applications with a variety of purposes, ranging from senior care to human-computer interaction research. I was project manager in a multi-cultural and multi-disciplinary team creating digital applications with a variety of purposes, ranging from senior care to human-computer interaction research.

    • Mexico
    • Computer Games
    • 1 - 100 Employee
    • Game Designer
      • Jan 2010 - Dec 2011

      In this role I was in charge of level design, system and combat design and game balance. I was also in charge of developing the characters and story of the game and of overseeing user testing. Finally I programed test scenarios and built level whiteboxes in order to test the game mechanics and pacing. I worked with a group of developers in developing MilitAnt for the PC. I was in charge of penning the story, designing and prototyping the levels, designing the mechanics, among other roles. I also served in a junior role in designing Icebreakers (PC) and Icebreakers: mini (Facebook); where I collaborated in creating additional features and in polishing the overal experience. Show less

Education

  • Center for Digital Media
    Master's degree, Digital Communication and Media/Multimedia
    2012 - 2014
  • Instituto Tecnológico y de Estudios Superiores de Monterrey
    Bachelor's Degree, Specialization in Artificial Intelligence and Visual Computing
    2004 - 2009
  • University of New South Wales
    Mechatronic Engineering; Artificial Intelligence and Visual Computing
    2006 - 2007
  • Instituto SEK, Les Alpes
    High School, Six month stay in St. Nicholas la Chapelle , France
    2003 - 2003

Community

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