Pooria Ghavamian
Technical UI Designer - Contractor at DICE (EA Digital Illusions CE AB)- Claim this Profile
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English Native or bilingual proficiency
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Farsi Native or bilingual proficiency
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Polish Elementary proficiency
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Turkish Professional working proficiency
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Swedish Elementary proficiency
Topline Score
Bio
Experience
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DICE (EA Digital Illusions CE AB)
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Sweden
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Computer Games
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300 - 400 Employee
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Technical UI Designer - Contractor
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Apr 2020 - Present
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Netlight
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IT Services and IT Consulting
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700 & Above Employee
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Senior Consultant
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Oct 2019 - Present
Working as Senior Consultant for Netlight, a reputable consultancy known for its quality consulting services in software development and management. Leverages his expertise in gaming and interactive experiences to provide successful support to various gaming companies. Working as Senior Consultant for Netlight, a reputable consultancy known for its quality consulting services in software development and management. Leverages his expertise in gaming and interactive experiences to provide successful support to various gaming companies.
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Minday
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Denmark
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Professional Training and Coaching
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1 - 100 Employee
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Lead Developer - Contractor
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Dec 2019 - Feb 2020
Minday (previously known as StudyMind) offers a simulation tool that enables employees, job seekers and students to practice real-life situations. Joined as a lead developer, and implemented the technical roadmap that facilitated the realisation of the company's vision and further developed their VR solution with new features. Minday (previously known as StudyMind) offers a simulation tool that enables employees, job seekers and students to practice real-life situations. Joined as a lead developer, and implemented the technical roadmap that facilitated the realisation of the company's vision and further developed their VR solution with new features.
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Fatshark AB
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Sweden
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Computer Games
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100 - 200 Employee
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Render Engineer
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2019 - 2019
The exploration of how emerging technology like DirectX Raytracing (DXR) aligned with other state-of-the-art approaches utilizing screen-space data for ambient occlusion was conducted as part of the engine team. A total of 7 methods, including a proposed variant, were thoroughly studied and deployed on the Unity engine. As part of the master thesis, reference raytraced scenes were generated using Maya, and the objective metric for comparing the output quality of different solutions was the Structural Similarity (SSIM) score. Show less
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Frever
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Sweden
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Entertainment Providers
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1 - 100 Employee
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Tech Art Consultant
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2019 - 2019
Joined the firm as a freelance consultant, swiftly assuming the role of a technical artist and Unity developer. Created high-performance interactive sets for iOS, and helped the team with rapid prototyping and development. Joined the firm as a freelance consultant, swiftly assuming the role of a technical artist and Unity developer. Created high-performance interactive sets for iOS, and helped the team with rapid prototyping and development.
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Sentebiolab Biotechnology
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Türkiye
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Biotechnology Research
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1 - 100 Employee
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Project Programming Supervisor
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Aug 2015 - Dec 2015
Facilitated biotechnology research by developing algorithms to detect cell counts, quantify protein bands, and improve proprietary Quantum-Dot based protein scanner image quality.
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Software Engineer Internship
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Jul 2015 - Aug 2015
Developed a software to diagnose clinical and sub-clinical Mastitis in milk samples as part of a joint collaborative research on bovine Mastitis detection alternatives, which was carried out among Sentegen, Ankara University Veterinary Faculty, and Bilkent Universty molecular biology and genetics faculty.
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Education
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KTH Royal Institute of Technology
Master of Science - MS, Computer Science -
AGH University of Science and Technology
Erasmus Exchange Program, Computer Science -
Bilkent University
Bachelor of Science - BS, Computer Engineering -
Mälardalen University
Graduate Student, Software Engineering -
Bilkent Laboratory & International School
International Baccalaurate Diploma Program, Physical Sciences