Rachel Schmitz

Head of Design at Codi
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Contact Information
us****@****om
(386) 825-5501
Location
San Francisco, California, United States, US

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5.0

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Wayne Kim

Rachel and I worked closely together for two quarters to help improve the user experience of our university partners, the paying users of RaiseMe's two-sided marketplace. Rachel (design) and I (user research) built a compelling narrative around a series of pain points that our users were experiencing and its impact on our business. Not only did her line of questioning helped to articulate the problem statement not only in words, but her design skills visualize this experience in a compelling way. Additionally. she volunteered to join me on a series of user interviews while we designed an adjacent survey to collect & eventually overlay data. These artifacts became one of the critical talking points as we spoke with vertical and lateral stakeholders to inform a product strategy pivot, leading to two high impact features. These became especially critical as our university partners begin to examine the user experience / ROI of the platform with more scrutiny as their budgets tighten due to the impact of COVID. She's one of the most open-minded, empathetic, and curious colleagues I've worked with and I'm excited for the future opportunity to collaborate with again!

Marie Shatara

When it comes to design, Rachel is the complete package. She is a supremely talented designer who has a clear passion for her craft. She has a deep understanding of user-centered design that carries through all areas of her design process, from writing strategic project briefs, wireframing, high-fidelity, prototyping, to coding. Her work is masterful and that’s because it’s clear Rachel genuinely loves what she does. Rachel single-handedly created our RaiseMe identity system including logo and branding. She thoughtfully approaches her projects and works successfully across departments to get the job done. She is one of the hardest-working and dedicated designers I know. Rachel has also proven to be a true leader, as she leads the RaiseMe Style Guide efforts that are instrumental to our unified design systems. In addition, she successfully manages contractors, works great with engineers and product managers, all while delivering work at fast-paced start-up speeds. As an illustrator, she has provided our team so many beautiful pieces that we use throughout our site and collateral. She understands the design principles and carries them in everything she does. She is gracious and open with feedback, yet not afraid to explain her point of view. I admire her willingness to learn and develop new skills. What you won’t see on Rachel’s resume is the caring, thoughtful, and intelligent person that she is. Rachel would be an excellent addition to any design team.

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Experience

    • United States
    • Real Estate
    • 1 - 100 Employee
    • Head of Design
      • May 2022 - Present

      Codi offers turnkey, private office spaces with the most flexible terms on the market. The commercial real estate industry is stuck in the past. Companies are shifting towards workplace flexibility, and mandatory long-term leases with an antiquated search process don’t fit their needs. Codi is solving this problem with private offices built for the way people work today. With easy move-ins, turnkey spaces, and flexible lease terms, every company can find a space where their team can thrive.I am responsible for all 3 Design verticals at Codi.• Product Design• Brand Design• In-Person Experience Design Show less

    • Principal Designer
      • Jun 2021 - May 2022

    • United States
    • Technology, Information and Internet
    • 1 - 100 Employee
    • Senior Product Designer
      • Sep 2020 - May 2021

    • United States
    • Higher Education
    • Senior Product Designer
      • Feb 2017 - Sep 2020

      Bringing together experienced educators and technology professionals to reinvent financial aid and help close the achievement gap. Bringing together experienced educators and technology professionals to reinvent financial aid and help close the achievement gap.

  • Secret Mumbo, Inc.
    • San Francisco, CA
    • Product Designer
      • Jul 2016 - Feb 2017

      We are focused on creating social asynchronous mobile gaming experiences. We experiment with new technologies and combinations of technologies to discover new social experiences. Apple featured our first two products with the iOS 10 Launch. With over 1M downloads across both MsgMe WordGuess and MsgMe TicTacToe, large audiences played our high-quality iMessage games. Two other company experiments include: 1) Harvest, an Idle RPG mixed with Civilization progression mixed with co-operative gameplay 2) Road Trip, a location-based, social sharing game using public photos to virtually create the traveling experience 3) Epic Selfie, combining video camera, recorded gameplay, and smart-editing to create high-quality, sharable, social, selfie moments. Show less

    • United States
    • Software Development
    • 700 & Above Employee
    • Interaction Designer
      • Oct 2014 - Jan 2016

      Humanizing big data for businesses by making it more actionable, more collaborative, more meaningful—and therefore: more useful! Humanizing big data for businesses by making it more actionable, more collaborative, more meaningful—and therefore: more useful!

    • United States
    • Computer Games
    • 1 - 100 Employee
    • UX Designer
      • Aug 2013 - Oct 2014

      - Solve all layout and user-flow challenges for all screens in Nightmare Guardians: AAA-quality hero-defense game for tablet - Collaborate directly with Design Director, Art Director, Producer, Game Designer and engineers - Create wireframes of said solutions and note user experience objectives per screen - Implement wireframes in Unity and JSON files Rumble Entertainment is a developer and publisher of connected games. We were founded in 2011 with a mission to create the most engaging and fulfilling online game experiences on the planet. All of our games are free-to-play and available across your favorite devices and social networks. We are unique in our focus on the gamer audience and our exacting standards around quality gameplay. Our passion is to create experiences that surprise and delight our players. By combining the best of AAA game design with free-to-play accessibility, we believe we will change the way gamers play together. Show less

    • Czechia
    • Software Development
    • 200 - 300 Employee
    • UX Design Intern
      • Jan 2013 - Aug 2013

      • Design and code user experience for the e-commerce site, AVG Rewards • Design user experience of analytics site, AVG Installer Platform • Design and code user experience for the e-commerce site, AVG Rewards • Design user experience of analytics site, AVG Installer Platform

    • United States
    • Primary and Secondary Education
    • 1 - 100 Employee
    • Graphic Designer
      • Aug 2009 - Jan 2013

      - Collaborate alongside founder of Mandarin-immersion Reggio Emilia non-profit school in SOMA - Assist school growth and community involvement by organizing enrollment information in easily-digestible packets and creating printed items used for outreach - Create school branding assets such as logo and website - Help set and manage product deadlines - Work in both large groups and one-on-one for printed and digital projects - Collaborate alongside founder of Mandarin-immersion Reggio Emilia non-profit school in SOMA - Assist school growth and community involvement by organizing enrollment information in easily-digestible packets and creating printed items used for outreach - Create school branding assets such as logo and website - Help set and manage product deadlines - Work in both large groups and one-on-one for printed and digital projects

Education

  • Academy of Art University
    Bachelor of Fine Arts (B.F.A.), Web Design & New Media
    2008 - 2013

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