Rémy Ginoyer
Associate Producer at Virtuos- Claim this Profile
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Bio
Sylvain Nyssens
Rémy worked with us during his internship. He quickly understood the constraints of the project and knew how to make the most of them. Its clear communication, autonomy, and documentation skills were greatly appreciated. It was a chance to work together.
Sylvain Nyssens
Rémy worked with us during his internship. He quickly understood the constraints of the project and knew how to make the most of them. Its clear communication, autonomy, and documentation skills were greatly appreciated. It was a chance to work together.
Sylvain Nyssens
Rémy worked with us during his internship. He quickly understood the constraints of the project and knew how to make the most of them. Its clear communication, autonomy, and documentation skills were greatly appreciated. It was a chance to work together.
Sylvain Nyssens
Rémy worked with us during his internship. He quickly understood the constraints of the project and knew how to make the most of them. Its clear communication, autonomy, and documentation skills were greatly appreciated. It was a chance to work together.
Experience
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Virtuos
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Singapore
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Computer Games
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500 - 600 Employee
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Associate Producer
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Mar 2023 - Present
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Game Designer
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Sep 2022 - Mar 2023
I worked as a Combat Designer on the design and integration of two Marvel Avengers bosses.
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ISART DIGITAL Paris
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France
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Higher Education
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1 - 100 Employee
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Game Design Teacher (Summer School for teenagers)
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Jun 2022 - Jul 2022
Introduction to Game Design and Unity 2D for teenagers from 14 to 18 years old (Summer School). Introduction to Game Design : • the role of the Game Designer • the different professions in game design • definition of game intentions • top down - bottom up method • introduction to gameplay loops (objective, challenges, rewards) • introduction to GD documentation • introduction to the 3Cs (character, camera, controls) • introduction to juiciness (game feel, signs & feedbacks, sfx, vfx, music) • introduction to UX • introduction to Unity 2D • analysis of platformer 2D Project follow-up : • follow-up during the creation of a 2D platformer project • follow-up during the creation of the project documentation • introduction to milestones (concept, 3C, alpha, beta, gold) Show less
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Fishing Cactus
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Belgium
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Entertainment Providers
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1 - 100 Employee
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Game Designer
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Feb 2022 - Jun 2022
• 3C Design • Combat Design • Producing • Level Design • 3C Design • Combat Design • Producing • Level Design
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ITERATIVE
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France
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Entertainment Providers
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1 - 100 Employee
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Game Designer & Associate Producer
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Mar 2021 - Dec 2021
• Producing • Game Design • C# Programming • Level Design • Producing • Game Design • C# Programming • Level Design
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Ubisoft
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France
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Computer Games
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700 & Above Employee
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Observation Internship
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Nov 2015 - Nov 2015
One week internship: discovery of the company, the industry's professions and the company's creations One week internship: discovery of the company, the industry's professions and the company's creations
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Education
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ISART DIGITAL Paris
Mastère Lead Game & Level Designer, Game & Level Design -
Lycée Jacques Monod
Baccalauréat Scientifique, Spécialité Mathématique